diff --git a/BaseClasses.py b/BaseClasses.py index 6be6174b..65bb65d0 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -36,7 +36,7 @@ class World(object): self.algorithm = algorithm self.dungeons = [] self.regions = [] - self.shops = [] + self.shops = {} self.itempool = [] self.seed = None self.precollected_items = [] @@ -130,6 +130,7 @@ class World(object): set_player_attr('potshuffle', False) set_player_attr('pot_contents', None) + set_player_attr('shopsanity', False) set_player_attr('keydropshuffle', False) set_player_attr('mixed_travel', 'prevent') set_player_attr('standardize_palettes', 'standardize') @@ -611,7 +612,7 @@ class CollectionState(object): return self.prog_items[item, player] >= count def can_buy_unlimited(self, item, player): - for shop in self.world.shops: + for shop in self.world.shops[player]: if shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self): return True return False @@ -675,7 +676,7 @@ class CollectionState(object): def can_shoot_arrows(self, player): if self.world.retro[player]: #todo: Non-progressive silvers grant wooden arrows, but progressive bows do not. Always require shop arrows to be safe - return self.has('Bow', player) and self.can_buy_unlimited('Single Arrow', player) + return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player)) return self.has('Bow', player) def can_get_good_bee(self, player): @@ -1651,6 +1652,7 @@ class Location(object): self.access_rule = lambda state: True self.item_rule = lambda item: True self.player = player + self.skip = False def can_fill(self, state, item, check_access=True): return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state))) @@ -1688,7 +1690,9 @@ class Location(object): class Item(object): - def __init__(self, name='', advancement=False, priority=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None): + def __init__(self, name='', advancement=False, priority=False, type=None, code=None, price=999, pedestal_hint=None, + pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, + hint_text=None, player=None): self.name = name self.advancement = advancement self.priority = priority @@ -1701,6 +1705,7 @@ class Item(object): self.fluteboy_credit_text = fluteboy_credit self.hint_text = hint_text self.code = code + self.price = price self.location = None self.world = None self.player = player @@ -1743,7 +1748,7 @@ class ShopType(Enum): UpgradeShop = 2 class Shop(object): - def __init__(self, region, room_id, type, shopkeeper_config, custom, locked): + def __init__(self, region, room_id, type, shopkeeper_config, custom, locked, sram_address): self.region = region self.room_id = room_id self.type = type @@ -1751,6 +1756,7 @@ class Shop(object): self.shopkeeper_config = shopkeeper_config self.custom = custom self.locked = locked + self.sram_address = sram_address @property def item_count(self): @@ -1767,11 +1773,11 @@ class Shop(object): door_id = door_addresses[entrances[0].name][0]+1 else: door_id = 0 - config |= 0x40 # ignore door id + config |= 0x40 # ignore door id if self.type == ShopType.TakeAny: config |= 0x80 if self.type == ShopType.UpgradeShop: - config |= 0x10 # Alt. VRAM + config |= 0x10 # Alt. VRAM return [0x00]+int16_as_bytes(self.room_id)+[door_id, 0x00, config, self.shopkeeper_config, 0x00] def has_unlimited(self, item): @@ -1787,14 +1793,16 @@ class Shop(object): def clear_inventory(self): self.inventory = [None, None, None] - def add_inventory(self, slot, item, price, max=0, replacement=None, replacement_price=0, create_location=False): + def add_inventory(self, slot: int, item, price, max=0, replacement=None, replacement_price=0, + create_location=False, player=0): self.inventory[slot] = { 'item': item, 'price': price, 'max': max, 'replacement': replacement, 'replacement_price': replacement_price, - 'create_location': create_location + 'create_location': create_location, + 'player': player } @@ -1864,12 +1872,12 @@ class Spoiler(object): self.locations['Dark World'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dw_locations]) listed_locations.update(dw_locations) - cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave] + cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and not loc.skip] self.locations['Caves'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in cave_locations]) listed_locations.update(cave_locations) for dungeon in self.world.dungeons: - dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon] + dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and not loc.forced_item] self.locations[str(dungeon)] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dungeon_locations]) listed_locations.update(dungeon_locations) @@ -1879,17 +1887,21 @@ class Spoiler(object): listed_locations.update(other_locations) self.shops = [] - for shop in self.world.shops: - if not shop.custom: - continue - shopdata = {'location': str(shop.region), - 'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop' - } - for index, item in enumerate(shop.inventory): - if item is None: + for player in range(1, self.world.players + 1): + for shop in self.world.shops[player]: + if not shop.custom: continue - shopdata['item_{}'.format(index)] = "{} - {}".format(item['item'], item['price']) if item['price'] else item['item'] - self.shops.append(shopdata) + shopdata = {'location': str(shop.region), + 'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop' + } + for index, item in enumerate(shop.inventory): + if item is None: + continue + if self.world.players == 1: + shopdata[f'item_{index}'] = f"{item['item']} — {item['price']}" if item['price'] else item['item'] + else: + shopdata[f'item_{index}'] = f"{item['item']} (Player {item['player']}) — {item['price']}" + self.shops.append(shopdata) for player in range(1, self.world.players + 1): self.bosses[str(player)] = OrderedDict() diff --git a/CLI.py b/CLI.py index 35204b65..bcfc2181 100644 --- a/CLI.py +++ b/CLI.py @@ -93,7 +93,7 @@ def parse_cli(argv, no_defaults=False): 'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters', 'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', 'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep', - 'remote_items', 'keydropshuffle', 'mixed_travel', 'standardize_palettes']: + 'remote_items', 'shopsanity', 'keydropshuffle', 'mixed_travel', 'standardize_palettes']: value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) if player == 1: setattr(ret, name, {1: value}) @@ -133,6 +133,7 @@ def parse_settings(): "enemy_health": "default", "enemizercli": os.path.join(".", "EnemizerCLI", "EnemizerCLI.Core"), + "shopsanity": False, "keydropshuffle": False, "mapshuffle": False, "compassshuffle": False, diff --git a/Fill.py b/Fill.py index bc841a5b..e5866cfa 100644 --- a/Fill.py +++ b/Fill.py @@ -2,6 +2,8 @@ import random import logging from BaseClasses import CollectionState +from Items import ItemFactory +from Regions import shop_to_location_table class FillError(RuntimeError): @@ -374,6 +376,35 @@ def flood_items(world): itempool.remove(item_to_place) break + +def sell_potions(world, player): + loc_choices = [] + for shop in world.shops[player]: + # potions are excluded from the cap fairy due to visual problem + if shop.region.name in shop_to_location_table and shop.region.name != 'Capacity Upgrade': + loc_choices += [world.get_location(loc, player) for loc in shop_to_location_table[shop.region.name]] + locations = [loc for loc in loc_choices if not loc.item] + for potion in ['Green Potion', 'Blue Potion', 'Red Potion']: + location = random.choice(locations) + locations.remove(location) + p_item = next(item for item in world.itempool if item.name == potion and item.player == player) + world.push_item(location, p_item, collect=False) + world.itempool.remove(p_item) + + +def sell_keys(world, player): + # exclude the old man or take any caves because free keys are too good + shop_names = [shop.region.name for shop in world.shops[player] if shop.region.name in shop_to_location_table] + choices = [world.get_location(loc, player) for shop in shop_names for loc in shop_to_location_table[shop]] + locations = [loc for loc in choices if not loc.item] + location = random.choice(locations) + universal_key = next(i for i in world.itempool if i.name == 'Small Key (Universal)' and i.player == player) + world.push_item(location, universal_key, collect=False) + # seems unnecessary + # shop_map[key_seller].add_inventory(0, 'Small Key (Universal)', 100) # will be fixed later in customize shops + world.itempool.remove(universal_key) + + def balance_multiworld_progression(world): state = CollectionState(world) checked_locations = [] @@ -470,3 +501,152 @@ def balance_multiworld_progression(world): break elif not sphere_locations: raise RuntimeError('Not all required items reachable. Something went terribly wrong here.') + + +def balance_money_progression(world): + logger = logging.getLogger('') + state = CollectionState(world) + unchecked_locations = world.get_locations().copy() + wallet = {player: 0 for player in range(1, world.players+1)} + kiki_check = {player: False for player in range(1, world.players+1)} + kiki_paid = {player: False for player in range(1, world.players+1)} + rooms_visited = {player: set() for player in range(1, world.players+1)} + balance_locations = {player: set() for player in range(1, world.players+1)} + + pay_for_locations = {'Bottle Merchant': 100, 'Chest Game': 30, 'Digging Game': 80, + 'King Zora': 500, 'Blacksmith': 10} + rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50, + 'Rupees (100)': 100, 'Rupees (300)': 300} + rupee_rooms = {'Eastern Rupees': 90, 'Mire Key Rupees': 45, 'Mire Shooter Rupees': 90, + 'TR Rupees': 270, 'PoD Dark Basement': 270} + acceptable_balancers = ['Bombs (3)', 'Arrows (10)', 'Bombs (10)'] + + def get_sphere_locations(sphere_state, locations): + sphere_state.sweep_for_events(key_only=True, locations=locations) + return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)] + + def interesting_item(location, item, world, player): + if item.advancement: + return True + if item.type is not None or item.name.startswith('Rupee'): + return True + if item.name in ['Progressive Armor', 'Blue Mail', 'Red Mail']: + return True + if world.retro[player] and (item.name in ['Single Arrow', 'Small Key (Universal)']): + return True + if location.name in pay_for_locations: + return True + return False + + def kiki_required(state, location): + path = state.path[location.parent_region] + if path: + while path[1]: + if path[0] == 'Palace of Darkness': + return True + path = path[1] + return False + + done = False + while not done: + sphere_costs = {player: 0 for player in range(1, world.players+1)} + locked_by_money = {player: set() for player in range(1, world.players+1)} + sphere_locations = get_sphere_locations(state, unchecked_locations) + checked_locations = [] + for player in range(1, world.players+1): + kiki_payable = state.prog_items[('Moon Pearl', player)] > 0 or world.mode[player] == 'inverted' + if kiki_payable and world.get_region('East Dark World', player) in state.reachable_regions[player]: + if not kiki_paid[player]: + kiki_check[player] = True + sphere_costs[player] += 110 + locked_by_money[player].add('Kiki') + for location in sphere_locations: + location_free, loc_player = True, location.player + if location.parent_region.name in shop_to_location_table and location.name != 'Potion Shop': + slot = shop_to_location_table[location.parent_region.name].index(location.name) + shop = location.parent_region.shop + shop_item = shop.inventory[slot] + sphere_costs[loc_player] += shop_item['price'] + location_free = False + locked_by_money[loc_player].add(location) + elif location.name in pay_for_locations: + sphere_costs[loc_player] += pay_for_locations[location.name] + location_free = False + locked_by_money[loc_player].add(location) + if kiki_check[loc_player] and not kiki_paid[loc_player] and kiki_required(state, location): + locked_by_money[loc_player].add(location) + location_free = False + if location_free: + state.collect(location.item, True, location) + unchecked_locations.remove(location) + if location.item.name.startswith('Rupee'): + wallet[location.item.player] += rupee_chart[location.item.name] + if location.item.name != 'Rupees (300)': + balance_locations[location.item.player].add(location) + if interesting_item(location, location.item, world, location.item.player): + checked_locations.append(location) + elif location.item.name in acceptable_balancers: + balance_locations[location.item.player].add(location) + for room, income in rupee_rooms.items(): + for player in range(1, world.players+1): + if room not in rooms_visited[player] and world.get_region(room, player) in state.reachable_regions[player]: + wallet[player] += income + rooms_visited[player].add(room) + if checked_locations: + if world.has_beaten_game(state): + done = True + continue + # else go to next sphere + else: + # check for solvent players + solvent = set() + insolvent = set() + for player in range(1, world.players+1): + if wallet[player] >= sphere_costs[player] > 0: + solvent.add(player) + if sphere_costs[player] > 0 and sphere_costs[player] > wallet[player]: + insolvent.add(player) + if len(solvent) == 0: + target_player = min(insolvent, key=lambda p: sphere_costs[p]-wallet[p]) + difference = sphere_costs[target_player]-wallet[target_player] + logger.debug(f'Money balancing needed: Player {target_player} short {difference}') + while difference > 0: + swap_targets = [x for x in unchecked_locations if x not in sphere_locations and x.item.name.startswith('Rupees') and x.item.player == target_player] + if len(swap_targets) == 0: + best_swap, best_value = None, 300 + else: + best_swap = max(swap_targets, key=lambda t: rupee_chart[t.item.name]) + best_value = rupee_chart[best_swap.item.name] + increase_targets = [x for x in balance_locations[target_player] if x.item.name in rupee_chart and rupee_chart[x.item.name] < best_value] + if len(increase_targets) == 0: + increase_targets = [x for x in balance_locations[target_player] if (rupee_chart[x.item.name] if x.item.name in rupee_chart else 0) < best_value] + if len(increase_targets) == 0: + raise Exception('No early sphere swaps for rupees - money grind would be required - bailing for now') + best_target = min(increase_targets, key=lambda t: rupee_chart[t.item.name] if t.item.name in rupee_chart else 0) + old_value = rupee_chart[best_target.item.name] if best_target.item.name in rupee_chart else 0 + if best_swap is None: + logger.debug(f'Upgrading {best_target.item.name} @ {best_target.name} for 300 Rupees') + best_target.item = ItemFactory('Rupees (300)', best_target.item.player) + best_target.item.location = best_target + else: + old_item = best_target.item + logger.debug(f'Swapping {best_target.item.name} @ {best_target.name} for {best_swap.item.name} @ {best_swap.name}') + best_target.item = best_swap.item + best_target.item.location = best_target + best_swap.item = old_item + best_swap.item.location = best_swap + increase = best_value - old_value + difference -= increase + wallet[target_player] += increase + solvent.add(target_player) + # apply solvency + for player in solvent: + wallet[player] -= sphere_costs[player] + for location in locked_by_money[player]: + if location == 'Kiki': + kiki_paid[player] = True + else: + state.collect(location.item, True, location) + unchecked_locations.remove(location) + if location.item.name.startswith('Rupee'): + wallet[location.item.player] += rupee_chart[location.item.name] diff --git a/InvertedRegions.py b/InvertedRegions.py index 71c26fc9..4ae0bbdb 100644 --- a/InvertedRegions.py +++ b/InvertedRegions.py @@ -2,7 +2,7 @@ import collections from BaseClasses import RegionType from Regions import create_lw_region, create_dw_region, create_cave_region, create_dungeon_region, create_menu_region - +# todo: shopsanity locations def create_inverted_regions(world, player): world.regions += [ @@ -51,7 +51,7 @@ def create_inverted_regions(world, player): create_cave_region(player, 'Bush Covered House', 'the grass man'), create_cave_region(player, 'Tavern (Front)', 'the tavern'), create_cave_region(player, 'Light World Bomb Hut', 'a restock room'), - create_cave_region(player, 'Kakariko Shop', 'a common shop'), + create_cave_region(player, 'Kakariko Shop', 'a common shop', ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right']), create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'), create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'), create_cave_region(player, 'Lumberjack House', 'a boring house'), @@ -89,14 +89,14 @@ def create_inverted_regions(world, player): create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']), create_cave_region(player, 'Good Bee Cave', 'a cold bee'), create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'), - create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'), - create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'), + create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop', ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right']), + create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop', ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right']), create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']), create_cave_region(player, 'Library', 'the library', ['Library']), create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'), - create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']), + create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop', 'Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right']), create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']), - create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'), + create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']), create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']), create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']), create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'), @@ -131,7 +131,7 @@ def create_inverted_regions(world, player): 'Paradox Cave Upper - Right'], ['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']), create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']), - create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'), + create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']), create_lw_region(player, 'East Death Mountain (Top)', ['Floating Island'], ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'East Death Mountain Mirror Spot (Top)', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access', 'Floating Island Mirror Spot']), create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (West)']), @@ -168,16 +168,16 @@ def create_inverted_regions(world, player): create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']), create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']), create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'), - create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'), - create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'), - create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'), - create_cave_region(player, 'Dark World Potion Shop', 'a common shop'), + create_cave_region(player, 'Village of Outcasts Shop', 'a common shop', ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right']), + create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']), + create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']), + create_cave_region(player, 'Dark World Potion Shop', 'a common shop', ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right']), create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']), create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']), create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']), create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']), create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']), - create_cave_region(player, 'Red Shield Shop', 'the rare shop'), + create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']), create_cave_region(player, 'Inverted Dark Sanctuary', 'a storyteller', None, ['Inverted Dark Sanctuary Exit']), create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']), create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', @@ -473,4 +473,37 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'), 'Skull Woods - Prize': ([0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'), 'Ice Palace - Prize': ([0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'), 'Misery Mire - Prize': ([0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'), - 'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} + 'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock'), + 'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'), + 'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'), + 'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'), + 'Lake Hylia Shop - Left': (None, None, False, 'for sale near the lake'), + 'Lake Hylia Shop - Middle': (None, None, False, 'for sale near the lake'), + 'Lake Hylia Shop - Right': (None, None, False, 'for sale near the lake'), + 'Paradox Shop - Left': (None, None, False, 'for sale near seven chests'), + 'Paradox Shop - Middle': (None, None, False, 'for sale near seven chests'), + 'Paradox Shop - Right': (None, None, False, 'for sale near seven chests'), + 'Capacity Upgrade - Left': (None, None, False, 'for sale near the queen'), + 'Capacity Upgrade - Right': (None, None, False, 'for sale near the queen'), + 'Village of Outcasts Shop - Left': (None, None, False, 'for sale near outcasts'), + 'Village of Outcasts Shop - Middle': (None, None, False, 'for sale near outcasts'), + 'Village of Outcasts Shop - Right': (None, None, False, 'for sale near outcasts'), + 'Dark Lumberjack Shop - Left': (None, None, False, 'for sale in the far north'), + 'Dark Lumberjack Shop - Middle': (None, None, False, 'for sale in the far north'), + 'Dark Lumberjack Shop - Right': (None, None, False, 'for sale in the far north'), + 'Dark Lake Hylia Shop - Left': (None, None, False, 'for sale near the dark lake'), + 'Dark Lake Hylia Shop - Middle': (None, None, False, 'for sale near the dark lake'), + 'Dark Lake Hylia Shop - Right': (None, None, False, 'for sale near the dark lake'), + 'Dark Potion Shop - Left': (None, None, False, 'for sale near a catfish'), + 'Dark Potion Shop - Middle': (None, None, False, 'for sale near a catfish'), + 'Dark Potion Shop - Right': (None, None, False, 'for sale near a catfish'), + 'Dark Death Mountain Shop - Left': (None, None, False, 'for sale on the dark mountain'), + 'Dark Death Mountain Shop - Middle': (None, None, False, 'for sale on the dark mountain'), + 'Dark Death Mountain Shop - Right': (None, None, False, 'for sale on the dark mountain'), + 'Red Shield Shop - Left': (None, None, False, 'for sale as a curiosity'), + 'Red Shield Shop - Middle': (None, None, False, 'for sale as a curiosity'), + 'Red Shield Shop - Right': (None, None, False, 'for sale as a curiosity'), + 'Potion Shop - Left': (None, None, False, 'for sale near the witch'), + 'Potion Shop - Middle': (None, None, False, 'for sale near the witch'), + 'Potion Shop - Right': (None, None, False, 'for sale near the witch'), + } diff --git a/ItemList.py b/ItemList.py index ddb629ab..38fb83d8 100644 --- a/ItemList.py +++ b/ItemList.py @@ -1,12 +1,14 @@ from collections import namedtuple import logging +import math import random from BaseClasses import Region, RegionType, Shop, ShopType, Location from Bosses import place_bosses from Dungeons import get_dungeon_item_pool from EntranceShuffle import connect_entrance -from Fill import FillError, fill_restrictive, fast_fill +from Regions import shop_to_location_table, retro_shops, shop_table_by_location +from Fill import FillError, fill_restrictive from Items import ItemFactory import source.classes.constants as CONST @@ -304,6 +306,13 @@ def generate_itempool(world, player): world.get_location(location, player).event = True world.get_location(location, player).locked = True + if world.shopsanity[player]: + for shop in world.shops[player]: + if shop.region.name in shop_to_location_table: + for index, slot in enumerate(shop.inventory): + if slot: + pool.append(slot['item']) + items = ItemFactory(pool, player) world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms @@ -371,6 +380,7 @@ take_any_locations = [ 'Palace of Darkness Hint', 'East Dark World Hint', 'Archery Game', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Dark Desert Hint'] + def set_up_take_anys(world, player): if world.mode[player] == 'inverted' and 'Dark Sanctuary Hint' in take_any_locations: take_any_locations.remove('Dark Sanctuary Hint') @@ -385,52 +395,61 @@ def set_up_take_anys(world, player): entrance = world.get_region(reg, player).entrances[0] connect_entrance(world, entrance, old_man_take_any, player) entrance.target = 0x58 - old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, True) - world.shops.append(old_man_take_any.shop) + old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, not world.shopsanity[player], 32) + world.shops[player].append(old_man_take_any.shop) - swords = [item for item in world.itempool if item.type == 'Sword' and item.player == player] - if swords: - sword = random.choice(swords) - world.itempool.remove(sword) + sword = next((item for item in world.itempool if item.type == 'Sword' and item.player == player), None) + if sword: world.itempool.append(ItemFactory('Rupees (20)', player)) + if not world.shopsanity[player]: + world.itempool.remove(sword) old_man_take_any.shop.add_inventory(0, sword.name, 0, 0, create_location=True) else: - old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0) + if world.shopsanity[player]: + world.itempool.append(ItemFactory('Rupees (300)', player)) + old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0, create_location=world.shopsanity[player]) + take_any_type = ShopType.Shop if world.shopsanity[player] else ShopType.TakeAny for num in range(4): take_any = Region("Take-Any #{}".format(num+1), RegionType.Cave, 'a cave of choice', player) world.regions.append(take_any) world.dynamic_regions.append(take_any) - target, room_id = random.choice([(0x58, 0x0112), (0x60, 0x010F), (0x46, 0x011F)]) reg = regions.pop() entrance = world.get_region(reg, player).entrances[0] connect_entrance(world, entrance, take_any, player) entrance.target = target - take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True, True) - world.shops.append(take_any.shop) - take_any.shop.add_inventory(0, 'Blue Potion', 0, 0) - take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0) + take_any.shop = Shop(take_any, room_id, take_any_type, 0xE3, True, not world.shopsanity[player], 33 + num*2) + world.shops[player].append(take_any.shop) + take_any.shop.add_inventory(0, 'Blue Potion', 0, 0, create_location=world.shopsanity[player]) + take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0, create_location=world.shopsanity[player]) + if world.shopsanity[player]: + world.itempool.append(ItemFactory('Blue Potion', player)) + world.itempool.append(ItemFactory('Boss Heart Container', player)) world.initialize_regions() def create_dynamic_shop_locations(world, player): - for shop in world.shops: + for shop in world.shops[player]: if shop.region.player == player: for i, item in enumerate(shop.inventory): if item is None: continue if item['create_location']: - loc = Location(player, "{} Item {}".format(shop.region.name, i+1), parent=shop.region) + slot_name = "{} Item {}".format(shop.region.name, i+1) + address = shop_table_by_location[slot_name] if world.shopsanity[player] else None + loc = Location(player, slot_name, address=address, + parent=shop.region, hint_text='in an old-fashioned cave') shop.region.locations.append(loc) world.dynamic_locations.append(loc) world.clear_location_cache() - world.push_item(loc, ItemFactory(item['item'], player), False) - loc.event = True - loc.locked = True + if not world.shopsanity[player]: + world.push_item(loc, ItemFactory(item['item'], player), False) + loc.event = True + loc.locked = True def fill_prizes(world, attempts=15): @@ -462,20 +481,158 @@ def fill_prizes(world, attempts=15): def set_up_shops(world, player): - # TODO: move hard+ mode changes for sheilds here, utilizing the new shops - if world.retro[player]: - rss = world.get_region('Red Shield Shop', player).shop - if not rss.locked: - rss.custom = True - rss.add_inventory(2, 'Single Arrow', 80) - for shop in random.sample([s for s in world.shops if not s.locked and s.region.player == player], 5): - shop.custom = True - shop.locked = True - shop.add_inventory(0, 'Single Arrow', 80) - shop.add_inventory(1, 'Small Key (Universal)', 100) - shop.add_inventory(2, 'Bombs (10)', 50) - rss.locked = True + if world.shopsanity[player]: + removals = [next(item for item in world.itempool if item.name == 'Arrows (10)' and item.player == player)] + red_pots = [item for item in world.itempool if item.name == 'Red Potion' and item.player == player][:5] + shields_n_hearts = [item for item in world.itempool if item.name in ['Blue Shield', 'Small Heart'] and item.player == player] + removals.extend([item for item in world.itempool if item.name == 'Arrow Upgrade (+5)' and item.player == player]) + removals.extend(red_pots) + removals.extend(random.sample(shields_n_hearts, 5)) + for remove in removals: + world.itempool.remove(remove) + for i in range(6): # replace the Arrows (10) and randomly selected hearts/blue shield + arrow_item = ItemFactory('Single Arrow', player) + arrow_item.advancement = True + world.itempool.append(arrow_item) + for i in range(5): # replace the red potions + world.itempool.append(ItemFactory('Small Key (Universal)', player)) + world.itempool.append(ItemFactory('Rupees (50)', player)) # replaces the arrow upgrade + # TODO: move hard+ mode changes for shields here, utilizing the new shops + else: + rss = world.get_region('Red Shield Shop', player).shop + if not rss.locked: + rss.custom = True + rss.add_inventory(2, 'Single Arrow', 80) + for shop in random.sample([s for s in world.shops if not s.locked and s.region.player == player], 5): + shop.custom = True + shop.locked = True + shop.add_inventory(0, 'Single Arrow', 80) + shop.add_inventory(1, 'Small Key (Universal)', 100) + shop.add_inventory(2, 'Bombs (10)', 50) + rss.locked = True + + +def customize_shops(world, player): + found_bomb_upgrade, found_arrow_upgrade = False, world.retro[player] + possible_replacements = [] + shops_to_customize = shop_to_location_table.copy() + if world.retro[player]: + shops_to_customize.update(retro_shops) + for shop_name, loc_list in shops_to_customize.items(): + shop = world.get_region(shop_name, player).shop + shop.custom = True + shop.clear_inventory() + for idx, loc in enumerate(loc_list): + location = world.get_location(loc, player) + item = location.item + max_repeat = 1 + if shop_name not in retro_shops: + if item.name in repeatable_shop_items: + max_repeat = 0 + if item.name in ['Bomb Upgrade (+5)', 'Arrow Upgrade (+5)'] and item.player == player: + if item.name == 'Bomb Upgrade (+5)': + found_bomb_upgrade = True + if item.name == 'Arrow Upgrade (+5)': + found_arrow_upgrade = True + max_repeat = 7 + if shop_name in retro_shops: + price = 0 + else: + price = 120 if shop_name == 'Potion Shop' and item.name == 'Red Potion' else item.price + if world.retro[player] and item.name == 'Single Arrow': + price = 80 + # randomize price + shop.add_inventory(idx, item.name, randomize_price(price), max_repeat, player=item.player) + if item.name in cap_replacements and shop_name not in retro_shops: + possible_replacements.append((shop, idx, location, item)) + # randomize shopkeeper + if shop_name != 'Capacity Upgrade': + shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3]) + shop.shopkeeper_config = shopkeeper + # handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades + if not found_bomb_upgrade and len(possible_replacements) > 0: + choices = [] + for shop, idx, loc, item in possible_replacements: + if item.name in ['Bombs (3)', 'Bombs (10)']: + choices.append((shop, idx, loc, item)) + if len(choices) > 0: + shop, idx, loc, item = random.choice(choices) + upgrade = ItemFactory('Bomb Upgrade (+5)', player) + shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6, + item.name, randomize_price(item.price), player=item.player) + loc.item = upgrade + upgrade.location = loc + if not found_arrow_upgrade and len(possible_replacements) > 0: + choices = [] + for shop, idx, loc, item in possible_replacements: + if item.name == 'Arrows (10)' or (item.name == 'Single Arrow' and not world.retro[player]): + choices.append((shop, idx, loc, item)) + if len(choices) > 0: + shop, idx, loc, item = random.choice(choices) + upgrade = ItemFactory('Arrow Upgrade (+5)', player) + shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6, + item.name, randomize_price(item.price), player=item.player) + loc.item = upgrade + upgrade.location = loc + change_shop_items_to_rupees(world, player, shops_to_customize) + todays_discounts(world, player) + + +def randomize_price(price): + half_price = price // 2 + max_price = price - half_price + if max_price % 5 == 0: + max_price //= 5 + return random.randint(0, max_price) * 5 + half_price + else: + if price <= 10: + return price + else: + half_price = int(math.ceil(half_price / 5.0)) * 5 + max_price = price - half_price + max_price //= 5 + return random.randint(0, max_price) * 5 + half_price + + +def change_shop_items_to_rupees(world, player, shops): + locations = world.get_filled_locations(player) + for location in locations: + if location.item.name in shop_transfer.keys() and location.parent_region.name not in shops: + new_item = ItemFactory(shop_transfer[location.item.name], location.item.player) + location.item = new_item + if location.parent_region.name == 'Capacity Upgrade' and location.item.name in cap_blacklist: + new_item = ItemFactory('Rupees (300)', location.item.player) + location.item = new_item + shop = world.get_region('Capacity Upgrade', player).shop + slot = shop_to_location_table['Capacity Upgrade'].index(location.name) + shop.add_inventory(slot, new_item.name, randomize_price(new_item.price), 1, player=new_item.player) + + +def todays_discounts(world, player): + locs = [] + for shop, locations in shop_to_location_table.items(): + for slot, loc in enumerate(locations): + locs.append((world.get_location(loc, player), shop, slot)) + discount_number = random.randint(4, 7) + chosen_locations = random.choices(locs, k=discount_number) + for location, shop_name, slot in chosen_locations: + shop = world.get_region(shop_name, player).shop + orig = location.item.price + shop.inventory[slot]['price'] = randomize_price(orig // 10) + + +repeatable_shop_items = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)', 'Red Potion', 'Small Heart', + 'Blue Shield', 'Red Shield', 'Bee', 'Small Key (Universal)', 'Blue Potion', 'Green Potion'] + + +cap_replacements = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)'] + + +cap_blacklist = ['Green Potion', 'Red Potion', 'Blue Potion'] + +shop_transfer = {'Red Potion': 'Rupees (100)', 'Bee': 'Rupees (5)', 'Blue Potion': 'Rupees (100)', + 'Blue Shield': 'Rupees (50)', 'Red Shield': 'Rupees (300)', 'Green Potion': 'Rupees (50)'} def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle): diff --git a/Items.py b/Items.py index b20ebe35..d280d6e5 100644 --- a/Items.py +++ b/Items.py @@ -11,8 +11,8 @@ def ItemFactory(items, player): singleton = True for item in items: if item in item_table: - advancement, priority, type, code, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text = item_table[item] - ret.append(Item(item, advancement, priority, type, code, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text, player)) + advancement, priority, type, code, price, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text = item_table[item] + ret.append(Item(item, advancement, priority, type, code, price, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text, player)) else: logging.getLogger('').warning('Unknown Item: %s', item) return None @@ -23,167 +23,167 @@ def ItemFactory(items, player): # Format: Name: (Advancement, Priority, Type, ItemCode, Pedestal Hint Text, Pedestal Credit Text, Sick Kid Credit Text, Zora Credit Text, Witch Credit Text, Flute Boy Credit Text, Hint Text) -item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'), - 'Progressive Bow': (True, False, None, 0x64, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'), - 'Progressive Bow (Alt)': (True, False, None, 0x65, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'), - 'Book of Mudora': (True, False, None, 0x1D, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the Book'), - 'Hammer': (True, False, None, 0x09, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the hammer'), - 'Hookshot': (True, False, None, 0x0A, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'), - 'Magic Mirror': (True, False, None, 0x1A, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'), - 'Ocarina': (True, False, None, 0x14, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'), - 'Pegasus Boots': (True, False, None, 0x4B, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'), - 'Power Glove': (True, False, None, 0x1B, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'), - 'Cape': (True, False, None, 0x19, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'), - 'Mushroom': (True, False, None, 0x29, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the mushroom'), - 'Shovel': (True, False, None, 0x13, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the shovel'), - 'Lamp': (True, False, None, 0x12, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the lamp'), - 'Magic Powder': (True, False, None, 0x0D, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the powder'), - 'Moon Pearl': (True, False, None, 0x1F, ' Bunny Link\n be\n gone!', 'and the jaw breaker', 'fortune-telling kid', 'lunar orb for sale', 'shrooms for moon rock', 'moon boy plays ball again', 'the moon pearl'), - 'Cane of Somaria': (True, False, None, 0x15, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red cane'), - 'Fire Rod': (True, False, None, 0x07, 'I\'m the hot\nrod. I make\nthings burn!', 'and the flamethrower', 'fire-starting kid', 'rage rod for sale', 'fungus for rage-rod', 'firestarter boy burns again', 'the fire rod'), - 'Flippers': (True, False, None, 0x1E, 'fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the flippers'), - 'Ice Rod': (True, False, None, 0x08, 'I\'m the cold\nrod. I make\nthings freeze!', 'and the freeze ray', 'the ice-bending kid', 'freeze ray for sale', 'fungus for ice-rod', 'ice-cube boy freezes again', 'the ice rod'), - 'Titans Mitts': (True, False, None, 0x1C, 'Now you can\nlift heavy\nstuff!', 'and the golden glove', 'body-building kid', 'carry glove for sale', 'fungus for bling-gloves', 'body-building boy has gold again', 'the mitts'), - 'Bombos': (True, False, None, 0x0F, 'Burn, baby,\nburn! Fear my\nring of fire!', 'and the swirly coin', 'coin-collecting kid', 'swirly coin for sale', 'shrooms for swirly-coin', 'medallion boy melts room again', 'Bombos'), - 'Ether': (True, False, None, 0x10, 'This magic\ncoin freezes\neverything!', 'and the bolt coin', 'coin-collecting kid', 'bolt coin for sale', 'shrooms for bolt-coin', 'medallion boy sees floor again', 'Ether'), - 'Quake': (True, False, None, 0x11, 'Maxing out the\nRichter scale\nis what I do!', 'and the wavy coin', 'coin-collecting kid', 'wavy coin for sale', 'shrooms for wavy-coin', 'medallion boy shakes dirt again', 'Quake'), - 'Bottle': (True, False, None, 0x16, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a Bottle'), - 'Bottle (Red Potion)': (True, False, None, 0x2B, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a Bottle'), - 'Bottle (Green Potion)': (True, False, None, 0x2C, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a Bottle'), - 'Bottle (Blue Potion)': (True, False, None, 0x2D, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a Bottle'), - 'Bottle (Fairy)': (True, False, None, 0x3D, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a Bottle'), - 'Bottle (Bee)': (True, False, None, 0x3C, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a Bottle'), - 'Bottle (Good Bee)': (True, False, None, 0x48, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a Bottle'), - 'Master Sword': (True, False, 'Sword', 0x50, 'I beat barries and pigs alike', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'), - 'Tempered Sword': (True, False, 'Sword', 0x02, 'I stole the\nblacksmith\'s\njob!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'), - 'Fighter Sword': (True, False, 'Sword', 0x49, 'A pathetic\nsword rests\nhere!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the small sword'), - 'Golden Sword': (True, False, 'Sword', 0x03, 'The butter\nsword rests\nhere!