Enemizer refinement
This commit is contained in:
@@ -1,8 +1,8 @@
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from Utils import load_yaml
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from Utils import load_cached_yaml
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class DamageTable:
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def __init__(self):
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self.damage_table = load_yaml(['source', 'enemizer', 'damage_table.yaml'])
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self.enemy_damage = load_yaml(['source', 'enemizer', 'enemy_damage_table.yaml'])
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self.damage_table = load_cached_yaml(['source', 'enemizer', 'damage_table.yaml'])
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self.enemy_damage = load_cached_yaml(['source', 'enemizer', 'enemy_damage_table.yaml'])
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@@ -1,7 +1,7 @@
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import RaceRandom as random
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from Utils import snes_to_pc
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from source.dungeon.EnemyList import SpriteType, EnemySprite
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from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
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from source.dungeon.RoomList import Room010C
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from source.enemizer.SpriteSheets import sub_group_choices
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
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@@ -19,6 +19,7 @@ shutter_sprites = {
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0xd2: {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, 0xef: {0, 1, 2}, 0x10c: {4, 5, 6, 7}, 0x123: {0, 1, 2, 3}
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}
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def setup_specific_requirements(data_tables):
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requirements = data_tables.sprite_requirements
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water_groups = set()
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@@ -36,7 +37,7 @@ def setup_specific_requirements(data_tables):
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for i in range(0, 4):
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limited = [x for x in requirement.sub_groups[i] if x in sub_group_choices[i]]
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water_sub_groups[i].update(limited)
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if requirement.good_for_shutter():
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if requirement.good_for_shutter([]):
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killable_groups.update(requirement.groups)
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for i in range(0, 4):
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killable_sub_groups[i].update(requirement.sub_groups[i])
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@@ -47,7 +48,7 @@ def setup_specific_requirements(data_tables):
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return water_groups, water_sub_groups, killable_groups, killable_sub_groups, key_groups, key_sub_groups
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def get_possible_sheets(room_id, data_tables, specific, uw_sheets):
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def get_possible_sheets(room_id, data_tables, specific, all_sheets, uw_sheets):
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# forced sprites for room
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requirements = data_tables.sprite_requirements
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@@ -57,7 +58,7 @@ def get_possible_sheets(room_id, data_tables, specific, uw_sheets):
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key_needed = False
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killable_needed = room_id in shutter_sprites
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for sheet in uw_sheets:
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for sheet in all_sheets:
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if room_id in sheet.room_set:
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return [sheet]
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@@ -134,10 +135,10 @@ def get_possible_sheets(room_id, data_tables, specific, uw_sheets):
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return possible_sheets
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def get_possible_ow_sheets(area_id, ow_sheets, data_tables):
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def get_possible_ow_sheets(area_id, all_sheets, ow_sheets, data_tables):
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requirements = data_tables.sprite_requirements
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for sheet in ow_sheets:
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for sheet in all_sheets:
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if area_id in sheet.room_set:
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return [sheet]
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@@ -173,6 +174,10 @@ def get_possible_ow_sheets(area_id, ow_sheets, data_tables):
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return possible_sheets
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ignore_sheets_uw = {65, 69, 71, 78, 79, 82, 88, 98}
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ignore_sheets_ow = {6}
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def find_candidate_sprites(data_tables, sheet_range, uw=True):
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requirements = data_tables.sprite_requirements
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sprite_candidates = []
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@@ -195,6 +200,8 @@ def find_candidate_sprites(data_tables, sheet_range, uw=True):
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for num in sheet_range:
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sheet = data_tables.sprite_sheets[num]
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all_sheets.append(sheet)
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if (uw and num in ignore_sheets_uw) or (not uw and num in ignore_sheets_ow):
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continue
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if candidate_groups and sheet not in candidate_groups:
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continue
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test_subs = [i for i in range(0, 4) if candidate_sub_groups[i]]
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@@ -257,8 +264,20 @@ def get_randomize_able_sprites_ow(area_id, data_tables):
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return sprite_table
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def randomize_underworld_rooms(data_tables, world, player):
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sprite_limiter = {
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EnemySprite.Debirando: 2,
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EnemySprite.DebirandoPit: 2,
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EnemySprite.AntiFairyCircle: 4
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}
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def exceeds_sprite_limit(limit, sprite):
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return sprite_limiter[sprite.sprite]-1+limit > 16 if sprite.sprite in sprite_limiter else False
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def randomize_underworld_rooms(data_tables, world, player, custom_uw):
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any_enemy_logic = world.any_enemy_logic[player]
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enemy_drops_active = world.dropshuffle[player] in ['underworld']
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specific = setup_specific_requirements(data_tables)
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uw_candidates, uw_sheets, all_sheets = find_candidate_sprites(data_tables, range(65, 124))
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for room_id in range(0, 0x128):
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@@ -268,13 +287,15 @@ def randomize_underworld_rooms(data_tables, world, player):
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if room_id not in data_tables.uw_enemy_table.room_map:
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continue
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# sprite_reqs = data_tables.sprite_requirements
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current_sprites = data_tables.uw_enemy_table.room_map[room_id]
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sprite_limit = sum(sprite_limiter[x.kind] if x.kind in sprite_limiter else 1 for x in current_sprites)
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randomizeable_sprites = get_randomize_able_sprites(room_id, data_tables)
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if not randomizeable_sprites:
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candidate_sheets = get_possible_sheets(room_id, data_tables, specific, all_sheets)
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candidate_sheets = get_possible_sheets(room_id, data_tables, specific, all_sheets, uw_sheets)
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chosen_sheet = random.choice(candidate_sheets)
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data_tables.room_headers[room_id].sprite_sheet = chosen_sheet.id - 0x40
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if randomizeable_sprites:
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candidate_sheets = get_possible_sheets(room_id, data_tables, specific, all_sheets)
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candidate_sheets = get_possible_sheets(room_id, data_tables, specific, all_sheets, uw_sheets)
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done = False
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while not done:
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chosen_sheet = random.choice(candidate_sheets)
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@@ -283,28 +304,36 @@ def randomize_underworld_rooms(data_tables, world, player):
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randomized = True
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wallmaster_chosen = room_id in {0x0039, 0x0049, 0x0056, 0x0057, 0x0068, 0x008d}
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for i, sprite in randomizeable_sprites.items():
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# filter out water if necessary
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candidate_sprites = [x for x in candidate_sprites if not x.water_only or sprite.water]
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# filter out wallmaster if already on tile
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if wallmaster_chosen:
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candidate_sprites = [x for x in candidate_sprites if x.sprite != EnemySprite.Wallmaster]
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if sprite.drops_item:
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forbidden = determine_forbidden(any_enemy_logic == 'none', room_id, True)
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choice_list = [x for x in candidate_sprites if x.good_for_key_drop(forbidden)]
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# terrorpin, deadrock, buzzblob, lynel, redmimic/eyegore
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elif room_id in shutter_sprites and i in shutter_sprites[room_id]:
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forbidden = determine_forbidden(any_enemy_logic != 'allow_all', room_id)
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choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden)]
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if room_id in custom_uw and i in custom_uw[room_id]:
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sprite.kind = sprite_translation[custom_uw[room_id][i]]
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else:
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choice_list = [x for x in candidate_sprites if not x.water_only]
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choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_denials)
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if len(choice_list) == 0:
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randomized = False
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break
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weight = [data_tables.uw_weights[r.sprite] for r in choice_list]
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chosen = random.choices(choice_list, weight, k=1)[0]
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sprite.kind = chosen.sprite
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if chosen.sprite == EnemySprite.Wallmaster:
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# filter out water if necessary
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candidate_sprites = [x for x in candidate_sprites if not x.water_only or sprite.water]
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# filter out wallmaster if already on tile
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if wallmaster_chosen:
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candidate_sprites = [x for x in candidate_sprites if x.sprite != EnemySprite.Wallmaster]
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candidate_sprites = [x for x in candidate_sprites if not exceeds_sprite_limit(sprite_limit, x)]
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if sprite.drops_item:
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forbidden = determine_forbidden(any_enemy_logic == 'none', room_id, True)
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choice_list = [x for x in candidate_sprites if x.good_for_key_drop(forbidden)]
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# terrorpin, deadrock, buzzblob, lynel, redmimic/eyegore
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elif room_id in shutter_sprites and i in shutter_sprites[room_id]:
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forbidden = determine_forbidden(any_enemy_logic != 'allow_all', room_id)
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choice_list = [x for x in candidate_sprites if x.good_for_shutter(forbidden)]
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else:
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choice_list = [x for x in candidate_sprites if not x.water_only]
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choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_denials)
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if enemy_drops_active:
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choice_list = filter_choices(choice_list, room_id, i, data_tables.uw_enemy_drop_denials)
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if len(choice_list) == 0:
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randomized = False
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break
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weight = [data_tables.uw_weights[r.sprite] for r in choice_list]
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chosen = random.choices(choice_list, weight, k=1)[0]
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sprite.kind = chosen.sprite
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if sprite.kind in sprite_limiter:
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sprite_limit += sprite_limiter[sprite.kind]-1
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if sprite.kind == EnemySprite.Wallmaster:
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wallmaster_chosen = True
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sprite.kind = 0x09
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sprite.sub_type = SpriteType.Overlord
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@@ -332,7 +361,7 @@ def filter_choices(options, room_id, sprite_idx, denials):
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return [x for x in options if key not in denials or x.sprite not in denials[key]]
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def randomize_overworld_enemies(data_tables):
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def randomize_overworld_enemies(data_tables, custom_ow):
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ow_candidates, ow_sheets, all_sheets = find_candidate_sprites(data_tables, range(1, 64), False)
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areas_to_randomize = [0, 2, 3, 5, 7, 0xA, 0xF, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
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0x1a, 0x1b, 0x1d, 0x1e, 0x22, 0x25, 0x28, 0x29, 0x2A, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
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@@ -342,19 +371,23 @@ def randomize_overworld_enemies(data_tables):
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for area_id in area_list:
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randomizeable_sprites = get_randomize_able_sprites_ow(area_id, data_tables)
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if not randomizeable_sprites:
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candidate_sheets = get_possible_ow_sheets(area_id, all_sheets, data_tables)
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candidate_sheets = get_possible_ow_sheets(area_id, all_sheets, ow_sheets, data_tables)
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chosen_sheet = random.choice(candidate_sheets)
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data_tables.overworld_sprite_sheets[area_id] = chosen_sheet
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candidate_sprites = get_possible_enemy_sprites_ow(chosen_sheet, ow_candidates, data_tables)
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else:
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candidate_sheets = get_possible_ow_sheets(area_id, ow_sheets, data_tables)
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candidate_sheets = get_possible_ow_sheets(area_id, all_sheets, ow_sheets, data_tables)
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chosen_sheet = random.choice(candidate_sheets)
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data_tables.overworld_sprite_sheets[area_id] = chosen_sheet
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candidate_sprites = get_possible_enemy_sprites_ow(chosen_sheet, ow_candidates, data_tables)
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for i, sprite in randomizeable_sprites.items():
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weight = [data_tables.ow_weights[r.sprite] for r in candidate_sprites]
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chosen = random.choices(candidate_sprites, weight, k=1)[0]
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sprite.kind = chosen.sprite
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if area_id in custom_ow and i in custom_ow[area_id]:
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sprite.kind = sprite_translation[custom_ow[area_id][i]]
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else:
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candidate_sprites = filter_choices(candidate_sprites, area_id, i, data_tables.ow_enemy_denials)
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weight = [data_tables.ow_weights[r.sprite] for r in candidate_sprites]
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chosen = random.choices(candidate_sprites, weight, k=1)[0]
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sprite.kind = chosen.sprite
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# randomize the bush sprite per area
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weight = [data_tables.ow_weights[r.sprite] for r in candidate_sprites]
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bush_sprite_choice = random.choices(candidate_sprites, weight, k=1)[0]
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@@ -374,15 +407,22 @@ skip_sprites = {
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def randomize_enemies(world, player):
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if world.enemy_shuffle[player] != 'none':
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data_tables = world.data_tables[player]
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables)
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randomize_underworld_rooms(data_tables, world, player)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets)
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randomize_overworld_enemies(data_tables)
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custom_uw, custom_ow = {}, {}
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enemy_map = world.customizer.get_enemies()
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if enemy_map and player in enemy_map:
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if 'Underworld' in enemy_map[player]:
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custom_uw = enemy_map[player]['Underworld']
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if 'Overworld' in enemy_map[player]:
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custom_ow = enemy_map[player]['Overworld']
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_uw)
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randomize_underworld_rooms(data_tables, world, player, custom_uw)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, custom_ow)
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randomize_overworld_enemies(data_tables, custom_ow)
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# fix thief stats
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subclass_table = world.damage_table[player].damage_table['SubClassTable']
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subclass_table[EnemySprite.Thief] = subclass_table[EnemySprite.GreenEyegoreMimic]
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data_tables.enemy_stats[EnemySprite.Thief].health = 4
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# todo: could turn droppable on here if we wanted
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# todo: could turn droppable on here if we wanted for theives
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# health shuffle
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if world.enemy_health[player] != 'default':
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stats = world.data_tables[player].enemy_stats
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@@ -423,6 +463,8 @@ def randomize_enemies(world, player):
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def write_enemy_shuffle_settings(world, player, rom):
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if world.dropshuffle[player] in ['underworld']:
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rom.write_byte(snes_to_pc(0x368109), 0x01)
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if world.enemy_shuffle[player] != 'none':
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# killable thief
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rom.write_byte(snes_to_pc(0x368108), 0xc4)
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@@ -2,7 +2,7 @@ from types import SimpleNamespace
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from collections import Counter, defaultdict
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from source.dungeon.EnemyList import enemy_names, SpriteType
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from source.enemizer.Enemizer import randomize_underworld_rooms
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from source.enemizer.Enemizer import randomize_underworld_rooms, randomize_overworld_enemies
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
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from source.rom.DataTables import init_data_tables
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from source.enemizer.DamageTables import DamageTable
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@@ -49,25 +49,125 @@ def calculate_odds():
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if __name__ == '__main__':
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calculate_odds()
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# random.seed(42)
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# calculate_odds()
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random.seed(42)
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#
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# stats = defaultdict(Counter)
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# column_headers = {}
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#
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# for trial in range(0, 100):
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# world = SimpleNamespace(pottery={1: 'none'})
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# data_tables = init_data_tables(world, 1)
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#
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# randomize_underworld_sprite_sheets(data_tables.sprite_sheets)
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# randomize_underworld_rooms(data_tables)
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# for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# # print(f'Room {hex(room_id)}:')
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# for i, sprite in enumerate(enemy_list):
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# if sprite.sub_type == SpriteType.Overlord:
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# result = f'O{hex(sprite.kind)}'
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# else:
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# result = enemy_names[sprite.kind]
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frequency = Counter()
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sheet_ctr = Counter()
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ctr_uw = Counter()
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ctr_ow = Counter()
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sheet_thing = Counter()
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sheet_sub_groups = defaultdict(set)
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for trial in range(0, 100):
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world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()}, any_enemy_logic={1: 'allow_all'},
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dropshuffle={1: 'off'})
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data_tables = init_data_tables(world, 1)
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stats = data_tables.enemy_stats
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def randomize_able_sprite(sprite, stats):
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if sprite.static:
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return False
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if sprite.sub_type == 0x7 and sprite.kind != 0x9:
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return False
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if sprite.sub_type == 0x7 and sprite.kind == 0x9:
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return True
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return sprite.kind not in stats or not stats[sprite.kind].static
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if trial == 0:
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print(f' Underworld:')
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for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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print(f' {hex(room_id)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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print(f' {i}: {str(sprite)}')
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print(f' Overworld:')
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for area, enemy_list in data_tables.ow_enemy_table.items():
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print(f' {hex(area)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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print(f' {i}: {str(sprite)}')
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
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randomize_underworld_rooms(data_tables, world, 1)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
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randomize_overworld_enemies(data_tables)
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for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# print(f'Room {hex(room_id)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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result = str(sprite)
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frequency[result] += 1
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for area, enemy_list in data_tables.ow_enemy_table.items():
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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result = str(sprite)
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frequency[result] += 1
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|
||||
for num in range(65, 124):
|
||||
if num in {65, 69, 71, 78, 79, 82, 88, 98}:
|
||||
continue
|
||||
sheet = data_tables.sprite_sheets[num]
|
||||
ret = []
|
||||
for req in data_tables.sprite_requirements.values():
|
||||
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
|
||||
ret.append(enemy_names[req.sprite])
|
||||
for x in ret:
|
||||
ctr_uw[x] += 1
|
||||
sheet_ctr[x] += 1
|
||||
key = tuple(sorted(ret))
|
||||
sheet_thing[key] += 1
|
||||
sheet_sub_groups[key].add(tuple(sheet.sub_groups))
|
||||
|
||||
for num in range(1, 64):
|
||||
if num == 6:
|
||||
continue
|
||||
sheet = data_tables.sprite_sheets[num]
|
||||
ret = []
|
||||
for req in data_tables.sprite_requirements.values():
|
||||
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
|
||||
ret.append(enemy_names[req.sprite])
|
||||
for x in ret:
|
||||
ctr_ow[x] += 1
|
||||
sheet_ctr[x] += 1
|
||||
key = tuple(sorted(ret))
|
||||
sheet_thing[key] += 1
|
||||
sheet_sub_groups[key].add(tuple(sheet.sub_groups))
|
||||
|
||||
total_sheets = sum(sheet_thing.values())
|
||||
ttl = sum(ctr_uw.values())
|
||||
print(f'UW: # Total {ttl}')
|
||||
for k in sorted(list(ctr_uw.keys())):
|
||||
v = ctr_uw[k]
|
||||
weight = round(.01 * ttl * 100 / v)
|
||||
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
|
||||
ttl = sum(ctr_ow.values())
|
||||
print(f'OW: # Total {ttl}')
|
||||
for k in sorted(list(ctr_ow.keys())):
|
||||
v = ctr_ow[k]
|
||||
weight = round(.01 * ttl * 100 / v)
|
||||
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
|
||||
|
||||
ttl = sum(sheet_ctr.values())
|
||||
print(f'Sheet: # Total {ttl}')
|
||||
for k, v in sheet_ctr.items():
|
||||
print(f' {k} {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
|
||||
|
||||
ttl = sum(frequency.values())
|
||||
print(f'Total: {ttl}')
|
||||
for enemy, freq in frequency.items():
|
||||
print(f'{enemy} {freq*100/ttl:.5f}% raw:{freq}')
|
||||
|
||||
ttl = sum(sheet_thing.values())
|
||||
print(f'Total Sheets?: {ttl}')
|
||||
|
||||
def rejoin(list_of_things):
|
||||
return f'[{",".join([str(i) for i in list_of_things])}]'
|
||||
|
||||
for items, cnt in sheet_thing.items():
|
||||
print(f'{",".join(items)} {cnt} {cnt*100/ttl:.5f}% {",".join([rejoin(x) for x in sheet_sub_groups[items]])}')
|
||||
|
||||
# if result not in column_headers:
|
||||
# column_headers[result] = None
|
||||
# stats[(room_id, i)][result] += 1
|
||||
|
||||
@@ -41,7 +41,7 @@ def defeat_rule_single(world, player, enemy_sprite, region):
|
||||
rules.append(fire_rod_rule(world, player, vln['FireRod']))
|
||||
if vln['Boomerang'] != 0:
|
||||
rules.append(has_boomerang(player))
|
||||
if vln['Powder'] != 0:
|
||||
if vln['Powder'] not in [0, -3]: # fairy doesn't make it drop
|
||||
rules.append(magic_powder_rule(world, player, vln['Powder']))
|
||||
# skip medallions if vln to Blunt?
|
||||
if vln['Bombos'] != 0 and vln['Blunt'] == 0:
|
||||
@@ -51,7 +51,7 @@ def defeat_rule_single(world, player, enemy_sprite, region):
|
||||
if vln['Quake'] != 0 and vln['Blunt'] == 0:
|
||||
rules.append(medallion_rule(world, player, 'Quake', vln['Quake']))
|
||||
if enemy_sprite.kind == EnemySprite.StalfosKnight:
|
||||
# must be bombed to be made vulnerable
|
||||
# must be bombed once made vulnerable
|
||||
return and_rule(can_use_bombs(world, player), or_rule(*rules))
|
||||
return or_rule(*rules)
|
||||
|
||||
@@ -222,19 +222,23 @@ def needed_resources(damage_type, vln_list):
|
||||
special_rules_check = {
|
||||
'Swamp Waterway': None,
|
||||
'Hera Back': [5, 6],
|
||||
'GT Petting Zoo': [1, 4, 5, 7],
|
||||
'GT Petting Zoo': [5, 8, 9, 11],
|
||||
'Mimic Cave': [3, 4],
|
||||
'Ice Hookshot Ledge': None,
|
||||
'TR Hub Ledges': [3, 4, 5, 6, 7],
|
||||
'Old Man Cave': None,
|
||||
'TR Dark Ride': [1, 2, 3],
|
||||
'GT Speed Torch': [11, 13],
|
||||
'Old Man Cave (West)': None,
|
||||
'Old Man Cave (East)': None,
|
||||
'Old Man House': [1, 3],
|
||||
'Old Man House Back': [4, 5, 6],
|
||||
'Death Mountain Return Cave (left)': None,
|
||||
'Death Mountain Return Cave (right)': [1, 2, 3, 6, 7]
|
||||
'Death Mountain Return Cave (right)': [1, 2, 3, 6, 7] # 2, 5, 6 are considered embedded
|
||||
}
|
||||
|
||||
|
||||
def special_rules_for_region(world, player, region_name, location, original_rule):
|
||||
if region_name == 'Swamp Waterway': # todo: check on enemizer interaction
|
||||
if region_name == 'Swamp Waterway':
|
||||
return or_rule(medallion_rule(world, player, 'Quake', 1),
|
||||
medallion_rule(world, player, 'Ether', 1),
|
||||
medallion_rule(world, player, 'Bombos', 1))
|
||||
@@ -244,13 +248,24 @@ def special_rules_for_region(world, player, region_name, location, original_rule
|
||||
return and_rule(original_rule, has_boomerang(player))
|
||||
else:
|
||||
return original_rule
|
||||
elif region_name in ['TR Hub Ledges', 'Ice Hookshot Ledge', 'Old Man Cave', 'Old Man House Back',
|
||||
'Death Mountain Return Cave (left)', 'Death Mountain Return Cave (right)']:
|
||||
elif region_name in ['TR Hub Ledges', 'Ice Hookshot Ledge', 'TR Dark Ride']:
|
||||
enemy_number = int(location.name.split('#')[1])
|
||||
if special_rules_check[region_name] is None or enemy_number in special_rules_check[region_name]:
|
||||
return and_rule(original_rule, or_rule(has_boomerang(player), has('Hookshot', player)))
|
||||
else:
|
||||
return original_rule
|
||||
elif region_name in ['Old Man Cave (West)', 'Old Man Cave (East)', 'Old Man House Back', 'Old Man House',
|
||||
'Death Mountain Return Cave (left)', 'Death Mountain Return Cave (right)']:
|
||||
enemy_number = int(location.name.split('#')[1])
|
||||
if region_name == 'Death Mountain Return Cave (left)':
|
||||
if enemy_number in [1, 5]:
|
||||
return and_rule(original_rule, or_rule(has_boomerang(player), has('Hookshot', player)))
|
||||
else:
|
||||
return and_rule(original_rule, has('Hookshot', player))
|
||||
if special_rules_check[region_name] is None or enemy_number in special_rules_check[region_name]:
|
||||
return and_rule(original_rule, has('Hookshot', player))
|
||||
else:
|
||||
return original_rule
|
||||
return original_rule
|
||||
|
||||
|
||||
@@ -258,10 +273,14 @@ def has_blunt_weapon(player):
|
||||
return or_rule(has_sword(player), has('Hammer', player))
|
||||
|
||||
|
||||
# Bombs, Arrows, Bombos, FireRod, Somaria, Byrna should be handled by the damage table logic
|
||||
# Powder doesn't work (also handled by damage table)
|
||||
def buzzblob_rule(player):
|
||||
return or_rule(has('Golden Sword', player),
|
||||
and_rule(has_blunt_weapon(player),
|
||||
or_rule(has_boomerang(player), has('Hookshot', player)))) # freeze it?
