Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
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9
Main.py
9
Main.py
@@ -14,7 +14,7 @@ from Bosses import place_bosses
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from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_world_regions, create_dungeon_regions, adjust_locations
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from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from EntranceShuffle import link_entrances, link_inverted_entrances
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@@ -157,8 +157,11 @@ def main(args, seed=None, fish=None):
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if any(world.potshuffle.values()):
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logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
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for player in range(1, world.players + 1):
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if world.potshuffle[player] and world.keydropshuffle[player] != 'potsanity':
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shuffle_pots(world, player)
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if world.potshuffle[player]:
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if world.keydropshuffle[player] != 'potsanity':
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shuffle_pots(world, player)
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else:
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shuffle_pot_switches(world, player)
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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