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'), - 'Progressive Sword': (True, False, 'Sword', 0x5E, 'a better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'), - 'Progressive Glove': (True, False, None, 0x61, 'a way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'), - 'Silver Arrows': (True, False, None, 0x58, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the silver arrows'), - 'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], None, None, None, None, None, None, None), - 'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], None, None, None, None, None, None, None), - 'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], None, None, None, None, None, None, None), - 'Triforce': (True, False, None, 0x6A, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'), - 'Power Star': (True, False, None, 0x6B, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'), - 'Triforce Piece': (True, False, None, 0x6C, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'), - 'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x06], None, None, None, None, None, None, None), - 'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x06], None, None, None, None, None, None, None), - 'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x06], None, None, None, None, None, None, None), - 'Crystal 4': (True, False, 'Crystal', [0x20, 0x34, 0x64, 0x40, 0x6D, 0x06], None, None, None, None, None, None, None), - 'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x06], None, None, None, None, None, None, None), - 'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06], None, None, None, None, None, None, None), - 'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x06], None, None, None, None, None, None, None), - 'Single Arrow': (False, False, None, 0x43, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'), - 'Arrows (10)': (False, False, None, 0x44, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'), - 'Arrow Upgrade (+10)': (False, False, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), - 'Arrow Upgrade (+5)': (False, False, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), - 'Single Bomb': (False, False, None, 0x27, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'), - 'Bombs (3)': (False, False, None, 0x28, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'), - 'Bombs (10)': (False, False, None, 0x31, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'), - 'Bomb Upgrade (+10)': (False, False, None, 0x52, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'), - 'Bomb Upgrade (+5)': (False, False, None, 0x51, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'), - 'Blue Mail': (False, True, None, 0x22, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the blue mail'), - 'Red Mail': (False, True, None, 0x23, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the red mail'), - 'Progressive Armor': (False, True, None, 0x60, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'), - 'Blue Boomerang': (True, False, None, 0x0C, 'No matter what\nyou do, blue\nreturns to you', 'and the bluemarang', 'the bat-throwing kid', 'bent stick for sale', 'fungus for puma-stick', 'throwing boy plays fetch again', 'the blue boomerang'), - 'Red Boomerang': (True, False, None, 0x2A, 'No matter what\nyou do, red\nreturns to you', 'and the badmarang', 'the bat-throwing kid', 'air foil for sale', 'fungus for return-stick', 'magical boy plays fetch again', 'the red boomerang'), - 'Blue Shield': (False, True, None, 0x04, 'Now you can\ndefend against\npebbles!', 'and the stone blocker', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'the blue shield'), - 'Red Shield': (False, True, None, 0x05, 'Now you can\ndefend against\nfireballs!', 'and the shot blocker', 'shield-wielding kid', 'fire shield for sale', 'fungus for fire shield', 'shield boy defends again', 'the red shield'), - 'Mirror Shield': (True, False, None, 0x06, 'Now you can\ndefend against\nlasers!', 'and the laser blocker', 'shield-wielding kid', 'face shield for sale', 'fungus for face shield', 'shield boy defends again', 'the mirror shield'), - 'Progressive Shield': (True, False, None, 0x5F, 'have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'), - 'Bug Catching Net': (True, False, None, 0x21, 'Let\'s catch\nsome bees and\nfaeries!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the bug net'), - 'Cane of Byrna': (True, False, None, 0x18, 'Use this to\nbecome\ninvincible!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the blue cane'), - 'Boss Heart Container': (False, False, None, 0x3E, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'), - 'Sanctuary Heart Container': (False, False, None, 0x3F, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'), - 'Piece of Heart': (False, False, None, 0x17, 'Just a little\npiece of love!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'), - 'Rupee (1)': (False, False, None, 0x34, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'), - 'Rupees (5)': (False, False, None, 0x35, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'), - 'Rupees (20)': (False, False, None, 0x36, 'Just couch\ncash. Move\nright along.', 'and the couch cash', 'the piggy-bank kid', 'life lesson for sale', 'the witch buying drugs', 'destitute boy has lunch again', 'a red rupee'), - 'Rupees (50)': (False, False, None, 0x41, 'A rupee pile!\nOkay?', 'and the rupee pile', 'the well-off kid', 'life lesson for sale', 'buying okay drugs', 'destitute boy has dinner again', 'fifty rupees'), - 'Rupees (100)': (False, False, None, 0x40, 'A rupee stash!\nHell yeah!', 'and the rupee stash', 'the kind-of-rich kid', 'life lesson for sale', 'buying good drugs', 'affluent boy goes drinking again', 'one hundred rupees'), - 'Rupees (300)': (False, False, None, 0x46, 'A rupee hoard!\nHell yeah!', 'and the rupee hoard', 'the really-rich kid', 'life lesson for sale', 'buying the best drugs', 'fat-cat boy is rich again', 'three hundred rupees'), - 'Rupoor': (False, False, None, 0x59, 'a debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'), - 'Red Clock': (False, True, None, 0x5B, 'a waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'), - 'Blue Clock': (False, True, None, 0x5C, 'a bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'), - 'Green Clock': (False, True, None, 0x5D, 'a lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'), - 'Single RNG': (False, True, None, 0x62, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'), - 'Multi RNG': (False, True, None, 0x63, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'), - 'Magic Upgrade (1/2)': (True, False, None, 0x4E, 'Your magic\npower has been\ndoubled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'half magic'), # can be required to beat mothula in an open seed in very very rare circumstance - 'Magic Upgrade (1/4)': (True, False, None, 0x4F, 'Your magic\npower has been\nquadrupled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'quarter magic'), # can be required to beat mothula in an open seed in very very rare circumstance - 'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 'A small key to Armos Knights', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Eastern Palace'), - 'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 'A big key to Armos Knights', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Eastern Palace'), - 'Compass (Eastern Palace)': (False, True, 'Compass', 0x8D, 'Now you can find the Armos Knights!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Eastern Palace'), - 'Map (Eastern Palace)': (False, True, 'Map', 0x7D, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Eastern Palace'), - 'Small Key (Desert Palace)': (False, False, 'SmallKey', 0xA3, 'A small key to the desert', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Desert Palace'), - 'Big Key (Desert Palace)': (False, False, 'BigKey', 0x9C, 'A big key to the desert', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Desert Palace'), - 'Compass (Desert Palace)': (False, True, 'Compass', 0x8C, 'Now you can find Lanmolas!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Desert Palace'), - 'Map (Desert Palace)': (False, True, 'Map', 0x7C, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Desert Palace'), - 'Small Key (Tower of Hera)': (False, False, 'SmallKey', 0xAA, 'A small key to Hera', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Tower of Hera'), - 'Big Key (Tower of Hera)': (False, False, 'BigKey', 0x95, 'A big key to Hera', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Tower of Hera'), - 'Compass (Tower of Hera)': (False, True, 'Compass', 0x85, 'Now you can find Moldorm!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Tower of Hera'), - 'Map (Tower of Hera)': (False, True, 'Map', 0x75, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Tower of Hera'), - 'Small Key (Escape)': (False, False, 'SmallKey', 0xA0, 'A small key to the castle', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Hyrule Castle'), - 'Big Key (Escape)': (False, False, 'BigKey', 0x9F, 'A big key to the castle', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Hyrule Castle'), - 'Compass (Escape)': (False, True, 'Compass', 0x8F, 'Now you can find no boss!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Hyrule Castle'), - 'Map (Escape)': (False, True, 'Map', 0x7F, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Hyrule Castle'), - 'Small Key (Agahnims Tower)': (False, False, 'SmallKey', 0xA4, 'A small key to Agahnim', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Castle Tower'), - 'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 'A big key to Agahnim', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'), - 'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 'Now you can find Aga1!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'), - 'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'), - 'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 'A small key to darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'), - 'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 'A big key to darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'), - 'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 'Now you can find Helmasaur King!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'), - 'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'), - 'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 'A small key to thievery', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'), - 'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 'A big key to thievery', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'), - 'Compass (Thieves Town)': (False, True, 'Compass', 0x84, 'Now you can find Blind!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Thieves\' Town'), - 'Map (Thieves Town)': (False, True, 'Map', 0x74, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Thieves\' Town'), - 'Small Key (Skull Woods)': (False, False, 'SmallKey', 0xA8, 'A small key to the woods', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Skull Woods'), - 'Big Key (Skull Woods)': (False, False, 'BigKey', 0x97, 'A big key to the woods', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Skull Woods'), - 'Compass (Skull Woods)': (False, True, 'Compass', 0x87, 'Now you can find Mothula!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Skull Woods'), - 'Map (Skull Woods)': (False, True, 'Map', 0x77, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Skull Woods'), - 'Small Key (Swamp Palace)': (False, False, 'SmallKey', 0xA5, 'A small key to the swamp', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Swamp Palace'), - 'Big Key (Swamp Palace)': (False, False, 'BigKey', 0x9A, 'A big key to the swamp', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Swamp Palace'), - 'Compass (Swamp Palace)': (False, True, 'Compass', 0x8A, 'Now you can find Arrghus!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Swamp Palace'), - 'Map (Swamp Palace)': (False, True, 'Map', 0x7A, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Swamp Palace'), - 'Small Key (Ice Palace)': (False, False, 'SmallKey', 0xA9, 'A small key to the iceberg', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ice Palace'), - 'Big Key (Ice Palace)': (False, False, 'BigKey', 0x96, 'A big key to the iceberg', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ice Palace'), - 'Compass (Ice Palace)': (False, True, 'Compass', 0x86, 'Now you can find Kholdstare!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Ice Palace'), - 'Map (Ice Palace)': (False, True, 'Map', 0x76, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ice Palace'), - 'Small Key (Misery Mire)': (False, False, 'SmallKey', 0xA7, 'A small key to the mire', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Misery Mire'), - 'Big Key (Misery Mire)': (False, False, 'BigKey', 0x98, 'A big key to the mire', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Misery Mire'), - 'Compass (Misery Mire)': (False, True, 'Compass', 0x88, 'Now you can find Vitreous!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Misery Mire'), - 'Map (Misery Mire)': (False, True, 'Map', 0x78, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Misery Mire'), - 'Small Key (Turtle Rock)': (False, False, 'SmallKey', 0xAC, 'A small key to the pipe maze', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Turtle Rock'), - 'Big Key (Turtle Rock)': (False, False, 'BigKey', 0x93, 'A big key to the pipe maze', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Turtle Rock'), - 'Compass (Turtle Rock)': (False, True, 'Compass', 0x83, 'Now you can find Trinexx!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Turtle Rock'), - 'Map (Turtle Rock)': (False, True, 'Map', 0x73, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Turtle Rock'), - 'Small Key (Ganons Tower)': (False, False, 'SmallKey', 0xAD, 'A small key to the evil tower', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ganon\'s Tower'), - 'Big Key (Ganons Tower)': (False, False, 'BigKey', 0x92, 'A big key to the evil tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ganon\'s Tower'), - 'Compass (Ganons Tower)': (False, True, 'Compass', 0x82, 'Now you can find Agahnim!