|
||||
or_rule(has_boomerang(player), has('Hookshot', player), has('Ice Rod', player))),
|
||||
and_rule(has('Ether', player), has_sword(player)),
|
||||
and_rule(has('Quake', player), has_sword(player)))
|
||||
|
||||
|
||||
def has_class_2_weapon(player):
|
||||
@@ -456,7 +475,10 @@ def enemy_vulnerability(world, player, enemy_sprite, region):
|
||||
vulnerability['Silvers'] = hits
|
||||
for method in ['Bomb', 'Hookshot', 'FireRod', 'IceRod', 'Boomerang', 'Powder', 'Bombos', 'Ether', 'Quake']:
|
||||
hits = number_of_hits(method, damage_src, enemy_sub_class, stats, enemy_sprite, region)
|
||||
if hits != 0:
|
||||
if hits == -3:
|
||||
if enemy_sprite.kind != EnemySprite.Buzzblob: # buzzblobs are special and don't die
|
||||
vulnerability[method] = -1
|
||||
elif hits != 0:
|
||||
vulnerability[method] = hits
|
||||
return vulnerability
|
||||
|
||||
@@ -483,12 +505,14 @@ def number_of_hits(source_name, damage_src, enemy_sub_class, stats, enemy_sprite
|
||||
health = max(health)
|
||||
return math.ceil(health / damage_amount)
|
||||
elif damage_amount in [0xF9, 0xFA, 0xFD]:
|
||||
# -1 faired or incinerated; -2 blobbed
|
||||
# F9: fairy, defeated, but doesn't drop anything
|
||||
# -1 incinerated; -2 blobbed, -3 fairy-ed (depends on enemy if "killed" or not)
|
||||
# F9: fairy, defeated, but doesn't drop anything: -3
|
||||
# FA: blobbed - can you kill a blob? = -2
|
||||
# FD: incinerated
|
||||
return -1 if damage_amount != 0xFA else -2
|
||||
return special_classes[damage_amount]
|
||||
else:
|
||||
return 0
|
||||
|
||||
|
||||
special_classes = {0xF9: -3, 0xFA: -2, 0xFD: -1}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ from source.dungeon.EnemyList import Sprite, EnemySprite
|
||||
vanilla_sprites_ow = {}
|
||||
|
||||
|
||||
def create_sprite(area_id, kind, tile_x, tile_y, region=None, address=None, fix=True, water=False):
|
||||
def create_sprite(area_id, kind, tile_x, tile_y, region=None, address=None, fix=False, water=False, embed=False):
|
||||
if area_id not in vanilla_sprites_ow:
|
||||
vanilla_sprites_ow[area_id] = []
|
||||
sprite = Sprite(area_id, kind, 0, 0, tile_x, tile_y, region, False, None)
|
||||
@@ -10,11 +10,15 @@ def create_sprite(area_id, kind, tile_x, tile_y, region=None, address=None, fix=
|
||||
sprite.water = True
|
||||
if fix:
|
||||
sprite.static = True
|
||||
if embed:
|
||||
sprite.embedded = True
|
||||
sprite.original_address = address
|
||||
vanilla_sprites_ow[area_id].append(sprite)
|
||||
|
||||
|
||||
def init_vanilla_sprites_ow():
|
||||
def init_vanilla_sprites_ow():
|
||||
if vanilla_sprites_ow:
|
||||
return
|
||||
create_sprite(0x21b, EnemySprite.LightningGate, 0x1F, 0x06, '', 0x09CB42)
|
||||
create_sprite(0x21b, EnemySprite.TutorialGuard, 0x01, 0x12, '', 0x09CB45)
|
||||
create_sprite(0x21b, EnemySprite.TutorialGuard, 0x01, 0x14, '', 0x09CB48)
|
||||
@@ -75,8 +79,8 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x4a, EnemySprite.Moblin, 0x0B, 0x0F, '', 0x09CBDF)
|
||||
create_sprite(0x4a, EnemySprite.Moblin, 0x08, 0x10, '', 0x09CBE2)
|
||||
create_sprite(0x4a, EnemySprite.Moblin, 0x16, 0x13, '', 0x09CBE5)
|
||||
create_sprite(0x4a, EnemySprite.Raven, 0x13, 0x13, '', 0x09CBE8)
|
||||
create_sprite(0x4a, EnemySprite.Raven, 0x13, 0x14, '', 0x09CBEB)
|
||||
create_sprite(0x4a, EnemySprite.Raven, 0x13, 0x13, '', 0x09CBE8, embed=True)
|
||||
create_sprite(0x4a, EnemySprite.Raven, 0x13, 0x14, '', 0x09CBEB, embed=True)
|
||||
create_sprite(0x4a, EnemySprite.Ropa, 0x0E, 0x18, '', 0x09CBEE)
|
||||
create_sprite(0x4a, EnemySprite.Stal, 0x14, 0x1A, '', 0x09CBF1)
|
||||
# Screen4F:
|
||||
@@ -206,7 +210,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x5e, EnemySprite.Ropa, 0x24, 0x30, '', 0x09CD4C)
|
||||
create_sprite(0x5e, EnemySprite.Faerie, 0x30, 0x30, '', 0x09CD4F)
|
||||
create_sprite(0x5e, EnemySprite.Hinox, 0x35, 0x36, '', 0x09CD52)
|
||||
create_sprite(0x5e, EnemySprite.Raven, 0x29, 0x37, '', 0x09CD55)
|
||||
create_sprite(0x5e, EnemySprite.Raven, 0x29, 0x37, '', 0x09CD55, embed=True)
|
||||
# Screen62:
|
||||
create_sprite(0x62, EnemySprite.PurpleChest, 0x0D, 0x05, '', 0x09CD59)
|
||||
create_sprite(0x62, EnemySprite.Cucco, 0x13, 0x11, '', 0x09CD5C)
|
||||
@@ -257,15 +261,15 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x6f, EnemySprite.Snapdragon, 0x0D, 0x08, '', 0x09CDD1)
|
||||
create_sprite(0x6f, EnemySprite.Snapdragon, 0x0F, 0x08, '', 0x09CDD4)
|
||||
create_sprite(0x6f, EnemySprite.Snapdragon, 0x0E, 0x0B, '', 0x09CDD7)
|
||||
create_sprite(0x6f, EnemySprite.Raven, 0x17, 0x0C, '', 0x09CDDA)
|
||||
create_sprite(0x6f, EnemySprite.Raven, 0x17, 0x0C, '', 0x09CDDA, embed=True)
|
||||
create_sprite(0x6f, EnemySprite.Stal, 0x09, 0x17, '', 0x09CDDD)
|
||||
# Screen70:
|
||||
create_sprite(0x70, EnemySprite.Raven, 0x21, 0x1B, '', 0x09CDE1)
|
||||
create_sprite(0x70, EnemySprite.Raven, 0x21, 0x1B, '', 0x09CDE1, embed=True)
|
||||
create_sprite(0x70, EnemySprite.FireballZora, 0x2B, 0x1C, '', 0x09CDE4, water=True)
|
||||
create_sprite(0x70, EnemySprite.FireballZora, 0x12, 0x21, '', 0x09CDE7, water=True)
|
||||
create_sprite(0x70, EnemySprite.Swamola, 0x1B, 0x24, '', 0x09CDEA, water=True)
|
||||
create_sprite(0x70, EnemySprite.Swamola, 0x10, 0x27, '', 0x09CDED, water=True)
|
||||
create_sprite(0x70, EnemySprite.Raven, 0x07, 0x28, '', 0x09CDF0)
|
||||
create_sprite(0x70, EnemySprite.Raven, 0x07, 0x28, '', 0x09CDF0, embed=True)
|
||||
create_sprite(0x70, EnemySprite.FireballZora, 0x16, 0x2B, '', 0x09CDF3, water=True)
|
||||
create_sprite(0x70, EnemySprite.FireballZora, 0x1E, 0x2E, '', 0x09CDF6, water=True)
|
||||
create_sprite(0x70, EnemySprite.Swamola, 0x17, 0x33, '', 0x09CDF9, water=True)
|
||||
@@ -390,7 +394,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x81, EnemySprite.Zora, 0x37, 0x36, '', 0x09CF48, water=True)
|
||||
# Screen00_1:
|
||||
create_sprite(0x0, EnemySprite.FakeMasterSword, 0x07, 0x12, '', 0x09CF4C)
|
||||
create_sprite(0x0, EnemySprite.Raven, 0x12, 0x0B, '', 0x09CF4F)
|
||||
create_sprite(0x0, EnemySprite.Raven, 0x12, 0x0B, '', 0x09CF4F, embed=True)
|
||||
create_sprite(0x0, EnemySprite.Mushroom, 0x1E, 0x15, '', 0x09CF52)
|
||||
create_sprite(0x0, EnemySprite.FakeMasterSword, 0x28, 0x06, '', 0x09CF55)
|
||||
create_sprite(0x0, EnemySprite.Buzzblob, 0x31, 0x0A, '', 0x09CF58)
|
||||
@@ -446,10 +450,10 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0xa, EnemySprite.Raven, 0x05, 0x09, '', 0x09CFE4)
|
||||
create_sprite(0xa, EnemySprite.Buzzblob, 0x10, 0x0D, '', 0x09CFE7)
|
||||
create_sprite(0xa, EnemySprite.Buzzblob, 0x0B, 0x0E, '', 0x09CFEA)
|
||||
create_sprite(0xa, EnemySprite.Raven, 0x13, 0x16, '', 0x09CFED)
|
||||
create_sprite(0xa, EnemySprite.Raven, 0x13, 0x16, '', 0x09CFED, embed=True)
|
||||
create_sprite(0xa, EnemySprite.Hoarder, 0x0E, 0x16, '', 0x09CFF0)
|
||||
create_sprite(0xa, EnemySprite.Buzzblob, 0x16, 0x16, '', 0x09CFF3)
|
||||
create_sprite(0xa, EnemySprite.Raven, 0x11, 0x17, '', 0x09CFF6)
|
||||
create_sprite(0xa, EnemySprite.Raven, 0x11, 0x17, '', 0x09CFF6, embed=True)
|
||||
create_sprite(0xa, EnemySprite.Apple, 0x19, 0x1A, '', 0x09CFF9)
|
||||
# Screen0F_1:
|
||||
create_sprite(0xf, EnemySprite.Waterfall, 0x06, 0x02, '', 0x09CFFD)
|
||||
@@ -457,7 +461,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0xf, EnemySprite.FireballZora, 0x05, 0x10, '', 0x09D003, water=True)
|
||||
create_sprite(0xf, EnemySprite.Crab, 0x11, 0x12, '', 0x09D006)
|
||||
create_sprite(0xf, EnemySprite.Whirlpool, 0x08, 0x13, '', 0x09D009)
|
||||
create_sprite(0xf, EnemySprite.Raven, 0x1C, 0x15, '', 0x09D00C)
|
||||
create_sprite(0xf, EnemySprite.Raven, 0x1C, 0x15, '', 0x09D00C, embed=True)
|
||||
create_sprite(0xf, EnemySprite.Octorok4Way, 0x0E, 0x17, '', 0x09D00F)
|
||||
# Screen10_1:
|
||||
create_sprite(0x10, EnemySprite.GreenGuard, 0x05, 0x0C, '', 0x09D013)
|
||||
@@ -681,7 +685,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x37, EnemySprite.FireballZora, 0x12, 0x19, '', 0x09D268, water=True)
|
||||
# Screen3A_1:
|
||||
create_sprite(0x3a, EnemySprite.Locksmith, 0x17, 0x05, '', 0x09D26C)
|
||||
create_sprite(0x3a, EnemySprite.Raven, 0x0E, 0x09, '', 0x09D26F)
|
||||
create_sprite(0x3a, EnemySprite.Raven, 0x0E, 0x09, '', 0x09D26F, embed=True)
|
||||
create_sprite(0x3a, EnemySprite.Hoarder2, 0x0B, 0x0A, '', 0x09D272)
|
||||
create_sprite(0x3a, EnemySprite.Hoarder2, 0x18, 0x0E, '', 0x09D275)
|
||||
# Screen3B_1:
|
||||
@@ -692,7 +696,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0x3b, EnemySprite.HeartPiece, 0x14, 0x0E, '', 0x09D285)
|
||||
create_sprite(0x3b, EnemySprite.FloppingFish, 0x1B, 0x10, '', 0x09D288, water=True)
|
||||
create_sprite(0x3b, EnemySprite.Toppo, 0x0F, 0x14, '', 0x09D28B)
|
||||
create_sprite(0x3b, EnemySprite.Raven, 0x14, 0x1B, '', 0x09D28E)
|
||||
create_sprite(0x3b, EnemySprite.Raven, 0x14, 0x1B, '', 0x09D28E, embed=True)
|
||||
# Screen3C_1:
|
||||
create_sprite(0x3c, EnemySprite.GreenBushGuard, 0x08, 0x0C, '', 0x09D292)
|
||||
create_sprite(0x3c, EnemySprite.Octorok, 0x14, 0x0F, '', 0x09D295)
|
||||
@@ -765,10 +769,10 @@ def init_vanilla_sprites_ow():
|
||||
# Screen0A_2:
|
||||
create_sprite(0x9a, EnemySprite.Bee, 0x0E, 0x04, '', 0x09D353)
|
||||
create_sprite(0x9a, EnemySprite.BlueGuard, 0x10, 0x0D, '', 0x09D356)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x11, 0x16, '', 0x09D359)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x13, 0x16, '', 0x09D35C)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x11, 0x16, '', 0x09D359, embed=True)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x13, 0x16, '', 0x09D35C, embed=True)
|
||||
create_sprite(0x9a, EnemySprite.Hoarder, 0x0E, 0x16, '', 0x09D35F)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x11, 0x17, '', 0x09D362)
|
||||
create_sprite(0x9a, EnemySprite.Raven, 0x11, 0x17, '', 0x09D362, embed=True)
|
||||
create_sprite(0x9a, EnemySprite.Apple, 0x19, 0x1A, '', 0x09D365)
|
||||
# Screen0F_2:
|
||||
create_sprite(0x9f, EnemySprite.Waterfall, 0x06, 0x02, '', 0x09D369)
|
||||
@@ -986,7 +990,7 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0xc5, EnemySprite.Buzzblob, 0x27, 0x1F, '', 0x09D5AA)
|
||||
create_sprite(0xc5, EnemySprite.Buzzblob, 0x2F, 0x1F, '', 0x09D5AD)
|
||||
create_sprite(0xc5, EnemySprite.FireballZora, 0x1B, 0x26, '', 0x09D5B0, water=True)
|
||||
create_sprite(0xc5, EnemySprite.Raven, 0x0D, 0x2F, '', 0x09D5B3)
|
||||
create_sprite(0xc5, EnemySprite.Raven, 0x0D, 0x2F, '', 0x09D5B3, embed=True)
|
||||
create_sprite(0xc5, EnemySprite.Octorok, 0x06, 0x34, '', 0x09D5B6)
|
||||
create_sprite(0xc5, EnemySprite.Octorok, 0x0A, 0x35, '', 0x09D5B9)
|
||||
create_sprite(0xc5, EnemySprite.FireballZora, 0x14, 0x35, '', 0x09D5BC, water=True)
|
||||
@@ -1006,10 +1010,10 @@ def init_vanilla_sprites_ow():
|
||||
# Screen3A_2:
|
||||
create_sprite(0xca, EnemySprite.Locksmith, 0x17, 0x05, '', 0x09D5E5)
|
||||
create_sprite(0xca, EnemySprite.Hoarder2, 0x0B, 0x0A, '', 0x09D5E8)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x14, 0x0D, '', 0x09D5EB)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x13, 0x0E, '', 0x09D5EE)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x14, 0x0F, '', 0x09D5F1)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x13, 0x10, '', 0x09D5F4)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x14, 0x0D, '', 0x09D5EB, embed=True)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x13, 0x0E, '', 0x09D5EE, embed=True)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x14, 0x0F, '', 0x09D5F1, embed=True)
|
||||
create_sprite(0xca, EnemySprite.Raven, 0x13, 0x10, '', 0x09D5F4, embed=True)
|
||||
create_sprite(0xca, EnemySprite.UsainBolt, 0x11, 0x0F, '', 0x09D5F7)
|
||||
create_sprite(0xca, EnemySprite.Hoarder2, 0x17, 0x17, '', 0x09D5FA)
|
||||
# Screen3B_2:
|
||||
@@ -1018,9 +1022,9 @@ def init_vanilla_sprites_ow():
|
||||
create_sprite(0xcb, EnemySprite.HeartPiece, 0x14, 0x0E, '', 0x09D604)
|
||||
create_sprite(0xcb, EnemySprite.Octorok4Way, 0x0F, 0x14, '', 0x09D607)
|
||||
create_sprite(0xcb, EnemySprite.BlueGuard, 0x17, 0x18, '', 0x09D60A)
|
||||
create_sprite(0xcb, EnemySprite.Raven, 0x14, 0x1B, '', 0x09D60D)
|
||||
create_sprite(0xcb, EnemySprite.Raven, 0x14, 0x1B, '', 0x09D60D, embed=True)
|
||||
# Screen3C_2:
|
||||
create_sprite(0xcc, EnemySprite.Raven, 0x0B, 0x09, '', 0x09D611)
|
||||
create_sprite(0xcc, EnemySprite.Raven, 0x0B, 0x09, '', 0x09D611, embed=True)
|
||||
create_sprite(0xcc, EnemySprite.BlueGuard, 0x08, 0x0A, '', 0x09D614)
|
||||
create_sprite(0xcc, EnemySprite.Octorok, 0x14, 0x0F, '', 0x09D617)
|
||||
create_sprite(0xcc, EnemySprite.UsainBolt, 0x09, 0x11, '', 0x09D61A)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
import RaceRandom as random
|
||||
|
||||
from source.dungeon.EnemyList import EnemySprite, enemy_names
|
||||
from source.dungeon.EnemyList import EnemySprite, SpriteType, enemy_names, sprite_translation, overlord_names
|
||||
from source.dungeon.RoomConstants import *
|
||||
|
||||
|
||||
@@ -100,7 +101,7 @@ class SpriteRequirement:
|
||||
return self.good_for_shutter(forbidden) and self.can_drop
|
||||
|
||||
def __str__(self):
|
||||
return f'Req for {enemy_names[self.sprite]}'
|
||||
return f'Req for {enemy_names[self.kind] if self.sub_type != 0x7 else overlord_names[self.kind]}'
|
||||
|
||||
|
||||
NoFlyingRooms = {0xd2, 0x10c} # Mire 2, Mimic Cave
|
||||
@@ -160,7 +161,7 @@ WallmasterValidRooms = {
|
||||
def init_sprite_requirements():
|
||||
reqs = [
|
||||
SpriteRequirement(EnemySprite.Raven).no_drop().sub_group(3, [0x11, 0x19]).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.Vulture).no_drop().sub_group(2, 0x12).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.Vulture).sub_group(2, 0x12).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.CorrectPullSwitch).affix().sub_group(3, [0x52, 0x53]),
|
||||
SpriteRequirement(EnemySprite.WrongPullSwitch).affix().sub_group(3, [0x52, 0x53]),
|
||||
SpriteRequirement(EnemySprite.Octorok).sub_group(2, [0xc, 0x18]),
|
||||
@@ -186,7 +187,7 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.Sluggula).sub_group(2, 0x25),
|
||||
SpriteRequirement(EnemySprite.WaterSwitch).affix().sub_group(3, 0x53),
|
||||
SpriteRequirement(EnemySprite.Ropa).sub_group(0, 0x16),
|
||||
SpriteRequirement(EnemySprite.RedBari).no_drop().sub_group(0, 0x1f),
|
||||
SpriteRequirement(EnemySprite.RedBari).sub_group(0, 0x1f),
|
||||
SpriteRequirement(EnemySprite.BlueBari).sub_group(0, 0x1f),
|
||||
SpriteRequirement(EnemySprite.TalkingTree).affix().sub_group(0, 0x15),
|
||||
SpriteRequirement(EnemySprite.HardhatBeetle).sub_group(1, 0x1e),
|
||||
@@ -222,17 +223,16 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.RedBushGuard).sub_group(0, 0x46).sub_group(1, 0x49),
|
||||
SpriteRequirement(EnemySprite.BombGuard).sub_group(0, 0x46).sub_group(1, 0x49),
|
||||
SpriteRequirement(EnemySprite.GreenKnifeGuard).sub_group(1, 0x49).sub_group(2, 0x13),
|
||||
SpriteRequirement(EnemySprite.Geldman).no_drop().sub_group(2, 0x12).exclude({0x10c}),
|
||||
SpriteRequirement(EnemySprite.Geldman).sub_group(2, 0x12).exclude({0x10c}),
|
||||
SpriteRequirement(EnemySprite.Toppo).no_drop().sub_group(3, 0x11),
|
||||
SpriteRequirement(EnemySprite.Popo).sub_group(1, 0x2c),
|
||||
SpriteRequirement(EnemySprite.Popo2).sub_group(1, 0x2c),
|
||||
SpriteRequirement(EnemySprite.Popo2).sub_group(1, 0x2c),
|
||||
SpriteRequirement(EnemySprite.ArmosStatue).sub_group(3, 0x10).exclude({0x10c}),
