Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -579,7 +579,7 @@ def patch_rom(world, player, rom, enemized):
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patch_shuffled_dark_sanc(world, rom, player)
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# patch doors
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if world.doorShuffle == 'crossed':
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if world.doorShuffle[player] == 'crossed':
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rom.write_byte(0x151f1, 2)
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rom.write_byte(0x15270, 2)
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rom.write_byte(0x1597b, 2)
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@@ -1137,7 +1137,7 @@ def patch_rom(world, player, rom, enemized):
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.compassshuffle[player] or world.doorShuffle != 'vanilla':
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla':
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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rom.write_byte(0x18003C, 0x00)
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