Fixed issue with MW Player ID on Bonk Locations
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
|
|||||||
|
|
||||||
|
|
||||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||||
RANDOMIZERBASEHASH = '155051ece07ef1b60c875a5746189c26'
|
RANDOMIZERBASEHASH = '109fde24581211c605a1d4836dd8d470'
|
||||||
|
|
||||||
|
|
||||||
class JsonRom(object):
|
class JsonRom(object):
|
||||||
|
|||||||
@@ -494,9 +494,7 @@ OWBonkGoodBeeDrop:
|
|||||||
; spawn itemget item
|
; spawn itemget item
|
||||||
.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected
|
.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected
|
||||||
PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : BRA .return
|
PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : BRA .return
|
||||||
+ LDA.l OWBonkPrizeTable[42].mw_player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
+ LDA.b #$01 : STA !REDRAW
|
||||||
|
|
||||||
LDA.b #$01 : STA !REDRAW
|
|
||||||
|
|
||||||
LDA.b #$EB : STA.l $7FFE00
|
LDA.b #$EB : STA.l $7FFE00
|
||||||
JSL Sprite_SpawnDynamically+15 ; +15 to skip finding a new slot, use existing sprite
|
JSL Sprite_SpawnDynamically+15 ; +15 to skip finding a new slot, use existing sprite
|
||||||
@@ -618,9 +616,7 @@ OWBonkDrops:
|
|||||||
; spawn itemget item
|
; spawn itemget item
|
||||||
.spawn_item ; A = item id ; Y = tree sprite slot ; S = Collected, FlagBitmask, X (row + 2)
|
.spawn_item ; A = item id ; Y = tree sprite slot ; S = Collected, FlagBitmask, X (row + 2)
|
||||||
PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : JMP .return ; S = FlagBitmask, X (row + 2)
|
PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : JMP .return ; S = FlagBitmask, X (row + 2)
|
||||||
+ LDA 2,S : TAX : INX : INX
|
+ LDA 2,S : TAX : INX
|
||||||
LDA.w OWBonkPrizeData,X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
|
||||||
DEX
|
|
||||||
|
|
||||||
LDA.b #$01 : STA !REDRAW
|
LDA.b #$01 : STA !REDRAW
|
||||||
|
|
||||||
@@ -948,12 +944,11 @@ OWNewDestination:
|
|||||||
; crossed OW shuffle and terrain
|
; crossed OW shuffle and terrain
|
||||||
ldx $05 : ldy $08 : jsr OWWorldTerrainUpdate
|
ldx $05 : ldy $08 : jsr OWWorldTerrainUpdate
|
||||||
|
|
||||||
lda $8a : JSR OWDetermineScreensPaletteSet : STX $04
|
|
||||||
lda $05 : sta $8a : JSR OWDetermineScreensPaletteSet
|
lda $05 : sta $8a : JSR OWDetermineScreensPaletteSet
|
||||||
|
|
||||||
;PLA : AND.b #$3F : BEQ .leaving_woods
|
;PLA : AND.b #$3F : BEQ .leaving_woods
|
||||||
;LDA $8A : AND.b #$3F : BEQ .entering_woods
|
;LDA $8A : AND.b #$3F : BEQ .entering_woods
|
||||||
CPX $04 : BEQ .skip_palette ; check if next screen's palette is different
|
CPX.w $0AB3 : BEQ .skip_palette ; check if next screen's palette is different
|
||||||
LDA $00 : PHA
|
LDA $00 : PHA
|
||||||
JSL OverworldLoadScreensPaletteSet_long ; loading correct OW palette
|
JSL OverworldLoadScreensPaletteSet_long ; loading correct OW palette
|
||||||
PLA : STA $00
|
PLA : STA $00
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user