|
||||
SpriteRequirement(EnemySprite.KingZora).affix().sub_group(3, 0x44),
|
||||
SpriteRequirement(EnemySprite.ArmosKnight).exalt().sub_group(3, 0x1d),
|
||||
SpriteRequirement(EnemySprite.Lanmolas).exalt().sub_group(3, 0x31),
|
||||
SpriteRequirement(EnemySprite.FireballZora).immerse().no_drop().sub_group(2, [0xc, 0x18]), # .uw_skip() test
|
||||
SpriteRequirement(EnemySprite.Zora).no_drop().sub_group(2, 0xc).sub_group(3, 0x44), # .uw_skip() test
|
||||
SpriteRequirement(EnemySprite.Zora).sub_group(2, 0xc).sub_group(3, 0x44), # .uw_skip() test
|
||||
SpriteRequirement(EnemySprite.DesertStatue).affix().sub_group(2, 0x12),
|
||||
SpriteRequirement(EnemySprite.Crab).sub_group(2, 0xc),
|
||||
SpriteRequirement(EnemySprite.LostWoodsBird).affix().sub_group(2, 0x37).sub_group(3, 0x36),
|
||||
@@ -257,8 +257,8 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.CannonTrooper).sub_group(0, 0x46).sub_group(1, 0x49),
|
||||
SpriteRequirement(EnemySprite.CricketRat).sub_group(2, [0x1c, 0x24]),
|
||||
SpriteRequirement(EnemySprite.Snake).sub_group(2, [0x1c, 0x24]),
|
||||
SpriteRequirement(EnemySprite.Keese).no_drop().sub_group(2, [0x1c, 0x24]),
|
||||
SpriteRequirement(EnemySprite.Leever).no_drop().sub_group(0, 0x2f),
|
||||
SpriteRequirement(EnemySprite.Keese).sub_group(2, [0x1c, 0x24]),
|
||||
SpriteRequirement(EnemySprite.Leever).sub_group(0, 0x2f),
|
||||
SpriteRequirement(EnemySprite.FairyPondTrigger).affix().sub_group(3, 0x36),
|
||||
SpriteRequirement(EnemySprite.UnclePriest).affix().sub_group(0, [0x47, 0x51]),
|
||||
SpriteRequirement(EnemySprite.RunningNpc).affix().group(6),
|
||||
@@ -267,7 +267,7 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.Grandma).affix().sub_group(0, 0x4b).sub_group(1, 0x4d).sub_group(2, 0x4a),
|
||||
SpriteRequirement(EnemySprite.Agahnim).exalt().sub_group(0, 0x55).sub_group(1, [0x1a, 0x3d]).sub_group(2, 0x42)
|
||||
.sub_group(3, 0x43),
|
||||
SpriteRequirement(EnemySprite.FloatingSkull).no_drop().sub_group(0, 0x1f).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.FloatingSkull).sub_group(0, 0x1f).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.BigSpike).sub_group(3, [0x52, 0x53]).no_drop(),
|
||||
SpriteRequirement(EnemySprite.FirebarCW).immune().sub_group(0, 0x1f),
|
||||
SpriteRequirement(EnemySprite.FirebarCCW).immune().sub_group(0, 0x1f),
|
||||
@@ -298,8 +298,8 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.Pengator).sub_group(2, 0x26),
|
||||
SpriteRequirement(EnemySprite.Kyameron).no_drop().immerse().sub_group(2, 0x22),
|
||||
SpriteRequirement(EnemySprite.Wizzrobe).sub_group(2, [0x25, 0x29]),
|
||||
SpriteRequirement(EnemySprite.Zoro).no_drop().sub_group(1, 0x20),
|
||||
SpriteRequirement(EnemySprite.Babasu).no_drop().sub_group(1, 0x20),
|
||||
SpriteRequirement(EnemySprite.Zoro).sub_group(1, 0x20),
|
||||
SpriteRequirement(EnemySprite.Babasu).sub_group(1, 0x20),
|
||||
SpriteRequirement(EnemySprite.GroveOstritch).affix().sub_group(2, 0x4e),
|
||||
SpriteRequirement(EnemySprite.GroveRabbit).affix(),
|
||||
SpriteRequirement(EnemySprite.GroveBird).affix().sub_group(2, 0x4e),
|
||||
@@ -312,7 +312,7 @@ def init_sprite_requirements():
|
||||
SpriteRequirement(EnemySprite.Stalfos).sub_group(0, 0x1f),
|
||||
SpriteRequirement(EnemySprite.GreenZirro).no_drop().sub_group(3, 0x1b).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.BlueZirro).no_drop().sub_group(3, 0x1b).exclude(NoFlyingRooms),
|
||||
SpriteRequirement(EnemySprite.Pikit).no_drop().sub_group(3, 0x1b),
|
||||
SpriteRequirement(EnemySprite.Pikit).sub_group(3, 0x1b),
|
||||
SpriteRequirement(EnemySprite.CrystalMaiden).affix(),
|
||||
SpriteRequirement(EnemySprite.OldMan).affix().sub_group(0, 0x46).sub_group(1, 0x49).sub_group(2, 0x1c),
|
||||
SpriteRequirement(EnemySprite.PipeDown).affix(),
|
||||
@@ -513,8 +513,9 @@ def setup_required_dungeon_groups(sheets, data_tables):
|
||||
|
||||
sheets[did(1)].add_sprite_to_sheet([70, 73, 28, 82], {0xe4, 0xf0}) # old man
|
||||
# various npcs
|
||||
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x11a, 0x11c, 0x122})
|
||||
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115}) # big fairies
|
||||
sheets[did(5)].add_sprite_to_sheet([75, 77, 74, 90], {0xf3, 0x109, 0x10e, 0x10f, 0x110, 0x111, 0x112,
|
||||
0x11a, 0x11c, 0x11f, 0x122})
|
||||
sheets[did(7)].add_sprite_to_sheet([75, 77, 57, 54], {0x8, 0x2c, 0x114, 0x115, 0x116}) # big fairies
|
||||
sheets[did(13)].add_sprite_to_sheet([81, None, None, None], {0x55, 0x102, 0x104}) # uncle, sick kid
|
||||
sheets[did(14)].add_sprite_to_sheet([71, 73, 76, 80], {0x12, 0x105, 0x10a}) # wisemen
|
||||
sheets[did(15)].add_sprite_to_sheet([79, 77, 74, 80], {0xf4, 0xf5, 0x101, 0x103, 0x106, 0x118, 0x119}) # more npcs
|
||||
@@ -531,37 +532,42 @@ def setup_required_dungeon_groups(sheets, data_tables):
|
||||
# not sure 31 is needed above
|
||||
|
||||
free_sheet_reqs = [
|
||||
([75, None, None, None], [0xff, 0x112, 0x11f]), # shopkeepers
|
||||
([75, None, None, None], [0xff, 0x11f]), # shopkeepers
|
||||
([None, 77, None, 21], [0x121]), # smithy
|
||||
([None, None, None, 80], [0x108]), # chicken house
|
||||
([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
|
||||
([None, None, 34, None], [0x36, 0x46, 0x66, 0x76]), # pirogusu spawners
|
||||
([None, 32, None, None], [0x9f]), # babasu spawners
|
||||
([31, None, None, None], [0x7f]), # force baris
|
||||
([None, None, 35, None], [0x39, 0x49, 0x8d]), # wallmasters
|
||||
([None, None, 35, None], [0x39, 0x49]), # wallmasters
|
||||
# bumpers - why the split - because of other requirements -
|
||||
([None, None, None, (82, 83)], [0x17, 0x2a, 0x4c, 0x59, 0x67, 0x7e, 0x8b, 0xeb, 0xfb]),
|
||||
# crystal switches - split for some reason
|
||||
([None, None, None, (82, 83)], [0xb, 0x13, 0x1b, 0x1e, 0x2a, 0x2b, 0x31, 0x5b, 0x6b, 0x77, 0x8b,
|
||||
0x91, 0x92, 0x9b, 0x9d, 0xa1, 0xab, 0xb6, 0xbf, 0xc1, 0xc4, 0xef]),
|
||||
0x91, 0x92, 0x9b, 0x9d, 0xa1, 0xab, 0xbf, 0xc4, 0xef]),
|
||||
# laser eyes - split for some reason
|
||||
([None, None, None, (82, 83)], [0x13, 0x23, 0x96, 0xa5, 0xc5, 0xd5]),
|
||||
# statues - split for some reason
|
||||
([None, None, None, (82, 83)], [0x26, 0x2b, 0x40, 0x4a, 0x6b, 0x7b]),
|
||||
([None, None, None, 83], [0x43, 0x63, 0x87]), # tile rooms
|
||||
|
||||
# non-optional
|
||||
([None, None, None, 82], [0x2, 0x58, 0x64, 0x8c, 0x10b]), # pull switches
|
||||
([None, None, None, 82], [0x58, 0x8c, 0x10b]), # pull switches
|
||||
([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes)
|
||||
([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
|
||||
([None, None, None, 83], [0x4, 0x3f, 0xce]), # pull tongue
|
||||
([None, None, None, 83], [0x3f, 0xce]), # pull tongue
|
||||
([None, None, None, 83], [0x35, 0x37, 0x76]), # swamp drains
|
||||
([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
|
||||
([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
|
||||
|
||||
# combined
|
||||
([None, 32, None, (82, 83)], [0x3e]), # babasu spawners + crystal switch
|
||||
([None, 32, None, 83], [0x4]), # zoro spawners + crystal switch + pull switch
|
||||
([None, None, 35, 82], [0x56]), # wallmaster + collasping bridge
|
||||
([None, None, 35, (82, 83)], [0x57, 0x68]), # wallmaster + statue and wallmaster + bumpers
|
||||
([None, None, 34, 83], [0x76]), # swamp drain + pirogusu spawners
|
||||
([None, None, 35, 83], [0x8d]), # wallmaster + tile room
|
||||
([None, None, None, 83], [0xb6, 0xc1]), # tile room + crystal switch
|
||||
|
||||
# allow some sprites / increase odds:
|
||||
([72, 73, None, None], []), # allow for blue archer + greenbush
|
||||
@@ -584,25 +590,85 @@ def setup_required_dungeon_groups(sheets, data_tables):
|
||||
# roomCollection.RandomizeRoomSpriteGroups(spriteGroupCollection, optionFlags);
|
||||
# more stuff
|
||||
sub_group_choices = {
|
||||
0: [22, 31, 47, 14, 72, 70], # 70, 72 for guards #72 specifically for BlueArcher/GreenBush
|
||||
0: [22, 31, 47, 14],
|
||||
1: [44, 30, 32], # 73, 13
|
||||
2: [12, 18, 23, 24, 28, 46, 34, 35, 39, 40, 38, 41, 36, 37, 42, 19], # 19 for GreenKnifeGuard
|
||||
3: [17, 16, 27, 20, 82, 83, 25, 68] # 25 for Swamola, 68 for Zora (walking?)
|
||||
2: [12, 18, 23, 24, 28, 46, 34, 35, 39, 40, 38, 41, 36, 37, 42],
|
||||
3: [17, 16, 27, 20, 82, 83, 25] # 25 for Swamola
|
||||
}
|
||||
# 70, 72 for guards
|
||||
# 0: 72 specifically for BlueArcher/GreenBush (but needs combination)
|
||||
# 0: 70 for guards but needs combination
|
||||
# 2: 19 for green knife guard, but needs combination
|
||||
# 3: 68 for Zora, but needs combination
|
||||
|
||||
|
||||
def randomize_underworld_sprite_sheets(sheets, data_tables):
|
||||
def combine_req(sub_groups, requirement):
|
||||
for i in range(0, 4):
|
||||
if requirement.sub_groups[i]:
|
||||
if len(sub_groups[i]) == 0:
|
||||
sub_groups[i].update(requirement.sub_groups[i])
|
||||
else:
|
||||
if len(sub_groups[i].intersection(requirement.sub_groups[i])) == 0:
|
||||
raise IncompatibleEnemyException
|
||||
sub_groups[i].intersection_update(requirement.sub_groups[i])
|
||||
|
||||
|
||||
def setup_custom_enemy_sheets(custom_enemies, sheets, data_tables, sheet_range, uw=True):
|
||||
requirements = data_tables.sprite_requirements
|
||||
for room_id, enemy_map in custom_enemies.items():
|
||||
if uw:
|
||||
original_list = data_tables.uw_enemy_table.room_map[room_id]
|
||||
else:
|
||||
original_list = data_tables.ow_enemy_table[room_id]
|
||||
sub_groups_choices = [set(), set(), set(), set()]
|
||||
for idx, sprite in enumerate(original_list):
|
||||
if idx in enemy_map:
|
||||
key = (sprite_translation[enemy_map[idx]], 0)
|
||||
if key not in requirements:
|
||||
continue
|
||||
req = requirements[key]
|
||||
try:
|
||||
combine_req(sub_groups_choices, req)
|
||||
except IncompatibleEnemyException:
|
||||
logging.getLogger('').warning(f'Incompatible enemy: {hex(room_id)}:{idx} {enemy_map[idx]}')
|
||||
else:
|
||||
sprite_secondary = 0 if sprite.sub_type != SpriteType.Overlord else sprite.sub_type
|
||||
key = (sprite.kind, sprite_secondary)
|
||||
if key not in requirements:
|
||||
continue
|
||||
req = requirements[key]
|
||||
if isinstance(req, dict):
|
||||
req = req[room_id]
|
||||
if req.static or not req.can_randomize:
|
||||
try:
|
||||
combine_req(sub_groups_choices, req)
|
||||
except IncompatibleEnemyException:
|
||||
raise IncompatibleEnemyException(f'Incompatible enemy: {hex(room_id)}:{idx} {str(req)}')
|
||||
sheet_req = [None if not x else tuple(x) for x in sub_groups_choices]
|
||||
find_matching_sheet(sheet_req, sheets, sheet_range, [room_id], True)
|
||||
|
||||
|
||||
def randomize_underworld_sprite_sheets(sheets, data_tables, custom_enemies):
|
||||
setup_required_dungeon_groups(sheets, data_tables)
|
||||
|
||||
setup_custom_enemy_sheets(custom_enemies, sheets, data_tables, range(65, 124), True)
|
||||
|
||||
for num in range(65, 124): # sheets 0x41 to 0x7B inclusive
|
||||
sheet = sheets[num]
|
||||
if not sheet.locked[1] and num in [65, 66, 67, 68]:
|
||||
sheet.locked[1] = True
|
||||
sheet.sub_groups[1] = random.choice([13, 73])
|
||||
for idx in range(0, 4):
|
||||
if not sheet.locked[idx]:
|
||||
sheet.sub_groups[idx] = random.choice(sub_group_choices[idx])
|
||||
# lock the group?
|
||||
# if not sheet.locked[1] and num in [65, 66, 67, 68]: # guard stuff, kind of
|
||||
# sheet.locked[1] = True
|
||||
# sheet.sub_groups[1] = random.choice([13, 73])
|
||||
|
||||
free_slots = [idx for idx in range(0, 4) if not sheet.locked[idx]]
|
||||
while free_slots:
|
||||
choices = [c for c in data_tables.sheet_choices if all(slot in free_slots for slot in c.slots)]
|
||||
weights = [c.weight for c in choices]
|
||||
choice = random.choices(choices, weights, k=1)[0]
|
||||
for idx, val in choice.assignments.items():
|
||||
v = random.choice(val) if isinstance(val, list) else val
|
||||
sheet.sub_groups[idx] = v
|
||||
sheet.locked[idx] = True
|
||||
free_slots = [idx for idx in range(0, 4) if not sheet.locked[idx]]
|
||||
|
||||
|
||||
def setup_required_overworld_groups(sheets):
|
||||
@@ -612,7 +678,8 @@ def setup_required_overworld_groups(sheets):
|
||||
sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga)
|
||||
sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga)
|
||||
sheets[1].add_sprite_to_sheet([None, None, 76, 63], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
|
||||
sheets[6].add_sprite_to_sheet([None, None, None, None], {0x22, 0x28, 0xB2, 0xB8}) # Smithy/Race (pre/post-Aga)
|
||||
# Smithy/Race/Kak (pre/post-Aga)
|
||||
sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
|
||||
sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
|
||||
sheets[10].add_sprite_to_sheet([None, None, None, 17], {0x3A, 0xCA}) # M-rock (pre/post-Aga)
|
||||
sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F, 0xDF}) # Catfish (pre/post-Aga)
|
||||
@@ -628,6 +695,7 @@ def setup_required_overworld_groups(sheets):
|
||||
sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E, 0xEE}) # PoD pre/post-Aga
|
||||
|
||||
free_sheet_reqs = [
|
||||
[None, None, None, 0x14], # bully+pink ball needs this
|
||||
[72, 73, None, None], # allow for blue archer + green bush
|
||||
[None, 73, 19, None], # allow for green knife guard
|
||||
[22, None, 23, None], # increase odds for snapdragon
|
||||
@@ -638,10 +706,20 @@ def setup_required_overworld_groups(sheets):
|
||||
find_matching_sheet(group, sheets, range(1, 64))
|
||||
|
||||
|
||||
def find_matching_sheet(groups, sheets, search_sheets, room_list=None):
|
||||
class NoMatchingSheetException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class IncompatibleEnemyException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def find_matching_sheet(groups, sheets, search_sheets, room_list=None, lock_match=False):
|
||||
possible_sheets = []
|
||||
found_match = False
|
||||
for num in search_sheets:
|
||||
if num in {6, 65, 69, 71, 78, 79, 82, 88, 98}: # these are not useful sheets for randomization
|
||||
continue
|
||||
sheet = sheets[num]
|
||||
valid = True
|
||||
match = True
|
||||
@@ -655,37 +733,44 @@ def find_matching_sheet(groups, sheets, search_sheets, room_list=None):
|
||||
match = False
|
||||
if match:
|
||||
found_match = True
|
||||
if lock_match and room_list is not None:
|
||||
sheet.room_set.update(room_list)
|
||||
break
|
||||
if valid:
|
||||
possible_sheets.append(sheet)
|
||||
if not found_match:
|
||||
if len(possible_sheets) == 0:
|
||||
raise NoMatchingSheetException
|
||||
chosen_sheet = random.choice(possible_sheets)
|
||||
chosen_groups = [(random.choice(g) if isinstance(g, tuple) else g) for g in groups]
|
||||
chosen_sheet.add_sprite_to_sheet(chosen_groups, room_list)
|
||||
|
||||
|
||||
def randomize_overworld_sprite_sheets(sheets):
|
||||
def randomize_overworld_sprite_sheets(sheets, data_tables, custom_enemies):
|
||||
setup_required_overworld_groups(sheets)
|
||||
|
||||
setup_custom_enemy_sheets(custom_enemies, sheets, data_tables, range(1, 64), False)
|
||||
|
||||
for num in range(1, 64): # sheets 0x1 to 0x3F inclusive
|
||||
sheet = sheets[num]
|
||||
if num == 6: # skip this group, would like to know why though
|
||||
if num == 6: # skip this group - it is locked for kakariko
|
||||
continue
|
||||
for idx in range(0, 4):
|
||||
if not sheet.locked[idx]:
|
||||
sheet.sub_groups[idx] = random.choice(sub_group_choices[idx])
