Added option to keep original palettes in crossed dungeon mode

If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
This commit is contained in:
aerinon
2020-11-16 10:51:26 -07:00
parent 11154e1544
commit 4dda394a90
24 changed files with 186 additions and 37 deletions

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@@ -36,6 +36,13 @@ otherwise unconnected logically can be reach using these glitches. To prevent th
# Bug Fixes
* 2.0.11u
* Option to keep original palettes in crossed dungeon mode
* If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
* Mirroring from sanc to the portal is now in logic
* Another fix for animated tiles (fairy fountains)
* GT Big Key stat fixed on credits
* Todo: Standard logic fixes for lobbies
* 2.0.10u
* Fix POD, TR, GT and SKULL 3 entrance if sanc ends up in that dungeon in crossed ER+
* TR Lobbies that need a bomb and can be entered before bombing should be pre-opened