Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form Mirroring from sanc to the portal is now in logic Another fix for animated tiles (fairy fountains) GT Big Key stat changed on credits Some standard logic fixes for lobbies (more outstanding)
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@@ -77,6 +77,10 @@
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"randomizer.dungeon.mixed_travel.allow": "Allow Mixed Dungeon Travel",
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"randomizer.dungeon.mixed_travel.force": "Force Reachable Areas to Same Dungeon",
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"randomizer.dungeon.standardize_palettes": "Crossed Dungeon Palette ",
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"randomizer.dungeon.standardize_palettes.standardize": "Standardize Palettes",
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"randomizer.dungeon.standardize_palettes.original": "Keep Original Palettes",
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"randomizer.enemizer.potshuffle": "Pot Shuffle",
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"randomizer.enemizer.enemyshuffle": "Enemy Shuffle",
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@@ -35,7 +35,7 @@
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},
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"mixed_travel": {
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"type" : "selectbox",
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"default": "auto",
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"default": "prevent",
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"options": [
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"prevent",
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"allow",
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@@ -44,6 +44,17 @@
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"config": {
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"width": 35
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}
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},
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"standardize_palettes" : {
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"type": "selectbox",
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"default": "standardize",
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"options": [
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"standardize",
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"original"
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],
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"config": {
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"width": 35
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}
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}
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}
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}
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