Restructured triforce piece pool allocation, capped at 128
This commit is contained in:
@@ -2834,13 +2834,12 @@ class Spoiler(object):
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'triforcepool': self.world.treasure_hunt_total,
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'triforcepool': self.world.treasure_hunt_total,
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'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
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'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
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}
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}
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if self.world.custom:
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for p in range(1, self.world.players + 1):
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for p in range(1, self.world.players + 1):
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from ItemList import set_default_triforce
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if p in self.world.customitemarray:
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if self.world.custom and p in self.world.customitemarray:
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if self.world.customitemarray[p]["triforcepiecesgoal"] > 0:
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self.metadata['triforcegoal'][p], self.metadata['triforcepool'][p] = set_default_triforce(self.metadata['goal'][p], self.world.customitemarray[p]["triforcepiecesgoal"], self.world.customitemarray[p]["triforcepieces"])
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self.metadata['triforcegoal'][p] = max(min(self.world.customitemarray[p]["triforcepiecesgoal"], 99), 1)
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else:
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if self.world.customitemarray[p]["triforcepieces"] > 0:
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self.metadata['triforcegoal'][p], self.metadata['triforcepool'][p] = set_default_triforce(self.metadata['goal'][p], 0, 0)
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self.metadata['triforcepool'][p] = max(min(self.world.customitemarray[p]["triforcepieces"], 168), self.metadata['triforcegoal'][p])
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def parse_data(self):
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def parse_data(self):
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self.medallions = OrderedDict()
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self.medallions = OrderedDict()
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40
ItemList.py
40
ItemList.py
@@ -263,7 +263,7 @@ def generate_itempool(world, player):
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# set up item pool
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# set up item pool
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if world.custom and player in world.customitemarray:
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if world.custom and player in world.customitemarray:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray)
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray[player])
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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else:
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.doorShuffle[player], world.logic[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.doorShuffle[player], world.logic[player])
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@@ -338,14 +338,8 @@ def generate_itempool(world, player):
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world.clock_mode = clock_mode
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world.clock_mode = clock_mode
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if world.goal[player] in ['triforcehunt', 'trinity']:
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if world.goal[player] in ['triforcehunt', 'trinity']:
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if world.treasure_hunt_count[player] == 0:
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world.treasure_hunt_count[player], world.treasure_hunt_total[player] = set_default_triforce(world.goal[player], world.treasure_hunt_count[player], world.treasure_hunt_total[player])
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world.treasure_hunt_count[player] = 20
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if world.treasure_hunt_total[player] == 0:
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world.treasure_hunt_total[player] = 30
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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if world.custom and player in world.customitemarray:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.treasure_hunt_total[player] = treasure_hunt_total
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world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
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world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
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and ((item.smallkey and world.keyshuffle[player])
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and ((item.smallkey and world.keyshuffle[player])
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@@ -902,13 +896,12 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bombbag, customitemarray):
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bombbag, customitemarray):
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if isinstance(customitemarray,dict) and 1 in customitemarray:
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customitemarray = customitemarray[1]
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pool = []
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pool = []
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placed_items = {}
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placed_items = {}
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precollected_items = []
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precollected_items = []
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clock_mode = None
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clock_mode = None
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treasure_hunt_count = None
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treasure_hunt_count = None
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treasure_hunt_total = None
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treasure_hunt_icon = None
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treasure_hunt_icon = None
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def place_item(loc, item):
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def place_item(loc, item):
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@@ -917,7 +910,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
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# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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for x in [*range(0, 66 + 1), 68, 69]:
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for x in [*range(0, 69)]:
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key = CONST.CUSTOMITEMS[x]
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key = CONST.CUSTOMITEMS[x]
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if customitemarray[key] > total_items_to_place:
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if customitemarray[key] > total_items_to_place:
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customitemarray[key] = total_items_to_place
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customitemarray[key] = total_items_to_place
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@@ -926,6 +919,10 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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if customitemarray["triforce"] > total_items_to_place:
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if customitemarray["triforce"] > total_items_to_place:
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customitemarray["triforce"] = total_items_to_place
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customitemarray["triforce"] = total_items_to_place
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# Triforce Pieces
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if goal in ['triforcehunt', 'trinity']:
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customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"] = set_default_triforce(goal, customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"])
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itemtotal = 0
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itemtotal = 0
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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for x in [*range(0, 66 + 1), 68, 69]:
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for x in [*range(0, 66 + 1), 68, 69]:
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@@ -956,18 +953,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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pool.append(thisbottle)
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pool.append(thisbottle)
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if customitemarray["triforcepieces"] > 0 or customitemarray["triforcepiecesgoal"] > 0:
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if customitemarray["triforcepieces"] > 0 or customitemarray["triforcepiecesgoal"] > 0:
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treasure_hunt_count = 20
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treasure_hunt_total = 30
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if customitemarray["triforcepiecesgoal"] > 0:
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treasure_hunt_count = max(min(customitemarray["triforcepiecesgoal"], 99), 1) #To display, count must be between 1 and 99.
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if customitemarray["triforcepieces"] > 0:
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treasure_hunt_total = max(min(customitemarray["triforcepieces"], 168), treasure_hunt_count) #168 max to ensure other progression can fit.
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treasure_hunt_icon = 'Triforce Piece'
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treasure_hunt_icon = 'Triforce Piece'
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# Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling.
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if (customitemarray["triforcepieces"] < treasure_hunt_count) and (goal in ['triforcehunt', 'trinity']) and (customitemarray["triforce"] == 0):
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extrapieces = treasure_hunt_count - customitemarray["triforcepieces"]
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pool.extend(['Triforce Piece'] * extrapieces)
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itemtotal = itemtotal + extrapieces
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if timer in ['display', 'timed', 'timed-countdown']:
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if timer in ['display', 'timed', 'timed-countdown']:
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clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
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clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
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@@ -1011,6 +997,16 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_total, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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def set_default_triforce(goal, custom_goal, custom_total):
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triforce_goal, triforce_total = 0, 0
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if goal in ['triforcehunt', 'trinity']:
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triforce_goal, triforce_total = 20, 30
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if custom_goal > 0:
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triforce_goal = max(min(custom_goal, 128), 1)
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if custom_total > 0:
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triforce_total = max(min(custom_total, 128), triforce_goal) #128 max to ensure other progression can fit.
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return (triforce_goal, triforce_total)
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# A quick test to ensure all combinations generate the correct amount of items.
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# A quick test to ensure all combinations generate the correct amount of items.
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def test():
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def test():
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for difficulty in ['normal', 'hard', 'expert']:
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for difficulty in ['normal', 'hard', 'expert']:
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