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a comapss to Ganon\'s Tower'), - 'Map (Ganons Tower)': (False, True, 'Map', 0x72, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ganon\'s Tower'), - 'Small Key (Universal)': (False, True, None, 0xAF, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key'), - 'Nothing': (False, False, None, 0x5A, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again', 'nothing'), - 'Bee Trap': (False, False, None, 0xB0, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'), - 'Red Potion': (False, False, None, 0x2E, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'), - 'Green Potion': (False, False, None, 0x2F, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'), - 'Blue Potion': (False, False, None, 0x30, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'), - 'Bee': (False, False, None, 0x0E, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'), - 'Small Heart': (False, False, None, 0x42, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'), - 'Beat Agahnim 1': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Beat Agahnim 2': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Get Frog': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Return Smith': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Pick Up Purple Chest': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Open Floodgate': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Trench 1 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Trench 2 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Drained Swamp': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Shining Light': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Maiden Rescued': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Maiden Unmasked': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Convenient Block': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Zelda Herself': (True, False, 'Event', None, None, None, None, None, None, None, None), - 'Zelda Delivered': (True, False, 'Event', None, None, None, None, None, None, None, None), +item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'), + 'Progressive Bow': (True, False, None, 0x64, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'), + 'Progressive Bow (Alt)': (True, False, None, 0x65, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'), + 'Book of Mudora': (True, False, None, 0x1D, 150, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the Book'), + 'Hammer': (True, False, None, 0x09, 250, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the hammer'), + 'Hookshot': (True, False, None, 0x0A, 250, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'), + 'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'), + 'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'), + 'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'), + 'Power Glove': (True, False, None, 0x1B, 100, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'), + 'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'), + 'Mushroom': (True, False, None, 0x29, 50, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the mushroom'), + 'Shovel': (True, False, None, 0x13, 50, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the shovel'), + 'Lamp': (True, False, None, 0x12, 150, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the lamp'), + 'Magic Powder': (True, False, None, 0x0D, 50, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the powder'), + 'Moon Pearl': (True, False, None, 0x1F, 200, ' Bunny Link\n be\n gone!', 'and the jaw breaker', 'fortune-telling kid', 'lunar orb for sale', 'shrooms for moon rock', 'moon boy plays ball again', 'the moon pearl'), + 'Cane of Somaria': (True, False, None, 0x15, 250, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red cane'), + 'Fire Rod': (True, False, None, 0x07, 250, 'I\'m the hot\nrod. I make\nthings burn!', 'and the flamethrower', 'fire-starting kid', 'rage rod for sale', 'fungus for rage-rod', 'firestarter boy burns again', 'the fire rod'), + 'Flippers': (True, False, None, 0x1E, 250, 'fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the flippers'), + 'Ice Rod': (True, False, None, 0x08, 250, 'I\'m the cold\nrod. I make\nthings freeze!', 'and the freeze ray', 'the ice-bending kid', 'freeze ray for sale', 'fungus for ice-rod', 'ice-cube boy freezes again', 'the ice rod'), + 'Titans Mitts': (True, False, None, 0x1C, 200, 'Now you can\nlift heavy\nstuff!', 'and the golden glove', 'body-building kid', 'carry glove for sale', 'fungus for bling-gloves', 'body-building boy has gold again', 'the mitts'), + 'Bombos': (True, False, None, 0x0F, 100, 'Burn, baby,\nburn! Fear my\nring of fire!', 'and the swirly coin', 'coin-collecting kid', 'swirly coin for sale', 'shrooms for swirly-coin', 'medallion boy melts room again', 'Bombos'), + 'Ether': (True, False, None, 0x10, 100, 'This magic\ncoin freezes\neverything!', 'and the bolt coin', 'coin-collecting kid', 'bolt coin for sale', 'shrooms for bolt-coin', 'medallion boy sees floor again', 'Ether'), + 'Quake': (True, False, None, 0x11, 100, 'Maxing out the\nRichter scale\nis what I do!', 'and the wavy coin', 'coin-collecting kid', 'wavy coin for sale', 'shrooms for wavy-coin', 'medallion boy shakes dirt again', 'Quake'), + 'Bottle': (True, False, None, 0x16, 50, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a Bottle'), + 'Bottle (Red Potion)': (True, False, None, 0x2B, 70, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a Bottle'), + 'Bottle (Green Potion)': (True, False, None, 0x2C, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a Bottle'), + 'Bottle (Blue Potion)': (True, False, None, 0x2D, 80, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a Bottle'), + 'Bottle (Fairy)': (True, False, None, 0x3D, 70, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a Bottle'), + 'Bottle (Bee)': (True, False, None, 0x3C, 50, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a Bottle'), + 'Bottle (Good Bee)': (True, False, None, 0x48, 60, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a Bottle'), + 'Master Sword': (True, False, 'Sword', 0x50, 100, 'I beat barries and pigs alike', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'), + 'Tempered Sword': (True, False, 'Sword', 0x02, 150, 'I stole the\nblacksmith\'s\njob!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'), + 'Fighter Sword': (True, False, 'Sword', 0x49, 50, 'A pathetic\nsword rests\nhere!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the small sword'), + 'Golden Sword': (True, False, 'Sword', 0x03, 200, 'The butter\nsword rests\nhere!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'), + 'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'a better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'), + 'Progressive Glove': (True, False, None, 0x61, 150, 'a way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'), + 'Silver Arrows': (True, False, None, 0x58, 100, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the silver arrows'), + 'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], 999, None, None, None, None, None, None, None), + 'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], 999, None, None, None, None, None, None, None), + 'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], 999, None, None, None, None, None, None, None), + 'Triforce': (True, False, None, 0x6A, 777, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'), + 'Power Star': (True, False, None, 0x6B, 50, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'), + 'Triforce Piece': (True, False, None, 0x6C, 50, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'), + 'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 4': (True, False, 'Crystal', [0x20, 0x34, 0x64, 0x40, 0x6D, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06], 999, None, None, None, None, None, None, None), + 'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x06], 999, None, None, None, None, None, None, None), + 'Single Arrow': (False, False, None, 0x43, 3, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'), + 'Arrows (10)': (False, False, None, 0x44, 30, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'), + 'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), + 'Arrow Upgrade (+5)': (False, False, None, 0x53, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), + 'Single Bomb': (False, False, None, 0x27, 5, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'), + 'Bombs (3)': (False, False, None, 0x28, 15, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'), + 'Bombs (10)': (False, False, None, 0x31, 50, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'), + 'Bomb Upgrade (+10)': (False, False, None, 0x52, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'), + 'Bomb Upgrade (+5)': (False, False, None, 0x51, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'), + 'Blue Mail': (False, True, None, 0x22, 50, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the blue mail'), + 'Red Mail': (False, True, None, 0x23, 100, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the red mail'), + 'Progressive Armor': (False, True, None, 0x60, 50, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'), + 'Blue Boomerang': (True, False, None, 0x0C, 50, 'No matter what\nyou do, blue\nreturns to you', 'and the bluemarang', 'the bat-throwing kid', 'bent stick for sale', 'fungus for puma-stick', 'throwing boy plays fetch again', 'the blue boomerang'), + 'Red Boomerang': (True, False, None, 0x2A, 50, 'No matter what\nyou do, red\nreturns to you', 'and the badmarang', 'the bat-throwing kid', 'air foil for sale', 'fungus for return-stick', 'magical boy plays fetch again', 'the red boomerang'), + 'Blue Shield': (False, True, None, 0x04, 50, 'Now you can\ndefend against\npebbles!', 'and the stone blocker', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'the blue shield'), + 'Red Shield': (False, True, None, 0x05, 500, 'Now you can\ndefend against\nfireballs!', 'and the shot blocker', 'shield-wielding kid', 'fire shield for sale', 'fungus for fire shield', 'shield boy defends again', 'the red shield'), + 'Mirror Shield': (True, False, None, 0x06, 200, 'Now you can\ndefend against\nlasers!', 'and the laser blocker', 'shield-wielding kid', 'face shield for sale', 'fungus for face shield', 'shield boy defends again', 'the mirror shield'), + 'Progressive Shield': (True, False, None, 0x5F, 50, 'have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'), + 'Bug Catching Net': (True, False, None, 0x21, 50, 'Let\'s catch\nsome bees and\nfaeries!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the bug net'), + 'Cane of Byrna': (True, False, None, 0x18, 50, 'Use this to\nbecome\ninvincible!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the blue cane'), + 'Boss Heart Container': (False, False, None, 0x3E, 40, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'), + 'Sanctuary Heart Container': (False, False, None, 0x3F, 50, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'), + 'Piece of Heart': (False, False, None, 0x17, 10, 'Just a little\npiece of love!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'), + 'Rupee (1)': (False, False, None, 0x34, 0, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'), + 'Rupees (5)': (False, False, None, 0x35, 2, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'), + 'Rupees (20)': (False, False, None, 0x36, 10, 'Just couch\ncash. Move\nright along.', 'and the couch cash', 'the piggy-bank kid', 'life lesson for sale', 'the witch buying drugs', 'destitute boy has lunch again', 'a red rupee'), + 'Rupees (50)': (False, False, None, 0x41, 25, 'A rupee pile!\nOkay?', 'and the rupee pile', 'the well-off kid', 'life lesson for sale', 'buying okay drugs', 'destitute boy has dinner again', 'fifty rupees'), + 'Rupees (100)': (False, False, None, 0x40, 50, 'A rupee stash!\nHell yeah!', 'and the rupee stash', 'the kind-of-rich kid', 'life lesson for sale', 'buying good drugs', 'affluent boy goes drinking again', 'one hundred rupees'), + 'Rupees (300)': (False, False, None, 0x46, 150, 'A rupee hoard!\nHell yeah!', 'and the rupee hoard', 'the really-rich kid', 'life lesson for sale', 'buying the best drugs', 'fat-cat boy is rich again', 'three hundred rupees'), + 'Rupoor': (False, False, None, 0x59, 0, 'a debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'), + 'Red Clock': (False, True, None, 0x5B, 0, 'a waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'), + 'Blue Clock': (False, True, None, 0x5C, 50, 'a bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'), + 'Green Clock': (False, True, None, 0x5D, 200, 'a lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'), + 'Single RNG': (False, True, None, 0x62, 300, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'), + 'Multi RNG': (False, True, None, 0x63, 100, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'), + 'Magic Upgrade (1/2)': (True, False, None, 0x4E, 50, 'Your magic\npower has been\ndoubled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'half magic'), # can be required to beat mothula in an open seed in very very rare circumstance + 'Magic Upgrade (1/4)': (True, False, None, 0x4F, 100, 'Your magic\npower has been\nquadrupled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'quarter magic'), # can be required to beat mothula in an open seed in very very rare circumstance + 'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 30, 'A small key to Armos Knights', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Eastern Palace'), + 'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 50, 'A big key to Armos Knights', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Eastern Palace'), + 'Compass (Eastern Palace)': (False, True, 'Compass', 0x8D, 10, 'Now you can find the Armos Knights!