diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 7f3f17bb..75092b3d 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -6,3 +6,4 @@ - "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons - Logic error with enemizer and standard should use new enemy logic rules - Fixed a bug with the inconsistent treatment of the beemizer setting + - Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House) diff --git a/Rom.py b/Rom.py index a3060fcf..1d2b8864 100644 --- a/Rom.py +++ b/Rom.py @@ -1361,7 +1361,7 @@ def patch_rom(world, rom, player, team, is_mystery=False): rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F]) # allow smith into multi-entrance caves in appropriate shuffles - if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'): + if world.shuffle[player] in ['restricted', 'simple', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity']: rom.write_byte(0x18004C, 0x01) # set correct flag for hera basement item