Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form Mirroring from sanc to the portal is now in logic Another fix for animated tiles (fairy fountains) GT Big Key stat changed on credits Some standard logic fixes for lobbies (more outstanding)
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@@ -34,7 +34,8 @@ GfxFixer:
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}
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FixAnimatedTiles:
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LDA.L DRMode : cmp #$02 : bne +
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LDA.L DRMode : CMP #$02 : BNE +
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LDA $040C : CMP.b #$FF : BEQ +
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PHX
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LDX $A0 : LDA.l TilesetTable, x
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CMP $0AA1 : beq ++
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@@ -74,6 +75,7 @@ CgramAuxToMain: ; ripped this from bank02 because it ended with rts
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OverridePaletteHeader:
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lda.l DRMode : cmp #$02 : bne +
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lda.l DRFlags : and #$20 : bne +
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cpx #$01c2 : !bge +
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rep #$20
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txa : lsr : tax
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