Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
This commit is contained in:
8
Rules.py
8
Rules.py
@@ -336,8 +336,8 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('TR Big Chest Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has_Boots(player))
|
||||
set_rule(world.get_entrance('TR Dark Ride Up Stairs', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Dark Ride SW', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Final Abyss South Stairs', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Final Abyss NW', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Final Abyss Balcony Path', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Final Abyss Ledge Path', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
|
||||
set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Right', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
|
||||
set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
|
||||
@@ -1912,7 +1912,7 @@ bunny_revivable_entrances = {
|
||||
"Ice Many Pots", "Mire South Fish", "Mire Right Bridge", "Mire Left Bridge",
|
||||
"TR Boss", "Eastern Hint Tile Blocked Path", "Thieves Spike Switch",
|
||||
"Thieves Boss", "Mire Spike Barrier", "Mire Cross", "Mire Hidden Shooters",
|
||||
"Mire Spikes", "TR Final Abyss", "TR Dark Ride", "TR Pokey 1", "TR Tile Room",
|
||||
"Mire Spikes", "TR Final Abyss Balcony", "TR Dark Ride", "TR Pokey 1", "TR Tile Room",
|
||||
"TR Roller Room", "Eastern Cannonball", "Thieves Hallway", "Ice Switch Room",
|
||||
"Mire Tile Room", "Mire Conveyor Crystal", "Mire Hub", "TR Dash Bridge",
|
||||
"TR Hub", "Eastern Boss", "Eastern Lobby", "Thieves Ambush",
|
||||
@@ -1980,7 +1980,7 @@ bunny_impassible_doors = {
|
||||
'TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Top to Bottom Barrier - Blue', 'TR Twin Pokeys SW', 'TR Twin Pokeys EN', 'TR Big Chest Gap',
|
||||
'TR Big Chest Entrance Gap', 'TR Lazy Eyes ES', 'TR Tongue Pull WS', 'TR Tongue Pull NE', 'TR Dark Ride Up Stairs',
|
||||
'TR Dark Ride SW', 'TR Crystal Maze Start to Interior Barrier - Blue', 'TR Crystal Maze End to Interior Barrier - Blue',
|
||||
'TR Final Abyss South Stairs', 'TR Final Abyss NW', 'GT Hope Room EN', 'GT Blocked Stairs Block Path',
|
||||
'TR Final Abyss Balcony Path', 'TR Final Abyss Ledge Path', 'GT Hope Room EN', 'GT Blocked Stairs Block Path',
|
||||
'GT Bob\'s Room Hole', 'GT Speed Torch SE', 'GT Speed Torch South Path', 'GT Speed Torch North Path',
|
||||
'GT Crystal Conveyor NE', 'GT Crystal Conveyor WN', 'GT Conveyor Cross EN', 'GT Conveyor Cross WN',
|
||||
'GT Hookshot East-North Path', 'GT Hookshot East-South Path', 'GT Hookshot North-East Path',
|
||||
|
||||
Reference in New Issue
Block a user