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Eastern Palace'), + 'Map (Eastern Palace)': (False, True, 'Map', 0x7D, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Eastern Palace'), + 'Small Key (Desert Palace)': (False, False, 'SmallKey', 0xA3, 30, 'A small key to the desert', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Desert Palace'), + 'Big Key (Desert Palace)': (False, False, 'BigKey', 0x9C, 50, 'A big key to the desert', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Desert Palace'), + 'Compass (Desert Palace)': (False, True, 'Compass', 0x8C, 10, 'Now you can find Lanmolas!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Desert Palace'), + 'Map (Desert Palace)': (False, True, 'Map', 0x7C, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Desert Palace'), + 'Small Key (Tower of Hera)': (False, False, 'SmallKey', 0xAA, 30, 'A small key to Hera', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Tower of Hera'), + 'Big Key (Tower of Hera)': (False, False, 'BigKey', 0x95, 50, 'A big key to Hera', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Tower of Hera'), + 'Compass (Tower of Hera)': (False, True, 'Compass', 0x85, 10, 'Now you can find Moldorm!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Tower of Hera'), + 'Map (Tower of Hera)': (False, True, 'Map', 0x75, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Tower of Hera'), + 'Small Key (Escape)': (False, False, 'SmallKey', 0xA0, 30, 'A small key to the castle', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Hyrule Castle'), + 'Big Key (Escape)': (False, False, 'BigKey', 0x9F, 50, 'A big key to the castle', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Hyrule Castle'), + 'Compass (Escape)': (False, True, 'Compass', 0x8F, 10, 'Now you can find no boss!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Hyrule Castle'), + 'Map (Escape)': (False, True, 'Map', 0x7F, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Hyrule Castle'), + 'Small Key (Agahnims Tower)': (False, False, 'SmallKey', 0xA4, 30, 'A small key to Agahnim', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Castle Tower'), + 'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 50, 'A big key to Agahnim', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'), + 'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 10, 'Now you can find Aga1!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'), + 'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'), + 'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 30, 'A small key to darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'), + 'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 50, 'A big key to darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'), + 'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'Now you can find Helmasaur King!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'), + 'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'), + 'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 30, 'A small key to thievery', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'), + 'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 50, 'A big key to thievery', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'), + 'Compass (Thieves Town)': (False, True, 'Compass', 0x84, 10, 'Now you can find Blind!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Thieves\' Town'), + 'Map (Thieves Town)': (False, True, 'Map', 0x74, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Thieves\' Town'), + 'Small Key (Skull Woods)': (False, False, 'SmallKey', 0xA8, 30, 'A small key to the woods', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Skull Woods'), + 'Big Key (Skull Woods)': (False, False, 'BigKey', 0x97, 50, 'A big key to the woods', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Skull Woods'), + 'Compass (Skull Woods)': (False, True, 'Compass', 0x87, 10, 'Now you can find Mothula!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Skull Woods'), + 'Map (Skull Woods)': (False, True, 'Map', 0x77, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Skull Woods'), + 'Small Key (Swamp Palace)': (False, False, 'SmallKey', 0xA5, 30, 'A small key to the swamp', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Swamp Palace'), + 'Big Key (Swamp Palace)': (False, False, 'BigKey', 0x9A, 50, 'A big key to the swamp', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Swamp Palace'), + 'Compass (Swamp Palace)': (False, True, 'Compass', 0x8A, 10, 'Now you can find Arrghus!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Swamp Palace'), + 'Map (Swamp Palace)': (False, True, 'Map', 0x7A, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Swamp Palace'), + 'Small Key (Ice Palace)': (False, False, 'SmallKey', 0xA9, 30, 'A small key to the iceberg', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ice Palace'), + 'Big Key (Ice Palace)': (False, False, 'BigKey', 0x96, 50, 'A big key to the iceberg', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ice Palace'), + 'Compass (Ice Palace)': (False, True, 'Compass', 0x86, 10, 'Now you can find Kholdstare!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Ice Palace'), + 'Map (Ice Palace)': (False, True, 'Map', 0x76, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ice Palace'), + 'Small Key (Misery Mire)': (False, False, 'SmallKey', 0xA7, 30, 'A small key to the mire', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Misery Mire'), + 'Big Key (Misery Mire)': (False, False, 'BigKey', 0x98, 50, 'A big key to the mire', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Misery Mire'), + 'Compass (Misery Mire)': (False, True, 'Compass', 0x88, 10, 'Now you can find Vitreous!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Misery Mire'), + 'Map (Misery Mire)': (False, True, 'Map', 0x78, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Misery Mire'), + 'Small Key (Turtle Rock)': (False, False, 'SmallKey', 0xAC, 30, 'A small key to the pipe maze', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Turtle Rock'), + 'Big Key (Turtle Rock)': (False, False, 'BigKey', 0x93, 50, 'A big key to the pipe maze', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Turtle Rock'), + 'Compass (Turtle Rock)': (False, True, 'Compass', 0x83, 10, 'Now you can find Trinexx!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Turtle Rock'), + 'Map (Turtle Rock)': (False, True, 'Map', 0x73, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Turtle Rock'), + 'Small Key (Ganons Tower)': (False, False, 'SmallKey', 0xAD, 30, 'A small key to the evil tower', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ganon\'s Tower'), + 'Big Key (Ganons Tower)': (False, False, 'BigKey', 0x92, 50, 'A big key to the evil tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ganon\'s Tower'), + 'Compass (Ganons Tower)': (False, True, 'Compass', 0x82, 10, 'Now you can find Agahnim!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a comapss to Ganon\'s Tower'), + 'Map (Ganons Tower)': (False, True, 'Map', 0x72, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ganon\'s Tower'), + 'Small Key (Universal)': (False, True, None, 0xAF, 100, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key'), + 'Nothing': (False, False, None, 0x5A, 1, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again', 'nothing'), + 'Bee Trap': (False, False, None, 0xB0, 0, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'), + 'Red Potion': (False, False, None, 0x2E, 150, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'), + 'Green Potion': (False, False, None, 0x2F, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'), + 'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'), + 'Bee': (False, False, None, 0x0E, 10, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'), + 'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'), + 'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Return Smith': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Pick Up Purple Chest': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Open Floodgate': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Trench 1 Filled': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Trench 2 Filled': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Drained Swamp': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Shining Light': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Maiden Rescued': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Maiden Unmasked': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Convenient Block': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Zelda Herself': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), + 'Zelda Delivered': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), } diff --git a/Main.py b/Main.py index 42a45fdd..8c079b6d 100644 --- a/Main.py +++ b/Main.py @@ -21,11 +21,12 @@ from DoorShuffle import link_doors, connect_portal from RoomData import create_rooms from Rules import set_rules from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive -from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items, balance_multiworld_progression -from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items +from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items +from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression +from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops from Utils import output_path, parse_player_names -__version__ = '0.3.0.2-u' +__version__ = '0.3.1.0-u' class EnemizerError(RuntimeError): pass @@ -70,6 +71,7 @@ def main(args, seed=None, fish=None): world.dungeon_counters = args.dungeon_counters.copy() world.potshuffle = args.shufflepots.copy() world.fish = fish + world.shopsanity = args.shopsanity.copy() world.keydropshuffle = args.keydropshuffle.copy() world.mixed_travel = args.mixed_travel.copy() world.standardize_palettes = args.standardize_palettes.copy() @@ -147,6 +149,12 @@ def main(args, seed=None, fish=None): for player in range(1, world.players + 1): set_rules(world, player) + for player in range(1, world.players + 1): + if world.shopsanity[player]: + sell_potions(world, player) + if world.retro[player]: + sell_keys(world, player) + logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes")) fill_prizes(world) @@ -205,6 +213,11 @@ def main(args, seed=None, fish=None): if not world.can_beat_game(): raise RuntimeError(world.fish.translate("cli","cli","cannot.beat.game")) + for player in range(1, world.players+1): + if world.shopsanity[player]: + customize_shops(world, player) + balance_money_progression(world) + outfilebase = 'DR_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] @@ -395,6 +408,7 @@ def copy_world(world): ret.beemizer = world.beemizer.copy() ret.intensity = world.intensity.copy() ret.experimental = world.experimental.copy() + ret.shopsanity = world.shopsanity.copy() ret.keydropshuffle = world.keydropshuffle.copy() ret.mixed_travel = world.mixed_travel.copy() ret.standardize_palettes = world.standardize_palettes.copy() @@ -423,9 +437,10 @@ def copy_world(world): for level, boss in dungeon.bosses.items(): ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss - for shop in world.shops: - copied_shop = ret.get_region(shop.region.name, shop.region.player).shop - copied_shop.inventory = copy.copy(shop.inventory) + for player in range(1, world.players + 1): + for shop in world.shops[player]: + copied_shop = ret.get_region(shop.region.name, shop.region.player).shop + copied_shop.inventory = copy.copy(shop.inventory) # connect copied world for region in world.regions: @@ -485,6 +500,7 @@ def copy_world(world): return ret + def copy_dynamic_regions_and_locations(world, ret): for region in world.dynamic_regions: new_reg = Region(region.name, region.type, region.hint_text, region.player) @@ -495,8 +511,9 @@ def copy_dynamic_regions_and_locations(world, ret): # Note: ideally exits should be copied here, but the current use case (Take anys) do not require this if region.shop: - new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, region.shop.custom, region.shop.locked) - ret.shops.append(new_reg.shop) + new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, + region.shop.custom, region.shop.locked, region.shop.sram_address) + ret.shops[region.player].append(new_reg.shop) for location in world.dynamic_locations: new_reg = ret.get_region(location.parent_region.name, location.parent_region.player) diff --git a/MultiClient.py b/MultiClient.py index 15840488..66c66e82 100644 --- a/MultiClient.py +++ b/MultiClient.py @@ -52,6 +52,7 @@ class Context: self.awaiting_rom = False self.rom = None self.auth = None + self.total_locations = None def color_code(*args): codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, @@ -86,6 +87,12 @@ SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte +SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes? +DYNAMIC_TOTAL_ADDR = SAVEDATA_START + 0x33E + +SHOP_SRAM_LEN = 0x29 # 41 tracked items +location_shop_order = [Regions.shop_to_location_table.keys()] + [Regions.retro_shops.keys()] +location_shop_ids = {0x0112, 0x0110, 0x010F, 0x00FF, 0x011F, 0x0109, 0x0115} location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10), "Blind's Hideout - Left": (0x11d, 0x20), @@ -800,11 +807,28 @@ def get_location_name_from_address(address): async def track_locations(ctx : Context, roomid, roomdata): new_locations = [] + if ctx.total_locations is None: + total_data = await snes_read(ctx, DYNAMIC_TOTAL_ADDR, 2) + ttl = total_data[0] | (total_data[1] << 8) + if ttl > 0: + ctx.total_locations = ttl + def