|
||||
# lock the group?
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
free_slots = [idx for idx in range(0, 4) if not sheet.locked[idx]]
|
||||
while free_slots:
|
||||
choices = [c for c in data_tables.sheet_choices if all(slot in free_slots for slot in c.slots)]
|
||||
weights = [c.weight for c in choices]
|
||||
choice = random.choices(choices, weights, k=1)[0]
|
||||
for idx, val in choice.assignments.items():
|
||||
v = random.choice(val) if isinstance(val, list) else val
|
||||
sheet.sub_groups[idx] = v
|
||||
sheet.locked[idx] = True
|
||||
free_slots = [idx for idx in range(0, 4) if not sheet.locked[idx]]
|
||||
|
||||
|
||||
class SheetChoice:
|
||||
|
||||
def __init__(self, slots, assignments, weight):
|
||||
self.slots = slots
|
||||
self.assignments = assignments
|
||||
self.weight = weight
|
||||
|
||||
@@ -183,7 +183,7 @@ SubClassTable:
|
||||
0x60: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0x61: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0x62: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0x63: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0x63: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 3, 3, 3] # the pit spawns the 0x64
|
||||
0x64: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 3, 3, 3]
|
||||
0x65: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
0x66: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
|
||||
390
source/enemizer/enemy_deny.yaml
Normal file
390
source/enemizer/enemy_deny.yaml
Normal file
@@ -0,0 +1,390 @@
|
||||
UwGeneralDeny:
|
||||
- [ 0x0002, 0, [ "RollerVerticalDown" ] ] #"Sewers - Rat Pots - Rat 1"
|
||||
- [ 0x0002, 1, [ "RollerVerticalDown" ] ] #"Sewers - Rat Pots - Rat 2"
|
||||
- [ 0x0002, 2, [ "RollerVerticalUp" ] ] #"Sewers - Rat Pots - Rat 3"
|
||||
- [ 0x0002, 3, [ "RollerVerticalUp" ] ] #"Sewers - Rat Pots - Rat 4"
|
||||
- [ 0x0002, 15, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Sewers - Rat Pots - Rat 6"
|
||||
- [ 0x0002, 16, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Sewers - Rat Pots - Rat 7"
|
||||
- [ 0x000a, 0, [ "RollerVerticalDown", "RollerVerticalUp" ] ] #"Palace of Darkness - Basement Ledge - Terrorpin 1"
|
||||
- [ 0x000a, 1, [ "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Palace of Darkness - Basement Ledge - Terrorpin 2"
|
||||
- [ 0x000b, 1, [ "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Callback - Terrorpin 1"
|
||||
- [ 0x000e, 0, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Ice Palace - Entrance - Freezor"
|
||||
- [ 0x000e, 1, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Ice Palace - Bari Key - Top Bari"
|
||||
- [ 0x000e, 2, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Ice Palace - Bari Key - Middle Bari"
|
||||
- [ 0x0016, 0, [ "RollerVerticalDown", "RollerVerticalUp", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Pool - Zol 1"
|
||||
- [ 0x0016, 1, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Pool - Zol 2"
|
||||
- [ 0x0016, 2, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Pool - Blue Bari"
|
||||
- [ 0x0016, 3, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Pool - Zol 3"
|
||||
- [ 0x0017, 5, [ "Beamos", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Tower Of Hera - Bumper Room - Fire Bar (Clockwise)"
|
||||
- [ 0x0019, 0, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Palace of Darkness - Dark Maze - Kodongo 1"
|
||||
- [ 0x0019, 1, [ "RollerVerticalUp" ] ] #"Palace of Darkness - Dark Maze - Kodongo 2"
|
||||
- [ 0x0019, 2, [ "RollerVerticalDown", "RollerVerticalUp" ] ] #"Palace of Darkness - Dark Maze - Kodongo 3"
|
||||
- [ 0x0019, 3, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft" ] ] #"Palace of Darkness - Dark Maze - Kodongo 4"
|
||||
- [ 0x001a, 0, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Compass Room - Mini Helmasaur 1"
|
||||
- [ 0x001a, 5, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Compass Room - Mini Helmasaur 2"
|
||||
- [ 0x001b, 3, [ "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Palace of Darkness - Mimics 2 - Red Eyegore"
|
||||
- [ 0x001b, 4, [ "RollerVerticalUp" ] ] #"Palace of Darkness - Mimics 2 - Green Eyegore L"
|
||||
- [ 0x001e, 3, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "BigSpike", "Bumper" ] ] #"Ice Palace - Blob Ambush - Red Bari 3"
|
||||
- [ 0x001e, 4, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "BigSpike", "Bumper" ] ] #"Ice Palace - Blob Ambush - Red Bari 4"
|
||||
- [ 0x001e, 5, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ice Palace - Blob Ambush - Zol 1"
|
||||
- [ 0x001e, 6, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ice Palace - Blob Ambush - Zol 2"
|
||||
- [ 0x001f, 0, [ "RollerHorizontalRight" ] ] #"Ice Palace - Big Key View - Pengator 1"
|
||||
- [ 0x0021, 3, [ "RollerVerticalDown", "RollerVerticalUp" ] ] #"Sewers - Dark U - Rat 2"
|
||||
- [ 0x0021, 4, [ "RollerVerticalDown", "RollerVerticalUp" ] ] #"Sewers - Dark U - Rat 3"
|
||||
- [ 0x0026, 1, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Big Spoon - Red Bari 1"
|
||||
- [ 0x0026, 8, [ "AntiFairyCircle", "Bumper" ] ] #"Swamp Palace - Big Spoon - Red Bari 3"
|
||||
- [ 0x0026, 9, [ "RollerHorizontalRight" ] ] #"Swamp Palace - Big Spoon - Kyameron"
|
||||
- [ 0x0027, 0, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalLeft", "FirebarCW" ] ] #"Tower Of Hera - Petting Zoo - Mini Moldorm 1"
|
||||
- [ 0x0027, 1, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Tower Of Hera - Petting Zoo - Mini Moldorm 2"
|
||||
- [ 0x0027, 2, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Tower Of Hera - Petting Zoo - Mini Moldorm 3"
|
||||
- [ 0x0027, 5, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Tower Of Hera - Petting Zoo - Kodongo 1"
|
||||
- [ 0x0028, 4, [ "RollerVerticalUp" ] ] #"Swamp Palace - Entrance Ledge - Spike Trap"
|
||||
- [ 0x002a, 2, [ "SparkCW", "SparkCCW", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock" ] ] #"Palace of Darkness - Arena Main - Hardhat Beetle 1"
|
||||
- [ 0x002a, 3, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Arena Main - Hardhat Beetle 2"
|
||||
- [ 0x002a, 6, [ "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Arena Main - Hardhat Beetle 5"
|
||||
- [ 0x002b, 5, [ "RollerHorizontalRight" ] ] #"Palace of Darkness - Fairies - Red Bari 2"
|
||||
- [ 0x002e, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 1"
|
||||
- [ 0x002e, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 2"
|
||||
- [ 0x002e, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 3"
|
||||
- [ 0x002e, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 4"
|
||||
- [ 0x002e, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 5"
|
||||
- [ 0x002e, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW" ] ] #"Ice Palace - Penguin Chest - Pengator 6"
|
||||
- [ 0x0034, 0, [ "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - West Wing - Hover 1"
|
||||
- [ 0x0034, 1, [ "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - West Wing - Hover 2"
|
||||
- [ 0x0034, 2, [ "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - West Wing - Kyameron"
|
||||
- [ 0x0034, 4, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - West Wing - Zol"
|
||||
- [ 0x0035, 6, [ "RollerHorizontalRight" ] ] #"Swamp Palace - West Lever - Stalfos 2"
|
||||
- [ 0x0035, 9, [ "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Swamp Palace - West Lever - Blue Bari"
|
||||
- [ 0x0036, 7, [ "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Lobby - Hover 3"
|
||||
- [ 0x0037, 7, [ "RollerHorizontalRight" ] ] #"Swamp Palace - Water 1 - Blue Bari"
|
||||
- [ 0x0038, 4, [ "RollerHorizontalRight" ] ] #"Swamp Palace - Long Hall - Kyameron 2"
|
||||
- [ 0x0039, 3, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Skull Woods - Play Pen - Mini Helmasaur"
|
||||
- [ 0x0039, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "FirebarCW", "FirebarCCW" ] ] #"Skull Woods - Play Pen - Spike Trap 1"
|
||||
- [ 0x0039, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Skull Woods - Play Pen - Hardhat Beetle"
|
||||
- [ 0x0039, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "FirebarCW", "FirebarCCW" ] ] #"Skull Woods - Play Pen - Spike Trap 2"
|
||||
- [ 0x003c, 1, [ "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Hookshot Cave - Blue Bari 1"
|
||||
- [ 0x003c, 2, [ "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Hookshot Cave - Blue Bari 2"
|
||||
- [ 0x003d, 9, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Torches 2 - Spark (Counterclockwise)"
|
||||
- [ 0x003d, 10, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Torches 2 - Spark (Clockwise) 1"
|
||||
- [ 0x003d, 12, [ "AntiFairyCircle", "Bumper" ] ] #"Ganon's Tower - Torches 2 - Bunny Beam"
|
||||
- [ 0x003d, 13, [ "AntiFairyCircle", "Bumper" ] ] #"Ganon's Tower - Torches 2 - Antifairy"
|
||||
- [ 0x003f, 1, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Ice Palace - P Room - Stalfos Knight 1"
|
||||
- [ 0x003f, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - P Room - Stalfos Knight 2"
|
||||
- [ 0x0040, 0, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] # Agahnims Tower - Bridge - Blue Guard 1
|
||||
- [ 0x0040, 1, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] # Agahnims Tower - Bridge - Blue Guard 2
|
||||
- [ 0x0041, 0, [ "RollerHorizontalLeft" ] ] #"Sewers - Dark Cactus - Rat 1"
|
||||
- [ 0x0041, 1, [ "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Sewers - Dark Cactus - Rat 2"
|
||||
- [ 0x0041, 2, [ "RollerVerticalUp" ] ] #"Sewers - Dark Cactus - Rat 3"
|
||||
- [ 0x0042, 0, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 1"
|
||||
- [ 0x0042, 1, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 2"
|
||||
- [ 0x0042, 2, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 3"
|
||||
- [ 0x0042, 3, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 4"
|
||||
- [ 0x0042, 4, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 5"
|
||||
- [ 0x0042, 5, [ "SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Sewers - Dark Rope Corridor - Rope 6"
|
||||
- [ 0x0044, 4, [ "RollerVerticalUp", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Joke Room - Zol"
|
||||
- [ 0x0044, 6, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "BigSpike" ] ] #"Thieves' Town - Joke Room - Red Bari"
|
||||
- [ 0x0044, 8, [ "Statue", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Joke Room - Blue Bari 4"
|
||||
- [ 0x0045, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Thieves' Town - Basement Block Totems - Red Zazak"
|
||||
- [ 0x0045, 7, [ "AntiFairyCircle", "Bumper" ] ] #"Thieves' Town - Cells - Blue Zazak 4"
|
||||
- [ 0x0045, 8, [ "RollerHorizontalRight" ] ] #"Thieves' Town - Cells - Zol"
|
||||
- [ 0x0046, 0, [ "RollerVerticalUp", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Swamp Palace - Big O Top - Hover 1"
|
||||
- [ 0x0046, 2, [ "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Swamp Palace - Big O Top - Hover 2"
|
||||
- [ 0x0046, 4, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Swamp Palace - Big O Top - Hover 3"
|
||||
- [ 0x0049, 5, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Bari Pits - Gibdo 2"
|
||||
- [ 0x0049, 7, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Bari Pits - Gibdo 4"
|
||||
- [ 0x0049, 8, [ "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Skull Woods - Bari Pits - Gibdo 5"
|
||||
- [ 0x004b, 0, [ "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Palace of Darkness - Mimics 1 - Red Eyegore"
|
||||
- [ 0x004b, 1, [ "RollerHorizontalRight" ] ] #"Palace of Darkness - Warp Hint - Antifairy 1"
|
||||
- [ 0x004b, 5, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Palace of Darkness - Jelly Hall - Blue Bari 1"
|
||||
- [ 0x004b, 6, [ "AntiFairyCircle", "BigSpike" ] ] #"Palace of Darkness - Jelly Hall - Blue Bari 2"
|
||||
- [ 0x004b, 7, [ "AntiFairyCircle", "BigSpike" ] ] #"Palace of Darkness - Jelly Hall - Blue Bari 3"
|
||||
- [ 0x004e, 0, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Blob Alley - Zol 1"
|
||||
- [ 0x004e, 1, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Blob Alley - Zol 2"
|
||||
- [ 0x004e, 2, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Blob Alley - Zol 3"
|
||||
- [ 0x0050, 0, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Hyrule Castle - North West Passage - Green Guard"
|
||||
- [ 0x0050, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Hyrule Castle - North West Passage - Green Knife Guard 1"
|
||||
- [ 0x0050, 2, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Hyrule Castle - North West Passage - Green Knife Guard 2"
|
||||
- [ 0x0052, 0, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper" ] ] #"Hyrule Castle - North East Passage - Green Guard"
|
||||
- [ 0x0052, 1, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper" ] ] #"Hyrule Castle - North East Passage - Green Knife Guard 1"
|
||||
- [ 0x0052, 2, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper" ] ] #"Hyrule Castle - North East Passage - Green Knife Guard 2"
|
||||
- [ 0x0053, 1, [ "AntiFairyCircle", "Bumper" ] ] #"Desert Palace - Bridge - Beamos 1"
|
||||
- [ 0x0053, 5, [ "RollerVerticalDown" ] ] #"Desert Palace - Popo Genocide - Popo TL"
|
||||
- [ 0x0053, 7, [ "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Desert Palace - Bridge - Popo 5"
|
||||
- [ 0x0055, 1, [ "RollerVerticalUp", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Secret Passage Exit - Green Knife Guard 1"
|
||||
- [ 0x0057, 2, [ "RollerVerticalUp", "AntiFairyCircle", "Bumper" ] ] #"Skull Woods - Big Key Room - Spike Trap"
|
||||
- [ 0x0057, 7, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Big Key Room - Gibdo 2"
|
||||
- [ 0x0057, 12, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Big Key Room - Gibdo 6"
|
||||
- [ 0x0057, 13, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Skull Woods - Big Key Room - Blue Bari 1"
|
||||
- [ 0x0057, 14, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Skull Woods - Big Key Room - Blue Bari 2"
|
||||
- [ 0x0058, 7, [ "RollerHorizontalLeft" ] ] #"Skull Woods - Lever Room - Hardhat Beetle 2"
|
||||
- [ 0x0059, 0, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Skull Woods - Bridge Room - Mini Moldorm 1"
|
||||
- [ 0x0059, 1, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Skull Woods - Bridge Room - Mini Moldorm 2"
|
||||
- [ 0x0059, 9, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Skull Woods - Bridge Room - Gibdo 1"
|
||||
- [ 0x005e, 3, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Pit Trap - Big Spike Trap"
|
||||
- [ 0x005e, 4, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Ice Palace - Pit Trap - Fire Bar (Clockwise)"
|
||||
- [ 0x005f, 0, [ "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Ice Palace - Bari University - Blue Bari 1"
|
||||
- [ 0x005f, 1, [ "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Ice Palace - Bari University - Blue Bari 2"
|
||||
- [ 0x0060, 0, [ "RollerVerticalUp", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Hyrule Castle - West - Blue Guard"
|
||||
- [ 0x0062, 0, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Hyrule Castle - East - Blue Guard"
|
||||
- [ 0x0064, 4, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Attic Hall Left - Rat 1"
|
||||
- [ 0x0065, 0, [ "RollerVerticalUp", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Attic Window - Rat 1"
|
||||
- [ 0x0065, 1, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Attic Window - Rat 2"
|
||||
- [ 0x0065, 2, [ "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Thieves' Town - Attic Window - Rat 3"
|
||||
- [ 0x0066, 0, [ "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Swamp Palace - Waterfall Room - Hover 1"
|
||||
- [ 0x0067, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Blue Bari 1"
|
||||
- [ 0x0067, 3, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 1"
|
||||
- [ 0x0067, 5, [ "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 3"
|
||||
- [ 0x0067, 6, [ "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 4"
|
||||
- [ 0x0067, 7, [ "Beamos", "AntiFairyCircle", "Bumper", "BunnyBeam" ] ] #"Skull Woods - Firebar Pits - Fire Bar (Clockwise)"
|
||||
- [ 0x006a, 0, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Dark Alley - Terrorpin 1"
|
||||
- [ 0x006a, 1, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Dark Alley - Terrorpin 2"
|
||||
- [ 0x006a, 2, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Palace of Darkness - Dark Alley - Antifairy 1"
|
||||
- [ 0x006a, 4, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Dark Alley - Terrorpin 3"
|
||||
- [ 0x006a, 5, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Palace of Darkness - Dark Alley - Terrorpin 4"
|
||||
- [ 0x006b, 7, [ "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Ganon's Tower - Mimics 1 - Spike Trap 1"
|
||||
- [ 0x0071, 0, [ "RollerHorizontalLeft" ] ] #"Hyrule Castle - Basement Trap - Green Guard"
|
||||
- [ 0x0074, 0, [ "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Desert Palace - North Hallway - Red Devalant 1"
|
||||
- [ 0x0074, 1, [ "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Desert Palace - North Hallway - Red Devalant 2"
|
||||
- [ 0x0074, 4, [ "AntiFairyCircle", "Bumper" ] ] #"Desert Palace - North Hallway - Leever 1"
|
||||
- [ 0x0074, 5, [ "AntiFairyCircle", "Bumper" ] ] #"Desert Palace - North Hallway - Leever 2"
|
||||
- [ 0x0076, 1, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Toilet Left - Hover 1"
|
||||
- [ 0x0076, 2, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Toilet Left - Kyameron"
|
||||
- [ 0x0076, 3, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Toilet Left - Hover 2"
|
||||
- [ 0x0076, 4, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Swamp Palace - Toilet Left - Zol"
|
||||
- [ 0x0076, 6, [ "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Swamp Palace - Toilet Left - Blue Bari"
|
||||
- [ 0x007b, 0, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - DMs Room - Blue Bari 1"
|
||||
- [ 0x007b, 1, [ "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - DMs Room - Blue Bari 2"
|
||||
- [ 0x007b, 6, [ "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - DMs Room - Statue"
|
||||
- [ 0x007b, 7, [ "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - DMs Room - Hardhat Beetle"
|
||||
- [ 0x007c, 1, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Randomizer Room - Fire Bar (Counterclockwise)"
|
||||
- [ 0x007c, 2, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Randomizer Room - Spike Trap"
|
||||
- [ 0x007c, 3, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Randomizer Room - Fire Bar (Clockwise)"
|
||||
- [ 0x007c, 4, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Randomizer Room - Hardhat Beetle"
|
||||
- [ 0x007d, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - The Zoo - Fire Snake 1"
|
||||
- [ 0x007d, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - The Zoo - Fire Snake 2"
|
||||
- [ 0x007d, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - The Zoo - Fire Snake 3"
|
||||
