diff --git a/DoorShuffle.py b/DoorShuffle.py index 368aa931..27faa618 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -3494,8 +3494,10 @@ logical_connections = [ ('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'), ('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'), ('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'), - ('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'), - ('PoD Falling Bridge Path S', 'PoD Falling Bridge'), + ('PoD Falling Bridge Path N', 'PoD Falling Bridge Mid'), + ('PoD Falling Bridge Path S', 'PoD Falling Bridge Mid'), + ('PoD Falling Bridge Mid Path S', 'PoD Falling Bridge'), + ('PoD Falling Bridge Mid Path N', 'PoD Falling Bridge Ledge'), ('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'), ('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'), ('PoD Bow Statue Left to Crystal', 'PoD Bow Statue Left - Crystal'), diff --git a/Doors.py b/Doors.py index 32ffd9ae..f5dd3a9c 100644 --- a/Doors.py +++ b/Doors.py @@ -425,6 +425,8 @@ def create_doors(world, player): create_door(player, 'PoD Falling Bridge EN', Intr).dir(Ea, 0x1a, Top, High).pos(4), create_door(player, 'PoD Falling Bridge Path N', Lgcl), create_door(player, 'PoD Falling Bridge Path S', Lgcl), + create_door(player, 'PoD Falling Bridge Mid Path S', Lgcl), + create_door(player, 'PoD Falling Bridge Mid Path N', Lgcl), create_door(player, 'PoD Big Chest Balcony W', Nrml).dir(We, 0x1a, Mid, High).pos(2), create_door(player, 'PoD Dark Maze EN', Nrml).dir(Ea, 0x19, Top, High).small_key().pos(1), create_door(player, 'PoD Dark Maze E', Nrml).dir(Ea, 0x19, Mid, High).pos(0), diff --git a/Regions.py b/Regions.py index 3e288727..37caef6b 100644 --- a/Regions.py +++ b/Regions.py @@ -436,6 +436,7 @@ def create_dungeon_regions(world, player): create_dungeon_region(player, 'PoD Basement Ledge', 'Palace of Darkness', None, ['PoD Basement Ledge Drop Down', 'PoD Basement Ledge Up Stairs']), create_dungeon_region(player, 'PoD Big Key Landing', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest'], ['PoD Big Key Landing Down Stairs', 'PoD Big Key Landing Hole']), create_dungeon_region(player, 'PoD Falling Bridge Ledge', 'Palace of Darkness', None, ['PoD Falling Bridge WN', 'PoD Falling Bridge EN', 'PoD Falling Bridge Path S']), + create_dungeon_region(player, 'PoD Falling Bridge Mid', 'Palace of Darkness', None, ['PoD Falling Bridge Mid Path S', 'PoD Falling Bridge Mid Path N']), create_dungeon_region(player, 'PoD Falling Bridge', 'Palace of Darkness', None, ['PoD Falling Bridge SW', 'PoD Falling Bridge Path N']), create_dungeon_region(player, 'PoD Dark Maze', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom'], ['PoD Dark Maze EN', 'PoD Dark Maze E']), create_dungeon_region(player, 'PoD Big Chest Balcony', 'Palace of Darkness', ['Palace of Darkness - Big Chest'], ['PoD Big Chest Balcony W']),