new_check(location): ctx.locations_checked.add(location) - logging.info("New check: %s (%d/216)" % (location, len(ctx.locations_checked))) + logging.info(f"New check: {location} ({len(ctx.locations_checked)}/{ctx.total_locations})") new_locations.append(Regions.lookup_name_to_id[location]) + try: + if roomid in location_shop_ids: + misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN) + for cnt, b in enumerate(misc_data): + my_check = Regions.shop_table_by_location_id[0x400000 + cnt] + if int(b) > 0 and my_check not in ctx.locations_checked: + new_check(my_check) + except Exception as e: + print(e) + logging.warning(e) + for location, (loc_roomid, loc_mask) in location_table_uw.items(): if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0: new_check(location) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 460d34ad..60cb59c8 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,5 +1,128 @@ # New Features +## Shopsanity + +--shopsanity added. This adds 32 shop locations (9 more in retro) to the general and location pool. +Multi-world supported. Thanks go to Pepper and CaitSith2 for figuring out several items related to this major feature. + +Shop locations: +* Lake Hylia Cave Shop (3 items) +* Kakariko Village Shop (3 items) +* Potion Shop (3 new items) +* Paradox Cave Shop (3 items) +* Capacity Upgrade Fairy (2 items) +* Dark Lake Hylia Shop (3 items) +* Curiosity/Red Shield Shop (3 items) +* Dark Lumberjack Shop (3 items) +* Dark Potion Shop (3 items) +* Village of Outcast Hammer Peg Shop (3 items) +* Dark Death Mountain Shop (3 items) + +Item Pool changes: To accommodate the new locations, new items are added to the pool, as follows: + +* 10 - Red Potion Refills +* 9 - Ten Bombs +* 4 - Small Hearts +* 4 - Blue Shields +* 1 - Red Shield +* 1 - Bee +* 1 - Ten Arrows +* 1 - Green Potion Refill +* 1 - Blue Potion Refill +* 1 - +5 Bomb Capacity +* 1 - +5 Arrow Capacity + +1. Initially, 1 of each type of potion refill is shuffled to the shops. (the Capacity Fairy is excluded from this). +This ensures that potions can be bought somewhere. +2. The rest of the shop pool is shuffled with the rest of the item pool. +3. At this time, only Ten Bombs, Ten Arrows, Capacity upgrades, and Small Hearts can appear outside of shops. Any other +shop items are replaced with rupees of various amounts. This is because of two reasons: First, potion refills and the +Bee are indistinguishable from Bottles with that item in them. Receiving those items without a bottle or empty bottle is +essentially a nothing item but looks like a bottle. Second, the non-progressive Shields interact fine with Progressive +Shields but are usually also a nothing item most of the time. +4. The Capacity Fairy cannot sell Potion Refills because the graphics are incompatible. 300 Rupees will replace any +potion refill that ends up there. +5. For capacity upgrades, if any shop sells capacity upgrades, then it will sell all seven. Otherwise, if plain bombs or +arrows are sold somewhere, then the other six capacity upgrades will be purchasable first at those locations and then +replaced by the underlying ammo. If no suitable spot is found, then no more capacity upgrades will not be available for +that seed. (There is always one somewhere in the pool.) +6. Any shop item that is originally sold by shops can be bought indefinitely but only the first purchase counts toward +total checks on the credits screen & item counter. All other items can be bought only once. + +All items in the item pool may appear in shops. + +#### Pricing Guide + +All prices range approx. from half the base price to the base price in increments of 5, the exact price is chosen +randomly within the range. + +| Category | Items | Base Price | Typical Range | +| ----------------- | ------- |:----------:|:-------------:| +| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-250 +| | Moon Pearl | 200 | 100-200 +| | Lamp, Progressive Bow, Glove, Sword | 150 | 75-150 +| Medallions | Bombos, Ether, Quake | 100 | 50-100 +| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-50 +| Bottles | Empty Bottle or Bee Bottle | 50 | 25-50 +| | Green Goo or Good Bee | 60 | 30-60 +| | Red Goo or Fairy | 70 | 35-70 +| | Blue Goo | 80 | 40-80 +| Health | Heart Container | 40 | 20-40 +| | Sanctuary Heart | 50 | 25-50 +| | Piece of Heart | 10 | 5-10 +| Dungeon | Big Keys | 50 | 25-50 +| | Small Keys | 30 | 15-30 +| | Info Maps | 20 | 10-20 +| | Other Maps & Compasses | 10 | 5-10 +| Rupees | Green | Free | Free +| | Blue | 2 | 2 +| | Red | 10 | 5-10 +| | Fifty | 25 | 15-25 +| | One Hundred | 50 | 25-50 +| | Three Hundred | 150 | 75-150 +| Ammo | Three Bombs | 15 | 10-15 +| | Single Arrow | 3 | 3 +| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | Could be Discounted as Above + +In addition, 4-7 items are steeply discounted at random. + +#### Rupee Balancing Algorithm + +To prevent needed to grind for rupees to buy things in Sphere 1 and later, a money balancing algorithm has been +developed to counteract the need for rupees. Basic logic: it assumes you buy nothing until you are blocked by a shop, +a check that requires money or blocked by Kiki. Then you must have enough to make all purchases. If not, any free rupees +encountered may be swapped with higher denominations that have not been encountered. Ammo may also be swapped, +if necessary. + +(Checks that require money: Bottle Merchant, King Zora, Digging Game, Chest Game, Blacksmith, anything blocked by Kiki +e.g. all of Palace of Darkness when ER is vanilla) + +The Houlihan room is not in logic but the five dungeon rooms that provide rupees are. Pots with rupees, the arrow game, +and all other gambling games are not counted for determining income. + +Currently this is applied to seeds without shopsanity on so early money is slightly more likely if progression is on +a check that requires money. + +#### Retro and Shopsanity + +9 new locations are added. + +The four "Take Any" caves are converted into "Take Both" caves. Those and the old man cave are included in the shuffle. +The sword is returned to the pool, and the 4 heart containers and 4 blue potion refills are also added to the general +item pool. All items found in the retro caves are free to take once. Potion refills will disappear after use. + +Arrow Capacity upgrades are now replaced by Rupees wherever it might end up. + +The Ten Arrows and 5 randomly selected Small Hearts or Blue Shields are replaced by the quiver item +(represented by the Single Arrow in game.) 5 Red Potion refills are replaced by the Universal small key. It is assured +that at least one shop sells Universal Small Keys. The quiver may thus not be found in shops. The quiver and small keys +retain their original base price, but may be discounted. + +##### Misc Notes + +The location counter now + + ## In-Room Staircases/Ladders In intensity level 2 and higher the in-floor staircases/ladders that take you between tiles can now be shuffled with diff --git a/Regions.py b/Regions.py index 5d8a1769..6794eee7 100644 --- a/Regions.py +++ b/Regions.py @@ -1,4 +1,5 @@ import collections +from Items import ItemFactory from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType @@ -38,7 +39,7 @@ def create_regions(world, player): create_cave_region(player, 'Bush Covered House', 'the grass man'), create_cave_region(player, 'Tavern (Front)', 'the tavern'), create_cave_region(player, 'Light World Bomb Hut', 'a restock room'), - create_cave_region(player, 'Kakariko Shop', 'a common shop'), + create_cave_region(player, 'Kakariko Shop', 'a common shop', ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right']), create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'), create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'), create_cave_region(player, 'Lumberjack House', 'a boring house'), @@ -78,14 +79,14 @@ def create_regions(world, player): create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']), create_cave_region(player, 'Good Bee Cave', 'a cold bee'), create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'), - create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'), - create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'), + create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop', ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right']), + create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop', ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right']), create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']), create_cave_region(player, 'Library', 'the library', ['Library']), create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'), - create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']), + create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop', 'Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right']), create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']), - create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'), + create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']), create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']), create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']), create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'), @@ -122,7 +123,7 @@ def create_regions(world, player): 'Paradox Cave Upper - Right'], ['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']), create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']), - create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'), + create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']), create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'Turtle Rock Teleporter', 'Fairy Ascension Ledge']), create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']), create_cave_region(player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'], ['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']), @@ -157,16 +158,16 @@ def create_regions(world, player): create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Bat Cave Drop Ledge Mirror Spot', 'Dark World Hammer Peg Cave', 'Peg Area Rocks']), create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance Drop']), create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'), - create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'), - create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'), - create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'), - create_cave_region(player, 'Dark World Potion Shop', 'a common shop'), + create_cave_region(player, 'Village of Outcasts Shop', 'a common shop', ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right']), + create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']), + create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']), + create_cave_region(player, 'Dark World Potion Shop', 'a common shop', ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right']), create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']), create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']), create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']), create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']), create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']), - create_cave_region(player, 'Red Shield Shop', 'the rare shop'), + create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']), create_cave_region(player, 'Dark Sanctuary Hint', 'a storyteller'), create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']), create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot']), @@ -861,16 +862,24 @@ def mark_light_world_regions(world, player): def create_shops(world, player): - for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in shop_table.items(): + world.shops[player] = [] + for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram) in shop_table.items(): if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop': locked = True inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)] region = world.get_region(region_name, player) - shop = Shop(region, room_id, type, shopkeeper, custom, locked) + shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram) region.shop = shop - world.shops.append(shop) + world.shops[player].append(shop) for index, item in enumerate(inventory): shop.add_inventory(index, *item) + if not world.shopsanity[player]: + if region_name in shop_to_location_table.keys(): + for index, location in enumerate(shop_to_location_table[region_name]): + loc = world.get_location(location, player) + loc.skip = True + loc.forced_item = loc.item = ItemFactory(shop.inventory[index]['item'], player) + loc.item.location = loc def adjust_locations(world, player): @@ -893,6 +902,13 @@ def adjust_locations(world, player): dungeon.small_keys.append(key_item) elif key_item.bigkey: dungeon.big_key = key_item + if world.shopsanity[player]: + index = 0 + for shop, location_list in shop_to_location_table.items(): + for location in location_list: + world.get_location(location, player).address = 0x400000 + index + # player address? it is in the shop table + index += 1 # (type, room_id, shopkeeper, custom, locked, [items]) @@ -900,19 +916,51 @@ def adjust_locations(world, player): _basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)] _dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)] shop_table = { - 'Cave Shop (Dark Death Mountain)': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults), - 'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False, [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)]), - 'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults), - 'Dark World Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults), - 'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults), - 'Dark