Big key door fix
Some generation fixes (need to look at pre-validate some more) Bumped up escape assist values in non-basic shuffles
This commit is contained in:
2
Fill.py
2
Fill.py
@@ -289,7 +289,7 @@ def last_ditch_placement(item_to_place, locations, world, state, base_state, ite
|
||||
possible_swaps = [x for x in state.locations_checked if x.item.type == 'Crystal']
|
||||
else:
|
||||
possible_swaps = [x for x in state.locations_checked
|
||||
if x.item.type not in ['Event', 'Crystal'] and not x.forced_item]
|
||||
if x.item.type not in ['Event', 'Crystal'] and not x.forced_item and not x.locked]
|
||||
swap_locations = sorted(possible_swaps, key=location_preference)
|
||||
return try_possible_swaps(swap_locations, item_to_place, locations, world, base_state, itempool,
|
||||
key_pool, single_player_placement)
|
||||
|
||||
Reference in New Issue
Block a user