- [ 0x007d, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - The Zoo - Fire Snake 4"
|
||||
- [ 0x007d, 7, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Ganon's Tower - The Zoo - Mini Helmasaur"
|
||||
- [ 0x007d, 8, [ "RollerVerticalUp", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Ganon's Tower - The Zoo - Red Bari"
|
||||
# todo - consider adding firesnake to 0-3: has a hard time moving, could block hookshots for quite a while
|
||||
- [ 0x007f, 0, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock" ] ] #"Ice Palace - Big Spikes - Red Bari 1"
|
||||
- [ 0x007f, 1, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock" ] ] #"Ice Palace - Big Spikes - Red Bari 2"
|
||||
- [ 0x007f, 2, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock" ] ] #"Ice Palace - Big Spikes - Red Bari 3"
|
||||
- [ 0x007f, 3, [ "Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock" ] ] #"Ice Palace - Big Spikes - Red Bari 4"
|
||||
- [ 0x007f, 4, [ "RollerVerticalDown" ] ] #"Ice Palace - Big Spikes - Big Spike Trap 1"
|
||||
- [ 0x007f, 5, [ "RollerVerticalDown" ] ] #"Ice Palace - Big Spikes - Big Spike Trap 2"
|
||||
- [ 0x0082, 0, [ "RollerVerticalDown" ] ] #"Hyrule Castle - Basement Playpit - Blue Guard 1"
|
||||
- [ 0x0082, 2, [ "RollerVerticalUp" ] ] #"Hyrule Castle - Basement Playpit - Blue Guard 3"
|
||||
- [ 0x0083, 0, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Desert Palace - Left Hallway - Blue Devalant 1"
|
||||
- [ 0x0084, 0, [ "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Desert Palace - Main Room - Left - Leever 1"
|
||||
- [ 0x0084, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Desert Palace - Main Room - Left - Leever 2"
|
||||
- [ 0x0085, 2, [ "RollerHorizontalRight" ] ] #"Desert Palace - Compass Room - Popo TL"
|
||||
- [ 0x0085, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Desert Palace - Right Hallway - Leever 2"
|
||||
- [ 0x008b, 4, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Ganon's Tower - Map Room - Spike Trap"
|
||||
- [ 0x008b, 6, [ "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Map Room - Fire Bar (Clockwise)"
|
||||
- [ 0x008b, 7, [ "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Map Room - Fire Bar (Counterclockwise)"
|
||||
- [ 0x008d, 1, [ "AntiFairyCircle", "Bumper" ] ] #"Ganon's Tower - Tile Room - Yomo Medusa T"
|
||||
- [ 0x008d, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Tile Room - Spike Trap"
|
||||
- [ 0x008d, 8, [ "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Tile Room - Stalfos"
|
||||
- [ 0x008d, 9, [ "Statue", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Tile Room - Fire Bar (Clockwise)"
|
||||
- [ 0x008d, 10, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Ganon's Tower - Tile Room - Blue Bari 1"
|
||||
- [ 0x008d, 12, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Ganon's Tower - Tile Room - Blue Bari 2"
|
||||
- [ 0x0092, 8, [ "RollerVerticalUp", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Misery Mire - Dark Weave - Spike Trap"
|
||||
- [ 0x0092, 9, [ "RollerHorizontalRight" ] ] #"Misery Mire - Dark Weave - Antifairy 3"
|
||||
- [ 0x0092, 10, [ "RollerHorizontalLeft" ] ] #"Misery Mire - Dark Weave - Stalfos"
|
||||
- [ 0x0095, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock" ] ] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 1"
|
||||
- [ 0x0095, 1, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 2"
|
||||
- [ 0x0095, 2, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 3"
|
||||
- [ 0x0095, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock" ] ] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 4"
|
||||
- [ 0x0096, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Torches 1 - Fire Bar (Clockwise)"
|
||||
- [ 0x0098, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Entrance - Zol 1"
|
||||
- [ 0x0098, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Entrance - Zol 2"
|
||||
- [ 0x0098, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Entrance - Zol 3"
|
||||
- [ 0x0098, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Entrance - Zol 4"
|
||||
- [ 0x0098, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Entrance - Zol 5"
|
||||
- [ 0x009b, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 1"
|
||||
- [ 0x009b, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 2"
|
||||
- [ 0x009b, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Yomo Medusa"
|
||||
- [ 0x009b, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 4"
|
||||
- [ 0x009b, 8, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 5"
|
||||
- [ 0x009b, 9, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 6"
|
||||
- [ 0x009b, 10, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Spike Switch - Spike Trap 7"
|
||||
- [ 0x009c, 1, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Invisible Floor Maze - Mini Helmasaur"
|
||||
- [ 0x009c, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 2"
|
||||
- [ 0x009c, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 3"
|
||||
- [ 0x009c, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 4"
|
||||
- [ 0x009c, 5, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 5"
|
||||
- [ 0x009d, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ganon's Tower - Compass Room - Gibdo 2"
|
||||
- [ 0x009d, 6, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Ganon's Tower - Compass Room - Blue Bari 1"
|
||||
- [ 0x009d, 7, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Compass Room - Blue Bari 2"
|
||||
- [ 0x009d, 8, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Ganon's Tower - Compass Room - Blue Bari 3"
|
||||
- [ 0x009e, 0, [ "RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Fairy Drop - blue - Red Bari 1"
|
||||
- [ 0x009e, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Fairy Drop - blue - Red Bari 2"
|
||||
- [ 0x009e, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Fairy Drop - blue - Stalfos Knight"
|
||||
- [ 0x009e, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Fairy Drop - blue - Red Bari 3"
|
||||
- [ 0x00a0, 1, [ "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Boss Antechamber - Antifairy"
|
||||
- [ 0x00a1, 2, [ "Statue", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Fish Room - Spark (Clockwise) 2"
|
||||
- [ 0x00a5, 10, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Laser Bridge - Red Spear Guard"
|
||||
- [ 0x00a8, 1, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 2"
|
||||
- [ 0x00a8, 3, [ "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 4"
|
||||
- [ 0x00aa, 4, [ "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - East Wing - Top - Stalfos 3"
|
||||
- [ 0x00aa, 5, [ "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - East Wing - Top - Popo B 2"
|
||||
- [ 0x00ab, 7, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Thieves' Town - Spike Dodge - Spike Trap 6"
|
||||
- [ 0x00ae, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ice Palace - Ice T - Blue Bari 1"
|
||||
- [ 0x00ae, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ice Palace - Ice T - Blue Bari 2"
|
||||
- [ 0x00af, 0, [ "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Ice Clock - Fire Bar (Clockwise)"
|
||||
- [ 0x00b1, 2, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Misery Mire - Hourglass - Spike Trap 1"
|
||||
- [ 0x00b1, 3, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Misery Mire - Hourglass - Spike Trap 2"
|
||||
- [ 0x00b2, 6, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Misery Mire - Sluggula Cross - Sluggula TR"
|
||||
- [ 0x00b2, 8, [ "RollerVerticalDown" ] ] #"Misery Mire - Popo Push - Medusa 1"
|
||||
- [ 0x00b2, 9, [ "RollerVerticalUp" ] ] #"Misery Mire - Sluggula Cross - Sluggula BL"
|
||||
- [ 0x00b3, 0, [ "RollerVerticalUp", "RollerHorizontalRight", "BigSpike", "SpikeBlock" ] ] #"Misery Mire - Spike Room - Stalfos 1"
|
||||
- [ 0x00b3, 2, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "Bumper" ] ] #"Misery Mire - Spike Room - Beamos"
|
||||
- [ 0x00b3, 3, [ "AntiFairyCircle", "Bumper" ] ] #"Misery Mire - Spike Room - Yomo Medusa"
|
||||
- [ 0x00b6, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Turtle Rock - Tile Room - Zol 1"
|
||||
- [ 0x00b6, 8, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Turtle Rock - Tile Room - Zol 2"
|
||||
- [ 0x00ba, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Eastern Palace - Dark Stalfos - Antifairy 1"
|
||||
- [ 0x00ba, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Eastern Palace - Dark Stalfos - Antifairy 2"
|
||||
- [ 0x00ba, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Eastern Palace - Dark Stalfos - Popo B 1"
|
||||
- [ 0x00ba, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Eastern Palace - Dark Stalfos - Popo B 2"
|
||||
- [ 0x00bb, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Spikeveyer - Gibo 1"
|
||||
- [ 0x00bb, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "Bumper" ] ] #"Thieves' Town - Spikeveyer - Antifairy 1"
|
||||
- [ 0x00bb, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Spikeveyer - Gibo 3"
|
||||
- [ 0x00bb, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Spikeveyer - Fire Snake"
|
||||
- [ 0x00bb, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Spikeveyer - Gibo 4"
|
||||
- [ 0x00bb, 8, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Spikeveyer - Gibo 5"
|
||||
- [ 0x00bb, 9, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Spikeveyer - Antifairy 2"
|
||||
- [ 0x00bc, 6, [ "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Toilet - Stalfos 2"
|
||||
- [ 0x00bc, 7, [ "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Toilet - Stalfos 3"
|
||||
- [ 0x00bc, 8, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Thieves' Town - Toilet - Stalfos 4"
|
||||
- [ 0x00c1, 3, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Misery Mire - 4 Rails - Stalfos 1"
|
||||
- [ 0x00c2, 0, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Misery Mire - Main Lobby - blue - Fire Snake 1"
|
||||
- [ 0x00c5, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Turtle Rock - Catwalk - Mini Helmasaur"
|
||||
- [ 0x00c5, 7, [ "Statue" ] ] #"Turtle Rock - Catwalk - Laser Eye (Left) 4"
|
||||
- [ 0x00cb, 3, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Grand Room NW - Zol 1"
|
||||
- [ 0x00cb, 5, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Grand Room NW - Zol 2"
|
||||
- [ 0x00ce, 0, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCCW", "Bumper" ] ] #"Ice Palace - Over Boss - top - Red Bari 1"
|
||||
- [ 0x00ce, 1, [ "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCW", "Bumper" ] ] #"Ice Palace - Over Boss - top - Red Bari 2"
|
||||
- [ 0x00ce, 3, [ "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Over Boss - top - Statue"
|
||||
- [ 0x00d0, 6, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] # Agahnims Tower - Dark Maze - Blue Guard 2
|
||||
- [ 0x00d2, 8, [ "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Mire 2 - Popo BL"
|
||||
- [ 0x00d5, 4, [ "Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper" ] ] #"Turtle Rock - Eye Bridge - Hardhat Beetle"
|
||||
- [ 0x00d8, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Red Eyegore L"
|
||||
- [ 0x00d8, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Red Eyegore R"
|
||||
- [ 0x00d8, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo B TL"
|
||||
- [ 0x00d8, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo B TR"
|
||||
- [ 0x00d8, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo B LT"
|
||||
- [ 0x00d8, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo B RT"
|
||||
- [ 0x00d8, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo LB"
|
||||
- [ 0x00d8, 7, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - Kill Room 2 - Popo RB"
|
||||
- [ 0x00d8, 8, [ "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Eastern Palace - Kill Room 1 - Red Eyegore"
|
||||
- [ 0x00d9, 1, [ "RollerHorizontalRight" ] ] #"Eastern Palace - Dodgeball - Green Eyegore 1"
|
||||
- [ 0x00dc, 9, [ "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Thieves' Town - Grand Room SE - Fire Snake 2"
|
||||
- [ 0x00df, 0, [ "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Paradox Cave - Top - Mini Moldorm 1"
|
||||
- [ 0x00df, 1, [ "RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle" ] ] #"Paradox Cave - Top - Mini Moldorm 2"
|
||||
- [ 0x00e4, 0, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Old Man Home - Keese 1"
|
||||
- [ 0x00e4, 1, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Old Man Home - Keese 2"
|
||||
- [ 0x00e4, 2, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Old Man Home - Keese 3"
|
||||
- [ 0x00e5, 4, [ "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Old Man Home Circle - Keese 5"
|
||||
- [ 0x00e5, 5, [ "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Old Man Home Circle - Keese 6"
|
||||
- [ 0x00e7, 0, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 1"
|
||||
- [ 0x00e7, 1, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 2"
|
||||
- [ 0x00e7, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 3"
|
||||
- [ 0x00e7, 3, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 4"
|
||||
- [ 0x00e7, 4, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 5"
|
||||
- [ 0x00e7, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 6"
|
||||
- [ 0x00e7, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 7"
|
||||
- [ 0x00e8, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Super Bunny Exit - Hardhat Beetle 1"
|
||||
- [ 0x00e8, 1, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Super Bunny Exit - Hardhat Beetle 2"
|
||||
- [ 0x00ee, 0, [ "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Sprial Cave Top - Mini Moldorm 1"
|
||||
- [ 0x00ee, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sprial Cave Top - Mini Moldorm 2"
|
||||
- [ 0x00ee, 2, [ "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sprial Cave Top - Mini Moldorm 3"
|
||||
- [ 0x00ee, 3, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sprial Cave Top - Blue Bari 1"
|
||||
- [ 0x00ee, 4, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Sprial Cave Top - Blue Bari 2"
|
||||
- [ 0x00ef, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Paradox Cave - Middle - Mini Moldorm 2"
|
||||
- [ 0x00f1, 0, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 1"
|
||||
- [ 0x00f1, 1, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 2"
|
||||
- [ 0x00f1, 2, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 3"
|
||||
- [ 0x00f1, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 4"
|
||||
- [ 0x00f1, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 5"
|
||||
- [ 0x00f1, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 6"
|
||||
OwGeneralDeny:
|
||||
- [0x5e, 4, ["RollerVerticalUp", "Gibo"]] # forbid that one roller for kiki pod, and the kiki eating Gibo
|
||||
- [0x5e, 5, ["Gibo"]] # kiki eating Gibo
|
||||
UwEnemyDrop:
|
||||
- [0x0044, 4, ["HardhatBeetle"]] # kept falling off before killing was possible
|
||||
- [0x0085, 9, ["Babasu"]] # ran off the edge and didn't return
|
||||
- [0x00cc, 5, ["Babasu"]] # little hard to see and kill appropriately
|
||||
# the following are behind rails
|
||||
- [0x0077, 4, ["StalfosKnight", "Geldman", "Blob"]] # can't activate here
|
||||
- [0x0077, 5, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x007D, 4, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x007D, 7, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x007D, 8, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x007D, 10, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x008D, 10, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x008D, 12, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x010C, 2, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
- [0x010C, 3, ["StalfosKnight", "Geldman", "Blob"]]
|
||||
# the following are not allowed at certain pits
|
||||
# because they despawned or clipped away or immediately fell
|
||||
- [0x007f, 0, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x007f, 1, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x007f, 2, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x007f, 3, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00b5, 0, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00b5, 1, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00b5, 2, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00c6, 2, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00c6, 3, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00c6, 4, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00c6, 5, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
- [0x00c6, 6, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
|
||||
"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
|
||||
"BombGuard", "GreenKnifeGuard"]]
|
||||
# the following are all slightly in the wall on spawn
|
||||
- [0x0064, 0, ["Leever"]]
|
||||
- [0x00e5, 4, ["Leever"]]
|
||||
- [0x00e5, 5, ["Leever"]]
|
||||
- [0x00e6, 0, ["HardhatBeetle", "Wizzrobe"]] # over pit might be okay for Leever
|
||||
- [0x00e6, 1, ["Leever"]]
|
||||
- [0x00e6, 2, ["Leever"]]
|
||||
- [0x00e6, 3, ["Leever"]]
|
||||
- [0x00e6, 4, ["Leever"]]
|
||||
- [0x00e7, 3, ["Leever"]]
|
||||
- [0x00e7, 4, ["Leever"]]
|
||||
- [0x00f0, 2, ["Leever"]] # clipped away
|
||||
- [0x00f0, 3, ["Leever"]]
|
||||
- [0x00f0, 4, ["Leever"]]
|
||||
- [0x00f0, 5, ["Leever"]]
|
||||
- [0x00f0, 6, ["Leever"]]
|
||||
- [0x00f0, 8, ["Leever"]]
|
||||
- [0x00f1, 0, ["Leever"]]
|
||||
- [0x00f1, 1, ["Leever"]]
|
||||
- [0x00f1, 6, ["Leever"]]
|
||||
- [0x00f1, 7, ["Leever"]]
|
||||
- [0x00f1, 8, ["Leever"]]
|
||||
- [0x00f1, 9, ["Leever"]]
|
||||
|
||||
@@ -1,198 +1,198 @@
|
||||
UW: # Total 82753
|
||||
AntiFairy: 50 # f1.99026% raw:1647
|
||||
Statue: 50 # f1.99026% raw:1647
|
||||
BlueGuard: 124 # f0.80480% raw:666
|
||||
GreenGuard: 157 # f0.63563% raw:526
|
||||
RedSpearGuard: 124 # f0.80480% raw:666
|
||||
BluesainBolt: 567 # f0.17643% raw:146
|
||||
UsainBolt: 124 # f0.80480% raw:666
|
||||
RedJavelinGuard: 662 # f0.15105% raw:125
|
||||
RedBushGuard: 662 # f0.15105% raw:125
|
||||
BombGuard: 662 # f0.15105% raw:125
|
||||
BallNChain: 662 # f0.15105% raw:125
|
||||
CannonTrooper: 662 # f0.15105% raw:125
|
||||
CricketRat: 169 # f0.59212% raw:490
|
||||
Snake: 169 # f0.59212% raw:490
|
||||
Keese: 169 # f0.59212% raw:490
|
||||
BigSpike: 50 # f1.99026% raw:1647
|
||||
AntiFairyCircle: 50 # f1.99026% raw:1647
|
||||
SpikeBlock: 50 # f1.99026% raw:1647
|
||||
Bumper: 50 # f1.99026% raw:1647
|
||||
BunnyBeam: 14 # f7.12965% raw:5900
|
||||
FloppingFish: 14 # f7.12965% raw:5900
|
||||
Stal: 14 # f7.12965% raw:5900
|
||||
Landmine: 14 # f7.12965% raw:5900
|
||||
Octorok: 159 # f0.62717% raw:519
|
||||
RedBari: 99 # f1.01386% raw:839
|
||||
BlueBari: 99 # f1.01386% raw:839
|
||||
FireballZora: 159 # f0.62717% raw:519
|
||||
SparkCW: 99 # f1.01386% raw:839
|
||||
SparkCCW: 99 # f1.01386% raw:839
|
||||
FloatingSkull: 99 # f1.01386% raw:839
|
||||
FirebarCW: 99 # f1.01386% raw:839
|
||||
