Added option to keep original palettes in crossed dungeon mode

If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
This commit is contained in:
aerinon
2020-11-16 10:51:26 -07:00
parent 11154e1544
commit 4dda394a90
24 changed files with 186 additions and 37 deletions

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@@ -71,6 +71,16 @@ The rooms are left alone and it is up to the discretion of the player whether to
The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
### Standardize Palettes (--standardize_palettes)
No effect if door shuffle is not on crossed
#### Standardize
Rooms in the same dungeon have their palettes changed to match. Hyrule Castle is split between Sewer and HC palette.
Rooms adjacent to sanctuary get their coloring to match sanc.
#### Original
Room keep their original palettes.
## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)