Fixed missing Ganon crystal rule for Trinity
This commit is contained in:
2
Rules.py
2
Rules.py
@@ -70,6 +70,8 @@ def set_rules(world, player):
|
|||||||
# require aga2 to beat ganon
|
# require aga2 to beat ganon
|
||||||
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||||
elif world.goal[player] in ['triforcehunt', 'trinity']:
|
elif world.goal[player] in ['triforcehunt', 'trinity']:
|
||||||
|
if world.goal[player] == 'trinity':
|
||||||
|
add_rule(world.get_location('Ganon', player), lambda state: state.has_crystals(world.crystals_needed_for_ganon[player], player))
|
||||||
for location in world.get_region('Hyrule Castle Courtyard', player).locations:
|
for location in world.get_region('Hyrule Castle Courtyard', player).locations:
|
||||||
if location.name == 'Murahdahla':
|
if location.name == 'Murahdahla':
|
||||||
add_rule(location, lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
|
add_rule(location, lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
|
||||||
|
|||||||
Reference in New Issue
Block a user