FirebarCCW: 99 # f1.01386% raw:839
|
||||
Firesnake: 99 # f1.01386% raw:839
|
||||
Stalfos: 99 # f1.01386% raw:839
|
||||
Raven: 92 # f1.09120% raw:903
|
||||
Vulture: 400 # f0.25014% raw:207
|
||||
Buzzblob: 196 # f0.51116% raw:423
|
||||
Hoarder: 196 # f0.51116% raw:423
|
||||
Hoarder2: 196 # f0.51116% raw:423
|
||||
Geldman: 400 # f0.25014% raw:207
|
||||
Toppo: 196 # f0.51116% raw:423
|
||||
FakeMasterSword: 196 # f0.51116% raw:423
|
||||
MiniHelmasaur: 56 # f1.79450% raw:1485
|
||||
MiniMoldorm: 56 # f1.79450% raw:1485
|
||||
HardhatBeetle: 56 # f1.79450% raw:1485
|
||||
Lynel: 172 # f0.58246% raw:482
|
||||
Deadrock: 176 # f0.56796% raw:470
|
||||
ArmosStatue: 176 # f0.56796% raw:470
|
||||
Hover: 211 # f0.47370% raw:392
|
||||
Blob: 52 # f1.90930% raw:1580
|
||||
StalfosKnight: 52 # f1.90930% raw:1580
|
||||
Kyameron: 211 # f0.47370% raw:392
|
||||
Zoro: 52 # f1.90930% raw:1580
|
||||
Babasu: 52 # f1.90930% raw:1580
|
||||
Tektite: 176 # f0.56796% raw:470
|
||||
Popo: 56 # f1.77516% raw:1469
|
||||
Popo2: 56 # f1.77516% raw:1469
|
||||
Beamos: 56 # f1.77516% raw:1469
|
||||
DebirandoPit: 110 # f0.90510% raw:749
|
||||
Debirando: 110 # f0.90510% raw:749
|
||||
Leever: 110 # f0.90510% raw:749
|
||||
GreenEyegoreMimic: 270 # f0.36978% raw:306
|
||||
RedEyegoreMimic: 270 # f0.36978% raw:306
|
||||
Swamola: 172 # f0.58004% raw:480
|
||||
GreenZirro: 191 # f0.52324% raw:433
|
||||
BlueZirro: 191 # f0.52324% raw:433
|
||||
Pikit: 191 # f0.52324% raw:433
|
||||
Cucco: 207 # f0.48337% raw:400
|
||||
Moblin: 281 # f0.35648% raw:295
|
||||
Octorok4Way: 273 # f0.36615% raw:303
|
||||
Octoballoon: 273 # f0.36615% raw:303
|
||||
Zora: 690 # f0.14501% raw:120
|
||||
Crab: 273 # f0.36615% raw:303
|
||||
Thief: 81 # f1.22896% raw:1017
|
||||
Wizzrobe: 155 # f0.64529% raw:534
|
||||
Poe: 828 # f0.12084% raw:100
|
||||
Hinox: 109 # f0.92081% raw:762
|
||||
Ropa: 109 # f0.92081% raw:762
|
||||
Pengator: 294 # f0.33956% raw:281
|
||||
Freezor: 294 # f0.33956% raw:281
|
||||
Sluggula: 239 # f0.41811% raw:346
|
||||
RollerVerticalUp: 280 # f0.35769% raw:296
|
||||
RollerVerticalDown: 280 # f0.35769% raw:296
|
||||
RollerHorizontalLeft: 280 # f0.35769% raw:296
|
||||
RollerHorizontalRight: 280 # f0.35769% raw:296
|
||||
Pokey: 280 # f0.35769% raw:296
|
||||
Chainchomp: 280 # f0.35769% raw:296
|
||||
Gibdo: 196 # f0.51116% raw:423
|
||||
Wallmaster: 196 # f0.51116% raw:423
|
||||
GreenKnifeGuard: 773 # f0.12930% raw:107
|
||||
BlueArcher: 632 # f0.15830% raw:131
|
||||
GreenBushGuard: 632 # f0.15830% raw:131
|
||||
Snapdragon: 690 # f0.14501% raw:120
|
||||
Kodongo: 368 # f0.27189% raw:225
|
||||
Terrorpin: 368 # f0.27189% raw:225
|
||||
BlueZazak: 400 # f0.25014% raw:207
|
||||
RedZazak: 400 # f0.25014% raw:207
|
||||
Gibo: 400 # f0.25014% raw:207
|
||||
OW: # Total 94707
|
||||
Popo: 50 # f2.00513% raw:1899
|
||||
Popo2: 50 # f2.00513% raw:1899
|
||||
Beamos: 50 # f2.00513% raw:1899
|
||||
DebirandoPit: 100 # f1.00415% raw:951
|
||||
Debirando: 100 # f1.00415% raw:951
|
||||
Leever: 100 # f1.00415% raw:951
|
||||
BunnyBeam: 15 # f6.65210% raw:6300
|
||||
FloppingFish: 15 # f6.65210% raw:6300
|
||||
Stal: 15 # f6.65210% raw:6300
|
||||
Landmine: 15 # f6.65210% raw:6300
|
||||
MiniHelmasaur: 49 # f2.03364% raw:1926
|
||||
AntiFairy: 73 # f1.36738% raw:1295
|
||||
MiniMoldorm: 49 # f2.03364% raw:1926
|
||||
Statue: 73 # f1.36738% raw:1295
|
||||
HardhatBeetle: 49 # f2.03364% raw:1926
|
||||
BigSpike: 73 # f1.36738% raw:1295
|
||||
AntiFairyCircle: 73 # f1.36738% raw:1295
|
||||
GreenEyegoreMimic: 316 # f0.31677% raw:300
|
||||
RedEyegoreMimic: 316 # f0.31677% raw:300
|
||||
SpikeBlock: 73 # f1.36738% raw:1295
|
||||
Bumper: 73 # f1.36738% raw:1295
|
||||
Hinox: 87 # f1.14353% raw:1083
|
||||
Ropa: 87 # f1.14353% raw:1083
|
||||
CricketRat: 160 # f0.62509% raw:592
|
||||
Snake: 160 # f0.62509% raw:592
|
||||
Keese: 160 # f0.62509% raw:592
|
||||
GreenZirro: 151 # f0.66415% raw:629
|
||||
BlueZirro: 151 # f0.66415% raw:629
|
||||
Pikit: 151 # f0.66415% raw:629
|
||||
Raven: 61 # f1.64719% raw:1560
|
||||
RollerVerticalUp: 272 # f0.36745% raw:348
|
||||
RollerVerticalDown: 272 # f0.36745% raw:348
|
||||
RollerHorizontalLeft: 272 # f0.36745% raw:348
|
||||
RollerHorizontalRight: 272 # f0.36745% raw:348
|
||||
Pokey: 272 # f0.36745% raw:348
|
||||
Chainchomp: 272 # f0.36745% raw:348
|
||||
Swamola: 128 # f0.78030% raw:739
|
||||
Cucco: 316 # f0.31677% raw:300
|
||||
BlueGuard: 239 # f0.41813% raw:396
|
||||
GreenGuard: 239 # f0.41813% raw:396
|
||||
RedSpearGuard: 239 # f0.41813% raw:396
|
||||
UsainBolt: 239 # f0.41813% raw:396
|
||||
Buzzblob: 115 # f0.86688% raw:821
|
||||
Hoarder: 115 # f0.86688% raw:821
|
||||
RedBari: 98 # f1.01999% raw:966
|
||||
BlueBari: 98 # f1.01999% raw:966
|
||||
Hoarder2: 115 # f0.86688% raw:821
|
||||
Toppo: 115 # f0.86688% raw:821
|
||||
SparkCW: 98 # f1.01999% raw:966
|
||||
SparkCCW: 98 # f1.01999% raw:966
|
||||
FloatingSkull: 98 # f1.01999% raw:966
|
||||
FirebarCW: 98 # f1.01999% raw:966
|
||||
FirebarCCW: 98 # f1.01999% raw:966
|
||||
Firesnake: 98 # f1.01999% raw:966
|
||||
Stalfos: 98 # f1.01999% raw:966
|
||||
FakeMasterSword: 115 # f0.86688% raw:821
|
||||
Vulture: 184 # f0.54484% raw:516
|
||||
Geldman: 184 # f0.54484% raw:516
|
||||
Blob: 50 # f1.98401% raw:1879
|
||||
StalfosKnight: 50 # f1.98401% raw:1879
|
||||
Zoro: 50 # f1.98401% raw:1879
|
||||
Babasu: 50 # f1.98401% raw:1879
|
||||
Octorok: 112 # f0.89011% raw:843
|
||||
Octorok4Way: 226 # f0.44242% raw:419
|
||||
Octoballoon: 226 # f0.44242% raw:419
|
||||
FireballZora: 112 # f0.89011% raw:843
|
||||
Crab: 226 # f0.44242% raw:419
|
||||
Thief: 90 # f1.11713% raw:1058
|
||||
Zora: 686 # f0.14571% raw:138
|
||||
Deadrock: 127 # f0.78769% raw:746
|
||||
ArmosStatue: 127 # f0.78769% raw:746
|
||||
Tektite: 127 # f0.78769% raw:746
|
||||
Hover: 301 # f0.33260% raw:315
|
||||
Kyameron: 301 # f0.33260% raw:315
|
||||
Pengator: 274 # f0.36534% raw:346
|
||||
Freezor: 274 # f0.36534% raw:346
|
||||
BlueArcher: 824 # f0.12143% raw:115
|
||||
GreenBushGuard: 824 # f0.12143% raw:115
|
||||
Kodongo: 287 # f0.34844% raw:330
|
||||
Terrorpin: 287 # f0.34844% raw:330
|
||||
Wizzrobe: 152 # f0.65676% raw:622
|
||||
Poe: 474 # f0.21118% raw:200
|
||||
Snapdragon: 596 # f0.16789% raw:159
|
||||
Moblin: 221 # f0.45298% raw:429
|
||||
Lynel: 145 # f0.69161% raw:655
|
||||
BlueZazak: 308 # f0.32416% raw:307
|
||||
RedZazak: 308 # f0.32416% raw:307
|
||||
Gibo: 308 # f0.32416% raw:307
|
||||
Gibdo: 290 # f0.34528% raw:327
|
||||
Wallmaster: 290 # f0.34528% raw:327
|
||||
GreenKnifeGuard: 853 # f0.11720% raw:111
|
||||
BluesainBolt: 803 # f0.12459% raw:118
|
||||
RedJavelinGuard: 803 # f0.12459% raw:118
|
||||
RedBushGuard: 803 # f0.12459% raw:118
|
||||
BombGuard: 803 # f0.12459% raw:118
|
||||
BallNChain: 803 # f0.12459% raw:118
|
||||
CannonTrooper: 803 # f0.12459% raw:118
|
||||
Sluggula: 302 # f0.33155% raw:314
|
||||
UW: # Total 94431
|
||||
AntiFairy: 40 # 1.82885% raw:1727 15.28319%
|
||||
AntiFairyCircle: 40 # 1.82885% raw:1727 15.28319%
|
||||
ArmosStatue: 186 # 0.53796% raw:508 4.49558%
|
||||
Babasu: 80 # 1.15428% raw:1090 9.64602%
|
||||
BallNChain: 163 # 0.61526% raw:581 5.14159%
|
||||
Beamos: 155 # 0.64703% raw:611 5.40708%
|
||||
BigSpike: 40 # 1.82885% raw:1727 15.28319%
|
||||
Blob: 87 # 1.15428% raw:1090 9.64602%
|
||||
BlueArcher: 325 # 0.30816% raw:291 2.57522%
|
||||
BlueBari: 49 # 2.02688% raw:1914 16.93805%
|
||||
BlueGuard: 44 # 2.28527% raw:2158 19.09735%
|
||||
BlueZazak: 294 # 0.33993% raw:321 2.84071%
|
||||
BlueZirro: 180 # 0.55702% raw:526 4.65487%
|
||||
BluesainBolt: 150 # 0.66821% raw:631 5.58407%
|
||||
BombGuard: 163 # 0.61526% raw:581 5.14159%
|
||||
Bumper: 55 # 1.82885% raw:1727 15.28319%
|
||||
BunnyBeam: 19 # 5.40077% raw:5100 45.13274%
|
||||
Buzzblob: 123 # 0.81223% raw:767 6.78761%
|
||||
CannonTrooper: 163 # 0.61526% raw:581 5.14159%
|
||||
Chainchomp: 238 # 0.42041% raw:397 3.51327%
|
||||
Crab: 204 # 0.48925% raw:462 4.08850%
|
||||
CricketRat: 212 # 0.47230% raw:446 3.94690%
|
||||
Cucco: 120 # 0.54325% raw:513 4.53982%
|
||||
Deadrock: 186 # 0.53796% raw:508 4.49558%
|
||||
Debirando: 154 # 0.65127% raw:615 5.44248%
|
||||
DebirandoPit: 154 # 0.65127% raw:615 5.44248%
|
||||
FakeMasterSword: 120 # 0.81223% raw:767 6.78761%
|
||||
FireballZora: 165 # 0.60679% raw:573 5.07080%
|
||||
FirebarCCW: 49 # 2.02688% raw:1914 16.93805%
|
||||
FirebarCW: 49 # 2.02688% raw:1914 16.93805%
|
||||
Firesnake: 49 # 2.02688% raw:1914 16.93805%
|
||||
FloatingSkull: 49 # 2.02688% raw:1914 16.93805%
|
||||
FloppingFish: 30 # 5.40077% raw:5100 45.13274%
|
||||
Freezor: 454 # 0.22027% raw:208 1.84071%
|
||||
Geldman: 445 # 0.22450% raw:212 1.87611%
|
||||
Gibdo: 150 # 0.40453% raw:382 3.38053%
|
||||
Gibo: 294 # 0.33993% raw:321 2.84071%
|
||||
GreenBushGuard: 325 # 0.30816% raw:291 2.57522%
|
||||
GreenEyegoreMimic: 175 # 0.57291% raw:541 4.78761%
|
||||
GreenGuard: 55 # 1.80237% raw:1702 15.06195%
|
||||
GreenKnifeGuard: 621 # 0.16096% raw:152 1.34513%
|
||||
GreenZirro: 180 # 0.55702% raw:526 4.65487%
|
||||
HardhatBeetle: 109 # 0.91495% raw:864 7.64602%
|
||||
Hinox: 140 # 0.71269% raw:673 5.95575%
|
||||
Hoarder: 123 # 0.81223% raw:767 6.78761%
|
||||
Hoarder2: 123 # 0.81223% raw:767 6.78761%
|
||||
Hover: 150 # 0.42147% raw:398 3.52212%
|
||||
Keese: 212 # 0.47230% raw:446 3.94690%
|
||||
Kodongo: 463 # 0.21603% raw:204 1.80531%
|
||||
Kyameron: 237 # 0.42147% raw:398 3.52212%
|
||||
Landmine: 19 # 5.40077% raw:5100 45.13274%
|
||||
Leever: 154 # 0.65127% raw:615 5.44248%
|
||||
Lynel: 559 # 0.17897% raw:169 1.49558%
|
||||
MiniHelmasaur: 109 # 0.91495% raw:864 7.64602%
|
||||
MiniMoldorm: 109 # 0.91495% raw:864 7.64602%
|
||||
Moblin: 367 # 0.27216% raw:257 2.27434%
|
||||
Octoballoon: 204 # 0.48925% raw:462 4.08850%
|
||||
Octorok: 165 # 0.60679% raw:573 5.07080%
|
||||
Octorok4Way: 204 # 0.48925% raw:462 4.08850%
|
||||
Pengator: 300 # 0.22027% raw:208 1.84071%
|
||||
Pikit: 180 # 0.55702% raw:526 4.65487%
|
||||
Poe: 284 # 0.35264% raw:333 2.94690%
|
||||
Pokey: 238 # 0.42041% raw:397 3.51327%
|
||||
Popo: 155 # 0.64703% raw:611 5.40708%
|
||||
Popo2: 155 # 0.64703% raw:611 5.40708%
|
||||
Raven: 94 # 1.06109% raw:1002 8.86726%
|
||||
RedBari: 49 # 2.02688% raw:1914 16.93805%
|
||||
RedBushGuard: 163 # 0.61526% raw:581 5.14159%
|
||||
RedEyegoreMimic: 175 # 0.57291% raw:541 4.78761%
|
||||
RedJavelinGuard: 163 # 0.61526% raw:581 5.14159%
|
||||
RedSpearGuard: 44 # 2.28527% raw:2158 19.09735%
|
||||
RedZazak: 294 # 0.33993% raw:321 2.84071%
|
||||
RollerHorizontalLeft: 238 # 0.42041% raw:397 3.51327%
|
||||
RollerHorizontalRight: 238 # 0.42041% raw:397 3.51327%
|
||||
RollerVerticalDown: 238 # 0.42041% raw:397 3.51327%
|
||||
RollerVerticalUp: 238 # 0.42041% raw:397 3.51327%
|
||||
Ropa: 140 # 0.71269% raw:673 5.95575%
|
||||
Sluggula: 360 # 0.27745% raw:262 2.31858%
|
||||
Snake: 212 # 0.47230% raw:446 3.94690%
|
||||
Snapdragon: 562 # 0.17791% raw:168 1.48673%
|
||||
SparkCCW: 49 # 2.02688% raw:1914 16.93805%
|
||||
SparkCW: 49 # 2.02688% raw:1914 16.93805%
|
||||
SpikeBlock: 55 # 1.82885% raw:1727 15.28319%
|
||||
Stal: 19 # 5.40077% raw:5100 45.13274%
|
||||
Stalfos: 49 # 2.02688% raw:1914 16.93805%
|
||||
StalfosKnight: 87 # 1.15428% raw:1090 9.64602%
|
||||
Statue: 30 # 1.82885% raw:1727 15.28319%
|
||||
Swamola: 402 # 0.24886% raw:235 2.07965%
|
||||
Tektite: 186 # 0.53796% raw:508 4.49558%
|
||||
Terrorpin: 463 # 0.21603% raw:204 1.80531%
|
||||
Thief: 100 # 0.60997% raw:576 5.09735%
|
||||
Toppo: 123 # 0.81223% raw:767 6.78761%
|
||||
UsainBolt: 44 # 2.28527% raw:2158 19.09735%
|
||||
Vulture: 445 # 0.22450% raw:212 1.87611%
|
||||
Wallmaster: 247 # 0.40453% raw:382 3.38053%
|
||||
Wizzrobe: 306 # 0.32722% raw:309 2.73451%
|
||||
Zora: 609 # 0.16414% raw:155 1.37168%
|
||||
Zoro: 80 # 1.15428% raw:1090 9.64602%
|
||||
OW: # Total 117724
|
||||
AntiFairy: 60 # 0.97346% raw:1146 10.14159%
|
||||
AntiFairyCircle: 60 # 0.97346% raw:1146 10.14159%
|
||||
ArmosStatue: 144 # 0.69570% raw:819 7.24779%
|
||||
Babasu: 100 # 0.84605% raw:996 8.81416%
|
||||
BallNChain: 121 # 0.82651% raw:973 8.61062%
|
||||
Beamos: 184 # 0.54364% raw:640 5.66372%
|
||||
BigSpike: 70 # 0.97346% raw:1146 10.14159%
|
||||
Blob: 118 # 0.84605% raw:996 8.81416%
|
||||
BlueArcher: 291 # 0.34403% raw:405 3.58407%
|
||||
BlueBari: 47 # 2.11767% raw:2493 22.06195%
|
||||
BlueGuard: 39 # 2.56617% raw:3021 26.73451%
|
||||
BlueZazak: 247 # 0.40519% raw:477 4.22124%
|
||||
BlueZirro: 158 # 0.63369% raw:746 6.60177%
|
||||
BluesainBolt: 111 # 0.90381% raw:1064 9.41593%
|
||||
BombGuard: 121 # 0.82651% raw:973 8.61062%
|
||||
Bumper: 103 # 0.97346% raw:1146 10.14159%
|
||||
BunnyBeam: 19 # 5.26656% raw:6200 54.86726%
|
||||
Buzzblob: 86 # 1.15609% raw:1361 12.04425%
|
||||
CannonTrooper: 121 # 0.82651% raw:973 8.61062%
|
||||
Chainchomp: 226 # 0.44341% raw:522 4.61947%
|
||||
Crab: 163 # 0.61500% raw:724 6.40708%
|
||||
CricketRat: 236 # 0.42387% raw:499 4.41593%
|
||||
Cucco: 140 # 0.60396% raw:711 6.29204%
|
||||
Deadrock: 144 # 0.69570% raw:819 7.24779%
|
||||
Debirando: 164 # 0.60905% raw:717 6.34513%
|
||||
DebirandoPit: 164 # 0.60905% raw:717 6.34513%
|
||||
FakeMasterSword: 120 # 1.15609% raw:1361 12.04425%
|
||||
FireballZora: 119 # 0.84350% raw:993 8.78761%
|
||||
FirebarCCW: 47 # 2.11767% raw:2493 22.06195%
|
||||
FirebarCW: 47 # 2.11767% raw:2493 22.06195%
|
||||
Firesnake: 47 # 2.11767% raw:2493 22.06195%
|
||||
FloatingSkull: 47 # 2.11767% raw:2493 22.06195%
|
||||
FloppingFish: 30 # 5.26656% raw:6200 54.86726%
|
||||
Freezor: 692 # 0.14441% raw:170 1.50442%
|
||||
Geldman: 229 # 0.43746% raw:515 4.55752%
|
||||
Gibdo: 300 # 0.15545% raw:183 1.61947%
|
||||
Gibo: 247 # 0.40519% raw:477 4.22124%
|
||||
GreenBushGuard: 291 # 0.34403% raw:405 3.58407%
|
||||
GreenEyegoreMimic: 171 # 0.58527% raw:689 6.09735%
|
||||
GreenGuard: 48 # 2.06330% raw:2429 21.49558%
|
||||
GreenKnifeGuard: 589 # 0.16989% raw:200 1.76991%
|
||||
GreenZirro: 158 # 0.63369% raw:746 6.60177%
|
||||
HardhatBeetle: 113 # 0.88682% raw:1044 9.23894%
|
||||
Hinox: 123 # 0.81462% raw:959 8.48673%
|
||||
Hoarder: 86 # 1.15609% raw:1361 12.04425%
|
||||
Hoarder2: 86 # 1.15609% raw:1361 12.04425%
|
||||
Hover: 200 # 0.32449% raw:382 3.38053%
|
||||
Keese: 236 # 0.42387% raw:499 4.41593%
|
||||
Kodongo: 346 # 0.28881% raw:340 3.00885%
|
||||
Kyameron: 308 # 0.32449% raw:382 3.38053%
|
||||
Landmine: 19 # 5.26656% raw:6200 54.86726%
|
||||
Leever: 164 # 0.60905% raw:717 6.34513%
|
||||
Lynel: 325 # 0.30750% raw:362 3.20354%
|
||||
MiniHelmasaur: 113 # 0.88682% raw:1044 9.23894%
|
||||
MiniMoldorm: 113 # 0.88682% raw:1044 9.23894%
|
||||
Moblin: 303 # 0.33043% raw:389 3.44248%
|
||||
Octoballoon: 163 # 0.61500% raw:724 6.40708%
|
||||
Octorok: 119 # 0.84350% raw:993 8.78761%
|
||||
Octorok4Way: 163 # 0.61500% raw:724 6.40708%
|
||||
Pengator: 400 # 0.14441% raw:170 1.50442%
|
||||
Pikit: 158 # 0.63369% raw:746 6.60177%
|
||||
Poe: 202 # 0.49608% raw:584 5.16814%
|
||||
Pokey: 226 # 0.44341% raw:522 4.61947%
|
||||
Popo: 184 # 0.54364% raw:640 5.66372%
|
||||
Popo2: 184 # 0.54364% raw:640 5.66372%
|
||||
Raven: 65 # 1.53325% raw:1805 15.97345%
|
||||
RedBari: 47 # 2.11767% raw:2493 22.06195%
|
||||
RedBushGuard: 121 # 0.82651% raw:973 8.61062%
|
||||
RedEyegoreMimic: 171 # 0.58527% raw:689 6.09735%
|
||||
RedJavelinGuard: 121 # 0.82651% raw:973 8.61062%
|
||||
RedSpearGuard: 39 # 2.56617% raw:3021 26.73451%
|
||||
RedZazak: 247 # 0.40519% raw:477 4.22124%
|
||||
RollerHorizontalLeft: 226 # 0.44341% raw:522 4.61947%
|
||||
RollerHorizontalRight: 226 # 0.44341% raw:522 4.61947%
|
||||
RollerVerticalDown: 226 # 0.44341% raw:522 4.61947%
|
||||
RollerVerticalUp: 226 # 0.44341% raw:522 4.61947%
|
||||
Ropa: 123 # 0.81462% raw:959 8.48673%
|
||||
Sluggula: 443 # 0.22595% raw:266 2.35398%
|
||||
Snake: 236 # 0.42387% raw:499 4.41593%
|
||||
Snapdragon: 526 # 0.19028% raw:224 1.98230%
|
||||
SparkCCW: 47 # 2.11767% raw:2493 22.06195%
|
||||
SparkCW: 47 # 2.11767% raw:2493 22.06195%
|
||||
SpikeBlock: 103 # 0.97346% raw:1146 10.14159%
|
||||
Stal: 19 # 5.26656% raw:6200 54.86726%
|
||||
Stalfos: 47 # 2.11767% raw:2493 22.06195%
|
||||
StalfosKnight: 118 # 0.84605% raw:996 8.81416%
|
||||
Statue: 60 # 0.97346% raw:1146 10.14159%
|
||||
Swamola: 265 # 0.37715% raw:444 3.92920%
|
||||
Tektite: 144 # 0.69570% raw:819 7.24779%
|
||||
Terrorpin: 346 # 0.28881% raw:340 3.00885%
|
||||
Thief: 100 # 0.39244% raw:462 4.08850%
|
||||
Toppo: 86 # 1.15609% raw:1361 12.04425%
|
||||
UsainBolt: 39 # 2.56617% raw:3021 26.73451%
|
||||
Vulture: 229 # 0.43746% raw:515 4.55752%
|
||||
Wallmaster: 643 # 0.15545% raw:183 1.61947%
|
||||
Wizzrobe: 345 # 0.28966% raw:341 3.01770%
|
||||
Zora: 558 # 0.17923% raw:211 1.86726%
|
||||
Zoro: 100 # 0.84605% raw:996 8.81416%
|
||||
168
source/enemizer/sheet_weight.yaml
Normal file
168
source/enemizer/sheet_weight.yaml
Normal file
@@ -0,0 +1,168 @@
|
||||
SheetChoices:
|
||||
# Complex
|
||||
- slots: [0, 1]
|
||||
assignments:
|
||||
0: 0x46
|
||||
1: 0xd
|
||||
weight: .5 # BluesainBolt(1/2) - 2 types
|
||||
- slots: [0, 1]
|
||||
assignments:
|
||||
0: 0x46
|
||||
1: 0x49
|
||||
weight: 5.5 # CannonTrooper, BallNChain, RedBushGuard, RedJavelinGuard, BombGuard, BluesainBolt(1/2)
|
||||
- slots: [0, 1]
|
||||
assignments:
|
||||
0: 0x48
|
||||
1: 0x49
|
||||
weight: 2 # GreenBushGuard, BlueArcher
|
||||
- slots: [1, 2]
|
||||
assignments:
|
||||
1: 0x49
|
||||
2: 0x13
|
||||
weight: 1 # GreenKnifeGuard
|
||||
- slots: [0, 2]
|
||||
assignments:
|
||||
0: 0x16
|
||||
2: 0x17
|
||||
weight: 1 # Snapdragon
|
||||
- slots: [2, 3]
|
||||
assignments:
|
||||
2: 0xc
|
||||
3: 0x44
|
||||
weight: 1 # Zora (walking)
|
||||
|
||||
# Slot 0 (21 enemy types require slot 0)
|
||||
- slots: [0]
|
||||
assignments:
|
||||
0: [0xe, 0x15]
|
||||
weight: 1 # Thief
|
||||
- slots: [0]
|
||||
assignments:
|
||||
0: 0x16
|
||||
weight: 2 # Ropa, Hinox
|
||||
- slots: [0]
|
||||
assignments:
|
||||
0: 0x1f
|
||||
weight: 7 # Sparks, Firebars, FloatingSkull, RedBari, BlueBari, Firesnake, Stalfos
|
||||
- slots: [0]
|
||||
assignments:
|
||||
0: 0x2f
|
||||
weight: 2 # Debirandos, Leever
|
||||
|
||||
# Slot 1 (24 enemy types require slot 1)
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0x1e
|
||||
weight: 3 # MiniMoldorm, MiniHelmasaur, Hardhat
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0x20
|
||||
weight: 3 # StalfosKnight, Blob, Babasus
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0x23
|
||||
weight: 1 # Wallmaster
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0x2c
|
||||
weight: 2 # Beamos, Popos
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0x49
|
||||
weight: 2.5 # GreenGuard, RedSpearGuard, BlueGuard, UsainBolt (1/2)
|
||||
- slots: [1]
|
||||
assignments:
|
||||
1: 0xd
|
||||
weight: 1.5 # RedSpearGuard, BlueGuard, UsainBolt (1/2)
|
||||
|
||||
# Slot 2 (29 enemy types require slot 2)
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0xc
|
||||
weight: 3 # Crab, Octoballon, FireballZora(1/2), Octorocks(1/2) (4Way is 0xC only?)
