Enemizer refinement
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@@ -2,7 +2,7 @@ from types import SimpleNamespace
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from collections import Counter, defaultdict
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from source.dungeon.EnemyList import enemy_names, SpriteType
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from source.enemizer.Enemizer import randomize_underworld_rooms
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from source.enemizer.Enemizer import randomize_underworld_rooms, randomize_overworld_enemies
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
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from source.rom.DataTables import init_data_tables
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from source.enemizer.DamageTables import DamageTable
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@@ -49,25 +49,125 @@ def calculate_odds():
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if __name__ == '__main__':
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calculate_odds()
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# random.seed(42)
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# calculate_odds()
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random.seed(42)
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#
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# stats = defaultdict(Counter)
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# column_headers = {}
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#
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# for trial in range(0, 100):
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# world = SimpleNamespace(pottery={1: 'none'})
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# data_tables = init_data_tables(world, 1)
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#
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# randomize_underworld_sprite_sheets(data_tables.sprite_sheets)
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# randomize_underworld_rooms(data_tables)
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# for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# # print(f'Room {hex(room_id)}:')
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# for i, sprite in enumerate(enemy_list):
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# if sprite.sub_type == SpriteType.Overlord:
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# result = f'O{hex(sprite.kind)}'
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# else:
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# result = enemy_names[sprite.kind]
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frequency = Counter()
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sheet_ctr = Counter()
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ctr_uw = Counter()
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ctr_ow = Counter()
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sheet_thing = Counter()
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sheet_sub_groups = defaultdict(set)
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for trial in range(0, 100):
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world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()}, any_enemy_logic={1: 'allow_all'},
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dropshuffle={1: 'off'})
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data_tables = init_data_tables(world, 1)
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stats = data_tables.enemy_stats
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def randomize_able_sprite(sprite, stats):
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if sprite.static:
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return False
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if sprite.sub_type == 0x7 and sprite.kind != 0x9:
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return False
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if sprite.sub_type == 0x7 and sprite.kind == 0x9:
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return True
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return sprite.kind not in stats or not stats[sprite.kind].static
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if trial == 0:
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print(f' Underworld:')
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for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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print(f' {hex(room_id)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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print(f' {i}: {str(sprite)}')
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print(f' Overworld:')
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for area, enemy_list in data_tables.ow_enemy_table.items():
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print(f' {hex(area)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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print(f' {i}: {str(sprite)}')
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
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randomize_underworld_rooms(data_tables, world, 1)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
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randomize_overworld_enemies(data_tables)
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for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# print(f'Room {hex(room_id)}:')
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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result = str(sprite)
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frequency[result] += 1
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for area, enemy_list in data_tables.ow_enemy_table.items():
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for i, sprite in enumerate(enemy_list):
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if randomize_able_sprite(sprite, stats):
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result = str(sprite)
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frequency[result] += 1
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for num in range(65, 124):
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if num in {65, 69, 71, 78, 79, 82, 88, 98}:
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continue
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sheet = data_tables.sprite_sheets[num]
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ret = []
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for req in data_tables.sprite_requirements.values():
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if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
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ret.append(enemy_names[req.sprite])
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for x in ret:
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ctr_uw[x] += 1
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sheet_ctr[x] += 1
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key = tuple(sorted(ret))
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sheet_thing[key] += 1
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sheet_sub_groups[key].add(tuple(sheet.sub_groups))
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for num in range(1, 64):
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if num == 6:
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continue
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sheet = data_tables.sprite_sheets[num]
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ret = []
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for req in data_tables.sprite_requirements.values():
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if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
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ret.append(enemy_names[req.sprite])
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for x in ret:
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ctr_ow[x] += 1
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sheet_ctr[x] += 1
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key = tuple(sorted(ret))
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sheet_thing[key] += 1
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sheet_sub_groups[key].add(tuple(sheet.sub_groups))
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total_sheets = sum(sheet_thing.values())
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ttl = sum(ctr_uw.values())
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print(f'UW: # Total {ttl}')
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for k in sorted(list(ctr_uw.keys())):
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v = ctr_uw[k]
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weight = round(.01 * ttl * 100 / v)
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print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
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ttl = sum(ctr_ow.values())
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print(f'OW: # Total {ttl}')
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for k in sorted(list(ctr_ow.keys())):
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v = ctr_ow[k]
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weight = round(.01 * ttl * 100 / v)
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print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
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ttl = sum(sheet_ctr.values())
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print(f'Sheet: # Total {ttl}')
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for k, v in sheet_ctr.items():
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print(f' {k} {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
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ttl = sum(frequency.values())
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print(f'Total: {ttl}')
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for enemy, freq in frequency.items():
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print(f'{enemy} {freq*100/ttl:.5f}% raw:{freq}')
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ttl = sum(sheet_thing.values())
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print(f'Total Sheets?: {ttl}')
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def rejoin(list_of_things):
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return f'[{",".join([str(i) for i in list_of_things])}]'
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for items, cnt in sheet_thing.items():
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print(f'{",".join(items)} {cnt} {cnt*100/ttl:.5f}% {",".join([rejoin(x) for x in sheet_sub_groups[items]])}')
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# if result not in column_headers:
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# column_headers[result] = None
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# stats[(room_id, i)][result] += 1
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