World Potion Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults), - 'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults), - 'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults), - 'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults), - 'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]), - 'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)]) + 'Cave Shop (Dark Death Mountain)': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0), + 'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False, + [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3), + 'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6), + 'Dark World Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9), + 'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12), + 'Dark World Potion Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 15), + 'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 18), + 'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 21), + 'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 24), + 'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, + [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)], 27), + 'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, + [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)], 30) } + +shop_to_location_table = { + 'Cave Shop (Dark Death Mountain)': ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right'], + 'Red Shield Shop': ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right'], + 'Dark Lake Hylia Shop': ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right'], + 'Dark World Lumberjack Shop': ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right'], + 'Village of Outcasts Shop': ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right'], + 'Dark World Potion Shop': ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right'], + 'Light World Death Mountain Shop': ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right'], + 'Kakariko Shop': ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right'], + 'Cave Shop (Lake Hylia)': ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right'], + 'Potion Shop': ['Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right'], + 'Capacity Upgrade': ['Capacity Upgrade - Left', 'Capacity Upgrade - Right'], +} + +retro_shops = { + 'Old Man Sword Cave': ['Old Man Sword Cave Item 1'], + 'Take-Any #1': ['Take-Any #1 Item 1', 'Take-Any #1 Item 2'], + 'Take-Any #2': ['Take-Any #2 Item 1', 'Take-Any #2 Item 2'], + 'Take-Any #3': ['Take-Any #3 Item 1', 'Take-Any #3 Item 2'], + 'Take-Any #4': ['Take-Any #4 Item 1', 'Take-Any #4 Item 2'], +} + +flat_normal_shops = [loc_name for name, location_list in shop_to_location_table.items() for loc_name in location_list] +flat_retro_shops = [loc_name for name, location_list in retro_shops.items() for loc_name in location_list] +shop_table_by_location_id = {0x400000+cnt: x for cnt, x in enumerate(flat_normal_shops)} +shop_table_by_location_id = {**shop_table_by_location_id, **{0x400020+cnt: x for cnt, x in enumerate(flat_retro_shops)}} +shop_table_by_location = {y: x for x, y in shop_table_by_location_id.items()} + key_drop_data = { 'Hyrule Castle - Map Guard Key Drop': [0x140036, 0x140037, 'in Hyrule Castle', 'Small Key (Escape)'], 'Hyrule Castle - Boomerang Guard Key Drop': [0x140033, 0x140034, 'in Hyrule Castle', 'Small Key (Escape)'], @@ -1206,9 +1254,44 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'), 'Skull Woods - Prize': ([0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'), 'Ice Palace - Prize': ([0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'), 'Misery Mire - Prize': ([0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'), - 'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} + 'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock'), + 'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'), + 'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'), + 'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'), + 'Lake Hylia Shop - Left': (None, None, False, 'for sale near the lake'), + 'Lake Hylia Shop - Middle': (None, None, False, 'for sale near the lake'), + 'Lake Hylia Shop - Right': (None, None, False, 'for sale near the lake'), + 'Paradox Shop - Left': (None, None, False, 'for sale near seven chests'), + 'Paradox Shop - Middle': (None, None, False, 'for sale near seven chests'), + 'Paradox Shop - Right': (None, None, False, 'for sale near seven chests'), + 'Capacity Upgrade - Left': (None, None, False, 'for sale near the queen'), + 'Capacity Upgrade - Right': (None, None, False, 'for sale near the queen'), + 'Village of Outcasts Shop - Left': (None, None, False, 'for sale near outcasts'), + 'Village of Outcasts Shop - Middle': (None, None, False, 'for sale near outcasts'), + 'Village of Outcasts Shop - Right': (None, None, False, 'for sale near outcasts'), + 'Dark Lumberjack Shop - Left': (None, None, False, 'for sale in the far north'), + 'Dark Lumberjack Shop - Middle': (None, None, False, 'for sale in the far north'), + 'Dark Lumberjack Shop - Right': (None, None, False, 'for sale in the far north'), + 'Dark Lake Hylia Shop - Left': (None, None, False, 'for sale near the dark lake'), + 'Dark Lake Hylia Shop - Middle': (None, None, False, 'for sale near the dark lake'), + 'Dark Lake Hylia Shop - Right': (None, None, False, 'for sale near the dark lake'), + 'Dark Potion Shop - Left': (None, None, False, 'for sale near a catfish'), + 'Dark Potion Shop - Middle': (None, None, False, 'for sale near a catfish'), + 'Dark Potion Shop - Right': (None, None, False, 'for sale near a catfish'), + 'Dark Death Mountain Shop - Left': (None, None, False, 'for sale on the dark mountain'), + 'Dark Death Mountain Shop - Middle': (None, None, False, 'for sale on the dark mountain'), + 'Dark Death Mountain Shop - Right': (None, None, False, 'for sale on the dark mountain'), + 'Red Shield Shop - Left': (None, None, False, 'for sale as a curiosity'), + 'Red Shield Shop - Middle': (None, None, False, 'for sale as a curiosity'), + 'Red Shield Shop - Right': (None, None, False, 'for sale as a curiosity'), + 'Potion Shop - Left': (None, None, False, 'for sale near the witch'), + 'Potion Shop - Middle': (None, None, False, 'for sale near the witch'), + 'Potion Shop - Right': (None, None, False, 'for sale near the witch'), + } lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}} +lookup_id_to_name.update(shop_table_by_location_id) lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int} lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()}} +lookup_name_to_id.update(shop_table_by_location) diff --git a/Rom.py b/Rom.py index 4b97fc4e..79fbbea7 100644 --- a/Rom.py +++ b/Rom.py @@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = 'bffd4e834049ca5f5295601436fc6009' +RANDOMIZERBASEHASH = '932e67ddea0800d1415f34e7de3bc1af' class JsonRom(object): @@ -535,7 +535,7 @@ def patch_rom(world, rom, player, team, enemized): itemid = location.item.code if location.item is not None else 0x5A - if location.address is None: + if location.address is None or (type(location.address) is int and location.address >= 0x400000): continue if not location.crystal: @@ -745,14 +745,24 @@ def patch_rom(world, rom, player, team, enemized): def credits_digit(num): # top: $54 is 1, 55 2, etc , so 57=4, 5C=9 # bot: $7A is 1, 7B is 2, etc so 7D=4, 82=9 (zero unknown...) - return 0x53+num, 0x79+num + return 0x53+int(num), 0x79+int(num) + + credits_total = 216 + if world.keydropshuffle[player]: + credits_total += 33 + if world.shopsanity[player]: + credits_total += 32 + if world.retro[player]: + credits_total += 9 if world.shopsanity[player] else 5 if world.keydropshuffle[player]: rom.write_byte(0x140000, 1) - rom.write_byte(0x187010, 249) # dynamic credits + + write_int16(rom, 0x187010, credits_total) # dynamic credits + if credits_total != 216: # collection rate address: 238C37 - mid_top, mid_bot = credits_digit(4) - last_top, last_bot = credits_digit(9) + mid_top, mid_bot = credits_digit((credits_total // 10) % 10) + last_top, last_bot = credits_digit(credits_total % 10) # top half rom.write_byte(0x118C53, mid_top) rom.write_byte(0x118C54, last_top) @@ -1504,28 +1514,31 @@ def patch_race_rom(rom): RaceRom.encrypt(rom) def write_custom_shops(rom, world, player): - shops = [shop for shop in world.shops if shop.custom and shop.region.player == player] + shops = [shop for shop in world.shops[player] if shop.custom and shop.region.player == player] shop_data = bytearray() items_data = bytearray() - sram_offset = 0 for shop_id, shop in enumerate(shops): if shop_id == len(shops) - 1: shop_id = 0xFF bytes = shop.get_bytes() bytes[0] = shop_id - bytes[-1] = sram_offset - if shop.type == ShopType.TakeAny: - sram_offset += 1 - else: - sram_offset += shop.item_count + bytes[-1] = shop.sram_address shop_data.extend(bytes) - # [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high] - for item in shop.inventory: + # [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player][sram] + for index, item in enumerate(shop.inventory): if item is None: break - item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(item['replacement_price']) + if world.shopsanity[player] or shop.type == ShopType.TakeAny: + slot = 0 if shop.type == ShopType.TakeAny else index + rom.write_byte(0x186560 + shop.sram_address + slot, 1) + item_id = ItemFactory(item['item'], player).code + price = int16_as_bytes(item['price']) + replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF + replace_price = int16_as_bytes(item['replacement_price']) + item_player = 0 if item['player'] == player else item['player'] + item_data = [shop_id, item_id] + price + [item['max'], replace] + replace_price + [item_player] items_data.extend(item_data) rom.write_bytes(0x184800, shop_data) diff --git a/TestSuite.py b/TestSuite.py index 000f7de4..af1d1db4 100644 --- a/TestSuite.py +++ b/TestSuite.py @@ -46,6 +46,7 @@ def main(args=None): test("Vanilla ", "--shuffle vanilla") test("Retro ", "--retro --shuffle vanilla") test("Keysanity ", "--shuffle vanilla --keydropshuffle --keysanity") + test("Shopsanity", "--shuffle vanilla --shopsanity") test("Simple ", "--shuffle simple") test("Full ", "--shuffle full") test("Crossed ", "--shuffle crossed") diff --git a/asm/hudadditions.asm b/asm/hudadditions.asm index 9b78a0a4..059f1c2f 100644 --- a/asm/hudadditions.asm +++ b/asm/hudadditions.asm @@ -8,11 +8,18 @@ DrHudOverride: HudAdditions: { lda.l DRFlags : and #$0008 : beq ++ - lda $7EF423 : and #$00ff + LDA.w #$28A4 : STA !GOAL_DRAW_ADDRESS + lda $7EF423 jsr HudHexToDec4DigitCopy - LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit - LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit - LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit + LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit + LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit + LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit + LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash + lda $7EF33E + jsr HudHexToDec4DigitCopy + LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit + LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit + LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit ++ LDX $1B : BNE + : RTS : + ; Skip if outdoors diff --git a/data/base2current.bps b/data/base2current.bps index 71800df8..022cd3e4 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ diff --git a/resources/app/cli/args.json b/resources/app/cli/args.json index 70bc1148..44bf9fc7 100644 --- a/resources/app/cli/args.json +++ b/resources/app/cli/args.json @@ -59,6 +59,10 @@ "expert" ] }, + "shopsanity" : { + "action": "store_true", + "type": "bool" + }, "keydropshuffle" : { "action": "store_true", "type": "bool" diff --git a/resources/app/cli/lang/en.json b/resources/app/cli/lang/en.json index 556a0d13..a2008d72 100644 --- a/resources/app/cli/lang/en.json +++ b/resources/app/cli/lang/en.json @@ -245,6 +245,7 @@ "compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], "keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], "bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ], + "shopsanity": ["Shop contents are shuffle in the main item pool and other items can take their place. (default: %(default)s)"], "keydropshuffle": [ "Key Drops (Pots and Enemies) are shuffled and other items can take their place (default: %(default)s)" ], "mixed_travel": [ "How to handle potential traversal between dungeon in Crossed door shuffle", diff --git a/resources/app/gui/lang/en.json b/resources/app/gui/lang/en.json index 5351cd42..40ec0b03 100644 --- a/resources/app/gui/lang/en.json +++ b/resources/app/gui/lang/en.json @@ -237,6 +237,8 @@ "randomizer.item.itempool.hard": "Hard", "randomizer.item.itempool.expert": "Expert", + "randomizer.item.shopsanity": "Shopsanity", + "randomizer.item.itemfunction": "Item Functionality", "randomizer.item.itemfunction.normal": "Normal", "randomizer.item.itemfunction.hard": "Hard", diff --git a/resources/app/gui/randomize/item/widgets.json b/resources/app/gui/randomize/item/widgets.json index d485cdb8..fa8681d3 100644 --- a/resources/app/gui/randomize/item/widgets.json +++ b/resources/app/gui/randomize/item/widgets.json @@ -1,6 +1,7 @@ { "checkboxes": { - "retro": { "type": "checkbox" } + "retro": { "type": "checkbox" }, + "shopsanity": { "type": "checkbox" } }, "leftItemFrame": { "worldstate": { diff --git a/source/classes/constants.py b/source/classes/constants.py index 18bca6ac..231386dc 100644 --- a/source/classes/constants.py +++ b/source/classes/constants.py @@ -56,6 +56,7 @@ SETTINGSTOPROCESS = { "randomizer": { "item": { "retro": "retro", + "shopsanity": "shopsanity", "worldstate": "mode", "logiclevel": "logic", "goal": "goal",