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x12
|
||||
weight: 2 # Vulture, Geldman
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x17
|
||||
weight: 1 # Moblin
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x18
|
||||
weight: 1 # FireballZora(1/2) (note: immersible only), Octoroks(1/2)
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: [0x1c, 0x24]
|
||||
weight: 3 # Keese, CricketRat, Snake
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x22
|
||||
weight: 2 # Kyameron (note: immersible only), Hover
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x23
|
||||
weight: 1 # Gibdo
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x25
|
||||
weight: 1.5 # Sluggula, Wizzrobe (half)
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x26
|
||||
weight: 1 # Pengator
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x27
|
||||
weight: 3 # Rollers4, Chainchomp, Pokey
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x28
|
||||
weight: 3 # Gibo, BlueZazak, RedZazak
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x29
|
||||
weight: .5 # Wizzrobe (half)
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x2a
|
||||
weight: 2 # Kodongo, Terrorpin
|
||||
- slots: [2]
|
||||
assignments:
|
||||
2: 0x2e
|
||||
weight: 4 # GreenEyeGoreMimic(x2!), RedEyeGoreMimic(x2!)
|
||||
|
||||
# Slot 3 (21 enemy types require slot 3)
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x10
|
||||
weight: 3 # Deadrock, Tektite, ArmosStatue
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x11
|
||||
weight: 4.5 # FakeMasterSword, Hoarder, Buzzblob, Toppo, Raven(1/2)
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x14
|
||||
weight: 1 # Lynel
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x15
|
||||
weight: 1.5 # Poe, Cucco(1/2)
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x19
|
||||
weight: 1.5 # Swamola, Raven(1/2)
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: 0x1b
|
||||
weight: 3 # GreenZirro, BlueZirro, Pikit
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: [0x50]
|
||||
weight: .5 # Cucco(1/2)
|
||||
- slots: [3]
|
||||
assignments:
|
||||
3: [0x52, 0x53]
|
||||
weight: 5 # SpikeBlock, Bumper, BigSpike, AntiFairy, Statue (AntiFairyCircle?)
|
||||
@@ -1,354 +0,0 @@
|
||||
- [0x0002, 0, ["RollerVerticalDown"]] #"Sewers - Rat Pots - Rat 1"
|
||||
- [0x0002, 1, ["RollerVerticalDown"]] #"Sewers - Rat Pots - Rat 2"
|
||||
- [0x0002, 2, ["RollerVerticalUp"]] #"Sewers - Rat Pots - Rat 3"
|
||||
- [0x0002, 3, ["RollerVerticalUp"]] #"Sewers - Rat Pots - Rat 4"
|
||||
- [0x0002, 15, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Sewers - Rat Pots - Rat 6"
|
||||
- [0x0002, 16, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Sewers - Rat Pots - Rat 7"
|
||||
- [0x000a, 0, ["RollerVerticalDown", "RollerVerticalUp"]] #"Palace of Darkness - Basement Ledge - Terrorpin 1"
|
||||
- [0x000a, 1, ["RollerHorizontalRight", "RollerHorizontalLeft"]] #"Palace of Darkness - Basement Ledge - Terrorpin 2"
|
||||
- [0x000b, 1, ["RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Callback - Terrorpin 1"
|
||||
- [0x000e, 0, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Ice Palace - Entrance - Freezor"
|
||||
- [0x000e, 1, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Ice Palace - Bari Key - Top Bari"
|
||||
- [0x000e, 2, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Ice Palace - Bari Key - Middle Bari"
|
||||
- [0x0016, 0, ["RollerVerticalDown", "RollerVerticalUp", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Pool - Zol 1"
|
||||
- [0x0016, 1, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Pool - Zol 2"
|
||||
- [0x0016, 2, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Pool - Blue Bari"
|
||||
- [0x0016, 3, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Pool - Zol 3"
|
||||
- [0x0017, 5, ["Beamos", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Tower Of Hera - Bumper Room - Fire Bar (Clockwise)"
|
||||
- [0x0019, 0, ["SparkCW", "SparkCCW", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Palace of Darkness - Dark Maze - Kodongo 1"
|
||||
- [0x0019, 1, ["RollerVerticalUp"]] #"Palace of Darkness - Dark Maze - Kodongo 2"
|
||||
- [0x0019, 2, ["RollerVerticalDown", "RollerVerticalUp"]] #"Palace of Darkness - Dark Maze - Kodongo 3"
|
||||
- [0x0019, 3, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft"]] #"Palace of Darkness - Dark Maze - Kodongo 4"
|
||||
- [0x001a, 0, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Compass Room - Mini Helmasaur 1"
|
||||
- [0x001a, 5, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Compass Room - Mini Helmasaur 2"
|
||||
- [0x001b, 3, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Palace of Darkness - Mimics 2 - Red Eyegore"
|
||||
- [0x001b, 4, ["RollerVerticalUp"]] #"Palace of Darkness - Mimics 2 - Green Eyegore L"
|
||||
- [0x001e, 3, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "BigSpike", "Bumper"]] #"Ice Palace - Blob Ambush - Red Bari 3"
|
||||
- [0x001e, 4, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "BigSpike", "Bumper"]] #"Ice Palace - Blob Ambush - Red Bari 4"
|
||||
- [0x001e, 5, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ice Palace - Blob Ambush - Zol 1"
|
||||
- [0x001e, 6, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ice Palace - Blob Ambush - Zol 2"
|
||||
- [0x001f, 0, ["RollerHorizontalRight"]] #"Ice Palace - Big Key View - Pengator 1"
|
||||
- [0x0021, 3, ["RollerVerticalDown", "RollerVerticalUp"]] #"Sewers - Dark U - Rat 2"
|
||||
- [0x0021, 4, ["RollerVerticalDown", "RollerVerticalUp"]] #"Sewers - Dark U - Rat 3"
|
||||
- [0x0026, 1, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Big Spoon - Red Bari 1"
|
||||
- [0x0026, 8, ["AntiFairyCircle", "Bumper"]] #"Swamp Palace - Big Spoon - Red Bari 3"
|
||||
- [0x0026, 9, ["RollerHorizontalRight"]] #"Swamp Palace - Big Spoon - Kyameron"
|
||||
- [0x0027, 0, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalLeft", "FirebarCW"]] #"Tower Of Hera - Petting Zoo - Mini Moldorm 1"
|
||||
- [0x0027, 1, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Tower Of Hera - Petting Zoo - Mini Moldorm 2"
|
||||
- [0x0027, 2, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Tower Of Hera - Petting Zoo - Mini Moldorm 3"
|
||||
- [0x0027, 5, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Tower Of Hera - Petting Zoo - Kodongo 1"
|
||||
- [0x0028, 4, ["RollerVerticalUp"]] #"Swamp Palace - Entrance Ledge - Spike Trap"
|
||||
- [0x002a, 2, ["SparkCW", "SparkCCW", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock"]] #"Palace of Darkness - Arena Main - Hardhat Beetle 1"
|
||||
- [0x002a, 3, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Arena Main - Hardhat Beetle 2"
|
||||
- [0x002a, 6, ["RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Arena Main - Hardhat Beetle 5"
|
||||
- [0x002b, 5, ["RollerHorizontalRight"]] #"Palace of Darkness - Fairies - Red Bari 2"
|
||||
- [0x002e, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 1"
|
||||
- [0x002e, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 2"
|
||||
- [0x002e, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 3"
|
||||
- [0x002e, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 4"
|
||||
- [0x002e, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 5"
|
||||
- [0x002e, 5, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "BigSpike", "FirebarCW", "FirebarCCW"]] #"Ice Palace - Penguin Chest - Pengator 6"
|
||||
- [0x0034, 0, ["SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - West Wing - Hover 1"
|
||||
- [0x0034, 1, ["SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - West Wing - Hover 2"
|
||||
- [0x0034, 2, ["SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - West Wing - Kyameron"
|
||||
- [0x0034, 4, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - West Wing - Zol"
|
||||
- [0x0035, 6, ["RollerHorizontalRight"]] #"Swamp Palace - West Lever - Stalfos 2"
|
||||
- [0x0035, 9, ["RollerHorizontalRight", "Beamos", "AntiFairyCircle", "Bumper"]] #"Swamp Palace - West Lever - Blue Bari"
|
||||
- [0x0036, 7, ["RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Swamp Palace - Lobby - Hover 3"
|
||||
- [0x0037, 7, ["RollerHorizontalRight"]] #"Swamp Palace - Water 1 - Blue Bari"
|
||||
- [0x0038, 4, ["RollerHorizontalRight"]] #"Swamp Palace - Long Hall - Kyameron 2"
|
||||
- [0x0039, 3, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Skull Woods - Play Pen - Mini Helmasaur"
|
||||
- [0x0039, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "FirebarCW", "FirebarCCW"]] #"Skull Woods - Play Pen - Spike Trap 1"
|
||||
- [0x0039, 5, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft"]] #"Skull Woods - Play Pen - Hardhat Beetle"
|
||||
- [0x0039, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "FirebarCW", "FirebarCCW"]] #"Skull Woods - Play Pen - Spike Trap 2"
|
||||
- [0x003c, 1, ["SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Hookshot Cave - Blue Bari 1"
|
||||
- [0x003c, 2, ["SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Hookshot Cave - Blue Bari 2"
|
||||
- [0x003d, 9, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Torches 2 - Spark (Counterclockwise)"
|
||||
- [0x003d, 10, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Torches 2 - Spark (Clockwise) 1"
|
||||
- [0x003d, 12, ["AntiFairyCircle", "Bumper"]] #"Ganon's Tower - Torches 2 - Bunny Beam"
|
||||
- [0x003d, 13, ["AntiFairyCircle", "Bumper"]] #"Ganon's Tower - Torches 2 - Antifairy"
|
||||
#- [0x003e, 3, ["Kodongo"]] #"Ice Palace - Conveyor - Babasu 1"
|
||||
#- [0x003e, 4, ["Kodongo"]] #"Ice Palace - Conveyor - Babasu 2"
|
||||
#- [0x003e, 6, ["Kodongo"]] #"Ice Palace - Conveyor - Babasu 3"
|
||||
#- [0x003e, 7, ["Kodongo"]] #"Ice Palace - Conveyor - Babasu 4"
|
||||
- [0x003f, 1, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Ice Palace - P Room - Stalfos Knight 1"
|
||||
- [0x003f, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - P Room - Stalfos Knight 2"
|
||||
- [0x0040, 0, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] # Agahnims Tower - Bridge - Blue Guard 1
|
||||
- [0x0040, 1, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] # Agahnims Tower - Bridge - Blue Guard 2
|
||||
- [0x0041, 0, ["RollerHorizontalLeft"]] #"Sewers - Dark Cactus - Rat 1"
|
||||
- [0x0041, 1, ["RollerVerticalDown", "RollerHorizontalRight"]] #"Sewers - Dark Cactus - Rat 2"
|
||||
- [0x0041, 2, ["RollerVerticalUp"]] #"Sewers - Dark Cactus - Rat 3"
|
||||
- [0x0042, 0, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 1"
|
||||
- [0x0042, 1, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 2"
|
||||
- [0x0042, 2, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 3"
|
||||
- [0x0042, 3, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 4"
|
||||
- [0x0042, 4, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 5"
|
||||
- [0x0042, 5, ["SparkCW", "SparkCCW", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Sewers - Dark Rope Corridor - Rope 6"
|
||||
- [0x0044, 4, ["RollerVerticalUp", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Joke Room - Zol"
|
||||
- [0x0044, 6, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "BigSpike"]] #"Thieves' Town - Joke Room - Red Bari"
|
||||
- [0x0044, 8, ["Statue", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Thieves' Town - Joke Room - Blue Bari 4"
|
||||
- [0x0045, 1, ["RollerVerticalUp", "RollerVerticalDown"]] #"Thieves' Town - Basement Block Totems - Red Zazak"
|
||||
- [0x0045, 7, ["AntiFairyCircle", "Bumper"]] #"Thieves' Town - Cells - Blue Zazak 4"
|
||||
- [0x0045, 8, ["RollerHorizontalRight"]] #"Thieves' Town - Cells - Zol"
|
||||
- [0x0046, 0, ["RollerVerticalUp", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Swamp Palace - Big O Top - Hover 1"
|
||||
- [0x0046, 2, ["RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Swamp Palace - Big O Top - Hover 2"
|
||||
- [0x0046, 4, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Swamp Palace - Big O Top - Hover 3"
|
||||
- [0x0049, 5, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Bari Pits - Gibdo 2"
|
||||
- [0x0049, 7, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Bari Pits - Gibdo 4"
|
||||
- [0x0049, 8, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Skull Woods - Bari Pits - Gibdo 5"
|
||||
- [0x004b, 0, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Palace of Darkness - Mimics 1 - Red Eyegore"
|
||||
- [0x004b, 1, ["RollerHorizontalRight"]] #"Palace of Darkness - Warp Hint - Antifairy 1"
|
||||
- [0x004b, 5, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Palace of Darkness - Jelly Hall - Blue Bari 1"
|
||||
- [0x004b, 6, ["AntiFairyCircle", "BigSpike"]] #"Palace of Darkness - Jelly Hall - Blue Bari 2"
|
||||
- [0x004b, 7, ["AntiFairyCircle", "BigSpike"]] #"Palace of Darkness - Jelly Hall - Blue Bari 3"
|
||||
- [0x004e, 0, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Blob Alley - Zol 1"
|
||||
- [0x004e, 1, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Blob Alley - Zol 2"
|
||||
- [0x004e, 2, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Blob Alley - Zol 3"
|
||||
- [0x0050, 0, ["RollerVerticalUp", "RollerVerticalDown"]] #"Hyrule Castle - North West Passage - Green Guard"
|
||||
- [0x0050, 1, ["RollerVerticalUp", "RollerVerticalDown"]] #"Hyrule Castle - North West Passage - Green Knife Guard 1"
|
||||
- [0x0050, 2, ["RollerVerticalUp", "RollerVerticalDown"]] #"Hyrule Castle - North West Passage - Green Knife Guard 2"
|
||||
- [0x0052, 0, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper"]] #"Hyrule Castle - North East Passage - Green Guard"
|
||||
- [0x0052, 1, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper"]] #"Hyrule Castle - North East Passage - Green Knife Guard 1"
|
||||
- [0x0052, 2, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "Bumper"]] #"Hyrule Castle - North East Passage - Green Knife Guard 2"
|
||||
- [0x0053, 1, ["AntiFairyCircle", "Bumper"]] #"Desert Palace - Bridge - Beamos 1"
|
||||
- [0x0053, 5, ["RollerVerticalDown"]] #"Desert Palace - Popo Genocide - Popo TL"
|
||||
- [0x0053, 7, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Desert Palace - Bridge - Popo 5"
|
||||
- [0x0055, 1, ["RollerVerticalUp", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Secret Passage Exit - Green Knife Guard 1"
|
||||
- [0x0057, 2, ["RollerVerticalUp", "AntiFairyCircle", "Bumper"]] #"Skull Woods - Big Key Room - Spike Trap"
|
||||
- [0x0057, 7, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Big Key Room - Gibdo 2"
|
||||
- [0x0057, 12, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Big Key Room - Gibdo 6"
|
||||
- [0x0057, 13, ["RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper"]] #"Skull Woods - Big Key Room - Blue Bari 1"
|
||||
- [0x0057, 14, ["RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper"]] #"Skull Woods - Big Key Room - Blue Bari 2"
|
||||
- [0x0058, 7, ["RollerHorizontalLeft"]] #"Skull Woods - Lever Room - Hardhat Beetle 2"
|
||||
- [0x0059, 0, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Skull Woods - Bridge Room - Mini Moldorm 1"
|
||||
- [0x0059, 1, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Skull Woods - Bridge Room - Mini Moldorm 2"
|
||||
- [0x0059, 9, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Skull Woods - Bridge Room - Gibdo 1"
|
||||
- [0x005e, 3, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Ice Palace - Pit Trap - Big Spike Trap"
|
||||
- [0x005e, 4, ["RollerVerticalUp", "RollerVerticalDown"]] #"Ice Palace - Pit Trap - Fire Bar (Clockwise)"
|
||||
- [0x005f, 0, ["RollerVerticalDown", "RollerHorizontalLeft"]] #"Ice Palace - Bari University - Blue Bari 1"
|
||||
- [0x005f, 1, ["RollerVerticalDown", "RollerHorizontalRight"]] #"Ice Palace - Bari University - Blue Bari 2"
|
||||
- [0x0060, 0, ["RollerVerticalUp", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Hyrule Castle - West - Blue Guard"
|
||||
- [0x0062, 0, ["RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Hyrule Castle - East - Blue Guard"
|
||||
- [0x0064, 0, ["Kodongo"]] #"Thieves' Town - Attic Hall Left - Keese 1"
|
||||
- [0x0064, 2, ["Kodongo"]] #"Thieves' Town - Attic Hall Left - Keese 2"
|
||||
- [0x0064, 4, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Attic Hall Left - Rat 1"
|
||||
- [0x0065, 0, ["RollerVerticalUp", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Attic Window - Rat 1"
|
||||
- [0x0065, 1, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Attic Window - Rat 2"
|
||||
- [0x0065, 2, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Thieves' Town - Attic Window - Rat 3"
|
||||
- [0x0066, 0, ["Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Swamp Palace - Waterfall Room - Hover 1"
|
||||
- [0x0067, 1, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Firebar Pits - Blue Bari 1"
|
||||
- [0x0067, 3, ["RollerVerticalUp", "RollerVerticalDown"]] #"Skull Woods - Firebar Pits - Hardhat Beetle 1"
|
||||
- [0x0067, 5, ["RollerVerticalDown"]] #"Skull Woods - Firebar Pits - Hardhat Beetle 3"
|
||||
- [0x0067, 6, ["RollerVerticalDown"]] #"Skull Woods - Firebar Pits - Hardhat Beetle 4"
|
||||
- [0x0067, 7, ["Beamos", "AntiFairyCircle", "Bumper"]] #"Skull Woods - Firebar Pits - Fire Bar (Clockwise)"
|
||||
- [0x006a, 0, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Dark Alley - Terrorpin 1"
|
||||
- [0x006a, 1, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Dark Alley - Terrorpin 2"
|
||||
- [0x006a, 2, ["RollerVerticalUp", "RollerVerticalDown"]] #"Palace of Darkness - Dark Alley - Antifairy 1"
|
||||
- [0x006a, 4, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Dark Alley - Terrorpin 3"
|
||||
- [0x006a, 5, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Palace of Darkness - Dark Alley - Terrorpin 4"
|
||||
- [0x006b, 7, ["RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "Bumper"]] #"Ganon's Tower - Mimics 1 - Spike Trap 1"
|
||||
- [0x0071, 0, ["RollerHorizontalLeft"]] #"Hyrule Castle - Basement Trap - Green Guard"
|
||||
- [0x0074, 0, ["AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Desert Palace - North Hallway - Red Devalant 1"
|
||||
- [0x0074, 1, ["AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Desert Palace - North Hallway - Red Devalant 2"
|
||||
- [0x0074, 4, ["AntiFairyCircle", "Bumper"]] #"Desert Palace - North Hallway - Leever 1"
|
||||
- [0x0074, 5, ["AntiFairyCircle", "Bumper"]] #"Desert Palace - North Hallway - Leever 2"
|
||||
- [0x0075, 6, ["Kodongo"]] #"Desert Palace - Trap Room - Moving Cannon (Right)"
|
||||
- [0x0075, 7, ["Kodongo"]] #"Desert Palace - Trap Room - Moving Cannon (Left)"
|
||||
- [0x0076, 1, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Toilet Left - Hover 1"
|
||||
- [0x0076, 2, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Toilet Left - Kyameron"
|
||||
- [0x0076, 3, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Toilet Left - Hover 2"
|
||||
- [0x0076, 4, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Swamp Palace - Toilet Left - Zol"
|
||||
- [0x0076, 6, ["RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Swamp Palace - Toilet Left - Blue Bari"
|
||||
- [0x007b, 0, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - DMs Room - Blue Bari 1"
|
||||
