Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form Mirroring from sanc to the portal is now in logic Another fix for animated tiles (fairy fountains) GT Big Key stat changed on credits Some standard logic fixes for lobbies (more outstanding)
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@@ -70,6 +70,12 @@
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"force"
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]
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},
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"standardize_palettes" : {
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"choices": [
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"standardize",
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"original"
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]
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},
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"timer": {
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"choices": [
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"none",
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@@ -251,6 +251,11 @@
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"Allow: Take the rails off, \"I know what I'm doing\"",
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"Force: Force these troublesome connections to be in the same dungeon (but not in logic). No rails will appear"
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],
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"standardize_palettes": [
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"In cross dungeon shuffle, we can keep the rooms original palette or attempt to standardize them",
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"Standardize: Attempts to make the palette the same between dungeons",
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"Original: Dungeons rooms retain original palettes"
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],
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"retro": [
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"Keys are universal, shooting arrows costs rupees,",
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"and a few other little things make this more like Zelda-1. (default: %(default)s)"
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