- [0x007b, 1, ["AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - DMs Room - Blue Bari 2"
|
||||
- [0x007b, 6, ["Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - DMs Room - Statue"
|
||||
- [0x007b, 7, ["Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - DMs Room - Hardhat Beetle"
|
||||
- [0x007c, 1, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Randomizer Room - Fire Bar (Counterclockwise)"
|
||||
- [0x007c, 2, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Randomizer Room - Spike Trap"
|
||||
- [0x007c, 3, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Randomizer Room - Fire Bar (Clockwise)"
|
||||
- [0x007c, 4, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Randomizer Room - Hardhat Beetle"
|
||||
- [0x007d, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - The Zoo - Fire Snake 1"
|
||||
- [0x007d, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - The Zoo - Fire Snake 2"
|
||||
- [0x007d, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - The Zoo - Fire Snake 3"
|
||||
- [0x007d, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - The Zoo - Fire Snake 4"
|
||||
- [0x007d, 7, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Ganon's Tower - The Zoo - Mini Helmasaur"
|
||||
- [0x007d, 8, ["RollerVerticalUp", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Ganon's Tower - The Zoo - Red Bari"
|
||||
- [0x007f, 0, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock"]] #"Ice Palace - Big Spikes - Red Bari 1"
|
||||
- [0x007f, 1, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock"]] #"Ice Palace - Big Spikes - Red Bari 2"
|
||||
- [0x007f, 2, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock"]] #"Ice Palace - Big Spikes - Red Bari 3"
|
||||
- [0x007f, 3, ["Statue", "SparkCW", "SparkCCW", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock"]] #"Ice Palace - Big Spikes - Red Bari 4"
|
||||
- [0x007f, 4, ["RollerVerticalDown"]] #"Ice Palace - Big Spikes - Big Spike Trap 1"
|
||||
- [0x007f, 5, ["RollerVerticalDown"]] #"Ice Palace - Big Spikes - Big Spike Trap 2"
|
||||
- [0x0082, 0, ["RollerVerticalDown"]] #"Hyrule Castle - Basement Playpit - Blue Guard 1"
|
||||
- [0x0082, 2, ["RollerVerticalUp"]] #"Hyrule Castle - Basement Playpit - Blue Guard 3"
|
||||
- [0x0083, 0, ["RollerVerticalUp", "RollerVerticalDown"]] #"Desert Palace - Left Hallway - Blue Devalant 1"
|
||||
- [0x0084, 0, ["RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Desert Palace - Main Room - Left - Leever 1"
|
||||
- [0x0084, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Desert Palace - Main Room - Left - Leever 2"
|
||||
- [0x0085, 2, ["RollerHorizontalRight"]] #"Desert Palace - Compass Room - Popo TL"
|
||||
- [0x0085, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Desert Palace - Right Hallway - Leever 2"
|
||||
- [0x008b, 4, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper"]] #"Ganon's Tower - Map Room - Spike Trap"
|
||||
- [0x008b, 6, ["Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Map Room - Fire Bar (Clockwise)"
|
||||
- [0x008b, 7, ["Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Map Room - Fire Bar (Counterclockwise)"
|
||||
- [0x008d, 1, ["AntiFairyCircle", "Bumper"]] #"Ganon's Tower - Tile Room - Yomo Medusa T"
|
||||
- [0x008d, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Tile Room - Spike Trap"
|
||||
- [0x008d, 8, ["RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Tile Room - Stalfos"
|
||||
- [0x008d, 9, ["Statue", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Tile Room - Fire Bar (Clockwise)"
|
||||
- [0x008d, 10, ["RollerVerticalUp", "RollerVerticalDown"]] #"Ganon's Tower - Tile Room - Blue Bari 1"
|
||||
- [0x008d, 12, ["RollerVerticalUp", "RollerVerticalDown"]] #"Ganon's Tower - Tile Room - Blue Bari 2"
|
||||
- [0x0092, 8, ["RollerVerticalUp", "Beamos", "AntiFairyCircle", "Bumper"]] #"Misery Mire - Dark Weave - Spike Trap"
|
||||
- [0x0092, 9, ["RollerHorizontalRight"]] #"Misery Mire - Dark Weave - Antifairy 3"
|
||||
- [0x0092, 10, ["RollerHorizontalLeft"]] #"Misery Mire - Dark Weave - Stalfos"
|
||||
- [0x0095, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock"]] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 1"
|
||||
- [0x0095, 1, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 2"
|
||||
- [0x0095, 2, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 3"
|
||||
- [0x0095, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock"]] #"Ganon's Tower - Conveyer Falling Bridge - Red Spear Guard 4"
|
||||
- [0x0096, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Torches 1 - Fire Bar (Clockwise)"
|
||||
- [0x0096, 1, ["Kodongo"]] #"Ganon's Tower - Torches 1 - Laser Eye (Left) 1"
|
||||
- [0x0096, 2, ["Kodongo"]] #"Ganon's Tower - Torches 1 - Laser Eye (Left) 2"
|
||||
- [0x0096, 3, ["Kodongo"]] #"Ganon's Tower - Torches 1 - Laser Eye (Left) 3"
|
||||
- [0x0096, 4, ["Kodongo"]] #"Ganon's Tower - Torches 1 - Laser Eye (Left) 4"
|
||||
- [0x0098, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Entrance - Zol 1"
|
||||
- [0x0098, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Entrance - Zol 2"
|
||||
- [0x0098, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Entrance - Zol 3"
|
||||
- [0x0098, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Entrance - Zol 4"
|
||||
- [0x0098, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Entrance - Zol 5"
|
||||
- [0x009b, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 1"
|
||||
- [0x009b, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 2"
|
||||
- [0x009b, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Yomo Medusa"
|
||||
- [0x009b, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 4"
|
||||
- [0x009b, 8, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 5"
|
||||
- [0x009b, 9, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 6"
|
||||
- [0x009b, 10, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Spike Switch - Spike Trap 7"
|
||||
- [0x009c, 1, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Invisible Floor Maze - Mini Helmasaur"
|
||||
- [0x009c, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 2"
|
||||
- [0x009c, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 3"
|
||||
- [0x009c, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 4"
|
||||
- [0x009c, 5, ["RollerVerticalUp", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Invisible Floor Maze - Hardhat Beetle 5"
|
||||
- [0x009d, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ganon's Tower - Compass Room - Gibdo 2"
|
||||
- [0x009d, 6, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Ganon's Tower - Compass Room - Blue Bari 1"
|
||||
- [0x009d, 7, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Compass Room - Blue Bari 2"
|
||||
- [0x009d, 8, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Ganon's Tower - Compass Room - Blue Bari 3"
|
||||
- [0x009e, 0, ["RollerVerticalUp", "RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Fairy Drop - blue - Red Bari 1"
|
||||
- [0x009e, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Fairy Drop - blue - Red Bari 2"
|
||||
- [0x009e, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Fairy Drop - blue - Stalfos Knight"
|
||||
- [0x009e, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Fairy Drop - blue - Red Bari 3"
|
||||
- [0x009f, 0, ["Kodongo"]] #"Ice Palace - Pottery Barn - Babasu 1"
|
||||
- [0x009f, 1, ["Kodongo"]] #"Ice Palace - Pottery Barn - Babasu 2"
|
||||
- [0x009f, 2, ["Kodongo"]] #"Ice Palace - Pottery Barn - Babasu 3"
|
||||
- [0x009f, 3, ["Kodongo"]] #"Ice Palace - Pottery Barn - Babasu 4"
|
||||
- [0x00a0, 1, ["RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Boss Antichamber - Antifairy"
|
||||
- [0x00a1, 2, ["Statue", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Fish Room - Spark (Clockwise) 2"
|
||||
- [0x00a5, 8, ["Kodongo"]] #"Ganon's Tower - Laser Bridge - Laser Eye (Down) L"
|
||||
- [0x00a5, 9, ["Kodongo"]] #"Ganon's Tower - Laser Bridge - Laser Eye (Down) R"
|
||||
- [0x00a5, 10, ["RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ganon's Tower - Laser Bridge - Red Spear Guard"
|
||||
- [0x00a8, 1, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Eastern Palace - West Wing - Top - Stalfos 2"
|
||||
- [0x00a8, 3, ["RollerVerticalDown", "RollerHorizontalLeft"]] #"Eastern Palace - West Wing - Top - Stalfos 4"
|
||||
- [0x00aa, 4, ["AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - East Wing - Top - Stalfos 3"
|
||||
- [0x00aa, 5, ["Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - East Wing - Top - Popo B 2"
|
||||
- [0x00ab, 7, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Thieves' Town - Spike Dodge - Spike Trap 6"
|
||||
- [0x00ae, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ice Palace - Ice T - Blue Bari 1"
|
||||
- [0x00ae, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Ice Palace - Ice T - Blue Bari 2"
|
||||
- [0x00af, 0, ["RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Ice Palace - Ice Clock - Fire Bar (Clockwise)"
|
||||
- [0x00b1, 2, ["RollerVerticalUp", "RollerVerticalDown"]] #"Misery Mire - Hourglass - Spike Trap 1"
|
||||
- [0x00b1, 3, ["RollerVerticalUp", "RollerVerticalDown"]] #"Misery Mire - Hourglass - Spike Trap 2"
|
||||
- [0x00b2, 6, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Misery Mire - Sluggula Cross - Sluggula TR"
|
||||
- [0x00b2, 8, ["RollerVerticalDown"]] #"Misery Mire - Popo Push - Medusa 1"
|
||||
- [0x00b2, 9, ["RollerVerticalUp"]] #"Misery Mire - Sluggula Cross - Sluggula BL"
|
||||
- [0x00b3, 0, ["RollerVerticalUp", "RollerHorizontalRight", "BigSpike", "SpikeBlock"]] #"Misery Mire - Spike Room - Stalfos 1"
|
||||
- [0x00b3, 2, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "Bumper"]] #"Misery Mire - Spike Room - Beamos"
|
||||
- [0x00b3, 3, ["AntiFairyCircle", "Bumper"]] #"Misery Mire - Spike Room - Yomo Medusa"
|
||||
- [0x00b6, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Turtle Rock - Tile Room - Zol 1"
|
||||
- [0x00b6, 8, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Turtle Rock - Tile Room - Zol 2"
|
||||
- [0x00ba, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Eastern Palace - Dark Stalfos - Antifairy 1"
|
||||
- [0x00ba, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Eastern Palace - Dark Stalfos - Antifairy 2"
|
||||
- [0x00ba, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Eastern Palace - Dark Stalfos - Popo B 1"
|
||||
- [0x00ba, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Eastern Palace - Dark Stalfos - Popo B 2"
|
||||
- [0x00bb, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Spikeveyer - Gibo 1"
|
||||
- [0x00bb, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "Bumper"]] #"Thieves' Town - Spikeveyer - Antifairy 1"
|
||||
- [0x00bb, 5, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Spikeveyer - Gibo 3"
|
||||
- [0x00bb, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Spikeveyer - Fire Snake"
|
||||
- [0x00bb, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Thieves' Town - Spikeveyer - Gibo 4"
|
||||
- [0x00bb, 8, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Spikeveyer - Gibo 5"
|
||||
- [0x00bb, 9, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Thieves' Town - Spikeveyer - Antifairy 2"
|
||||
- [0x00bc, 6, ["AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Thieves' Town - Toilet - Stalfos 2"
|
||||
- [0x00bc, 7, ["AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Toilet - Stalfos 3"
|
||||
- [0x00bc, 8, ["RollerVerticalUp", "RollerVerticalDown"]] #"Thieves' Town - Toilet - Stalfos 4"
|
||||
- [0x00c1, 3, ["RollerVerticalUp", "RollerHorizontalLeft"]] #"Misery Mire - 4 Rails - Stalfos 1"
|
||||
- [0x00c2, 0, ["RollerHorizontalLeft", "RollerHorizontalRight"]] #"Misery Mire - Main Lobby - blue - Fire Snake 1"
|
||||
- [0x00c3, 1, ["Kodongo"]] #"Misery Mire - Falling Bridge - Laser Eye (Left) 1"
|
||||
- [0x00c3, 2, ["Kodongo"]] #"Misery Mire - Falling Bridge - Laser Eye (Right) 1"
|
||||
- [0x00c3, 3, ["Kodongo"]] #"Misery Mire - Falling Bridge - Laser Eye (Left) 2"
|
||||
- [0x00c3, 4, ["Kodongo"]] #"Misery Mire - Falling Bridge - Laser Eye (Right) 2"
|
||||
- [0x00c5, 0, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Left) 1"
|
||||
- [0x00c5, 1, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Right) 1"
|
||||
- [0x00c5, 2, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Left) 2"
|
||||
- [0x00c5, 3, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Right) 2"
|
||||
- [0x00c5, 4, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Left) 3"
|
||||
- [0x00c5, 5, ["Kodongo"]] #"Turtle Rock - Catwalk - Laser Eye (Right) 3"
|
||||
- [0x00c5, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Turtle Rock - Catwalk - Mini Helmasaur"
|
||||
- [0x00c5, 7, ["Statue"]] #"Turtle Rock - Catwalk - Laser Eye (Left) 4"
|
||||
- [0x00cb, 3, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Grand Room NW - Zol 1"
|
||||
- [0x00cb, 5, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Thieves' Town - Grand Room NW - Zol 2"
|
||||
- [0x00ce, 0, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCCW", "Bumper"]] #"Ice Palace - Over Boss - top - Red Bari 1"
|
||||
- [0x00ce, 1, ["RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCW", "Bumper"]] #"Ice Palace - Over Boss - top - Red Bari 2"
|
||||
- [0x00ce, 3, ["SparkCW", "SparkCCW", "RollerVerticalDown", "RollerVerticalUp", "RollerHorizontalRight", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "Antifairy", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Ice Palace - Over Boss - top - Statue"
|
||||
- [0x00d0, 6, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] # Agahnims Tower - Dark Maze - Blue Guard 2
|
||||
- [0x00d2, 8, ["RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Misery Mire - Mire 2 - Popo BL"
|
||||
- [0x00d5, 0, ["Kodongo"]] #"Turtle Rock - Eye Bridge - Laser Eye (Left) 1"
|
||||
- [0x00d5, 1, ["Kodongo"]] #"Turtle Rock - Eye Bridge - Laser Eye (Right) 1"
|
||||
- [0x00d5, 2, ["Kodongo"]] #"Turtle Rock - Eye Bridge - Laser Eye (Left) 2"
|
||||
- [0x00d5, 3, ["Kodongo"]] #"Turtle Rock - Eye Bridge - Laser Eye (Right) 2"
|
||||
- [0x00d5, 4, ["Statue", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "FirebarCW", "FirebarCCW", "SpikeBlock", "Bumper"]] #"Turtle Rock - Eye Bridge - Hardhat Beetle"
|
||||
- [0x00d8, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Red Eyegore L"
|
||||
- [0x00d8, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Red Eyegore R"
|
||||
- [0x00d8, 2, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo B TL"
|
||||
- [0x00d8, 3, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo B TR"
|
||||
- [0x00d8, 4, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo B LT"
|
||||
- [0x00d8, 5, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo B RT"
|
||||
- [0x00d8, 6, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo LB"
|
||||
- [0x00d8, 7, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Eastern Palace - Kill Room 2 - Popo RB"
|
||||
- [0x00d8, 8, ["Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Eastern Palace - Kill Room 1 - Red Eyegore"
|
||||
- [0x00d9, 1, ["RollerHorizontalRight"]] #"Eastern Palace - Dodgeball - Green Eyegore 1"
|
||||
- [0x00dc, 9, ["RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Thieves' Town - Grand Room SE - Fire Snake 2"
|
||||
- [0x00df, 0, ["RollerVerticalDown", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Paradox Cave - Top - Mini Moldorm 1"
|
||||
- [0x00df, 1, ["RollerVerticalDown", "RollerHorizontalRight", "AntiFairyCircle"]] #"Paradox Cave - Top - Mini Moldorm 2"
|
||||
- [0x00e4, 0, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Old Man Home - Keese 1"
|
||||
- [0x00e4, 1, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Old Man Home - Keese 2"
|
||||
- [0x00e4, 2, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Old Man Home - Keese 3"
|
||||
#- [0x00e5, 3, ["Kodongo"]] #"Old Man Home Circle - Keese 4"
|
||||
- [0x00e5, 4, ["RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Kodongo", "Bumper"]] #"Old Man Home Circle - Keese 5"
|
||||
- [0x00e5, 5, ["RollerVerticalDown", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Kodongo", "Bumper"]] #"Old Man Home Circle - Keese 6"
|
||||
- [0x00e7, 0, [ "RollerVerticalUp", "Kodongo", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 1"
|
||||
- [0x00e7, 1, [ "RollerVerticalUp", "Kodongo", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 2"
|
||||
- [0x00e7, 2, [ "Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 3"
|
||||
- [0x00e7, 3, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 4"
|
||||
- [0x00e7, 4, [ "RollerVerticalDown", "Beamos", "AntiFairyCircle", "Bumper" ] ] #"Death Mountain Descent Cave Right - Keese 5"
|
||||
- [0x00e7, 5, [ "Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 6"
|
||||
- [0x00e7, 6, [ "Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Death Mountain Descent Cave Right - Keese 7"
|
||||
- [0x00e8, 0, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper"]] #"Super Bunny Exit - Hardhat Beetle 1"
|
||||
- [0x00e8, 1, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Super Bunny Exit - Hardhat Beetle 2"
|
||||
- [0x00ee, 0, ["RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "Bumper"]] #"Sprial Cave Top - Mini Moldorm 1"
|
||||
- [0x00ee, 1, ["RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sprial Cave Top - Mini Moldorm 2"
|
||||
- [0x00ee, 2, ["RollerHorizontalLeft", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sprial Cave Top - Mini Moldorm 3"
|
||||
- [0x00ee, 3, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sprial Cave Top - Blue Bari 1"
|
||||
- [0x00ee, 4, ["RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper"]] #"Sprial Cave Top - Blue Bari 2"
|
||||
- [0x00ef, 1, ["RollerVerticalUp", "RollerVerticalDown"]] #"Paradox Cave - Middle - Mini Moldorm 2"
|
||||
#- [0x00f0, 0, ["Kodongo"]] #"Old Man Cave Ledge - Keese 1"
|
||||
#- [0x00f0, 1, ["Kodongo"]] #"Old Man Cave Ledge - Keese 2"
|
||||
#- [0x00f0, 2, ["Kodongo"]] #"Old Man Cave Ledge - Keese 3"
|
||||
#- [0x00f0, 3, ["Kodongo"]] #"Old Man Cave Ledge - Keese 4"
|
||||
#- [0x00f0, 4, ["Kodongo"]] #"Old Man Cave Ledge - Keese 5"
|
||||
#- [0x00f0, 5, ["Kodongo"]] #"Old Man Cave Ledge - Keese 6"
|
||||
#- [0x00f0, 6, ["Kodongo"]] #"Old Man Cave Ledge - Keese 7"
|
||||
#- [0x00f0, 7, ["Kodongo"]] #"Old Man Cave Ledge - Keese 8"
|
||||
#- [0x00f0, 9, ["Kodongo"]] #"Old Man Cave Ledge - Keese 9"
|
||||
- [0x00f1, 0, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 1"
|
||||
- [0x00f1, 1, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 2"
|
||||
- [0x00f1, 2, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 3"
|
||||
- [0x00f1, 3, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 4"
|
||||
- [0x00f1, 4, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 5"
|
||||
- [0x00f1, 5, ["Kodongo", "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight"]] #"Old Man Maze - Keese 6"
|
||||
#- [0x00f1, 6, ["Kodongo"]] #"Old Man Maze - Keese 7"
|
||||
#- [0x00f1, 7, ["Kodongo"]] #"Old Man Maze - Keese 8"
|
||||
#- [0x00f1, 8, ["Kodongo"]] #"Old Man Maze - Keese 9"
|
||||
#- [0x00f1, 9, ["Kodongo"]] #"Old Man Maze - Keese 10"
|
||||
Reference in New Issue
Block a user