TR Crystal Maze

This commit is contained in:
StructuralMike
2021-03-08 20:58:22 +01:00
parent 5534cab01b
commit 5298a7f210
8 changed files with 44 additions and 24 deletions

3
.gitignore vendored
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@@ -37,4 +37,5 @@ venv
test test
*.zspr *.zspr
data/base2current.json data/base2current.json
data/base2current.json TestSuite.py

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@@ -2162,9 +2162,12 @@ logical_connections = [
('TR Crystaroller Chest to Middle Barrier - Blue', 'TR Crystaroller Middle'), ('TR Crystaroller Chest to Middle Barrier - Blue', 'TR Crystaroller Middle'),
('TR Crystaroller Middle Ranged Crystal Exit', 'TR Crystaroller Middle'), ('TR Crystaroller Middle Ranged Crystal Exit', 'TR Crystaroller Middle'),
('TR Crystaroller Bottom Ranged Crystal Exit', 'TR Crystaroller Bottom'), ('TR Crystaroller Bottom Ranged Crystal Exit', 'TR Crystaroller Bottom'),
('TR Crystal Maze Forwards Path', 'TR Crystal Maze End'), ('TR Crystal Maze Start to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
('TR Crystal Maze Blue Path', 'TR Crystal Maze'), ('TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze End'),
('TR Crystal Maze Cane Path', 'TR Crystal Maze'), ('TR Crystal Maze Interior to Start Barrier - Blue', 'TR Crystal Maze Start'),
('TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
('TR Crystal Maze End to Ranged Crystal', 'TR Crystal Maze End - Ranged Crystal'),
('TR Crystal Maze End Ranged Crystal Exit', 'TR Crystal Maze End'),
('GT Blocked Stairs Block Path', 'GT Big Chest'), ('GT Blocked Stairs Block Path', 'GT Big Chest'),
('GT Speed Torch South Path', 'GT Speed Torch'), ('GT Speed Torch South Path', 'GT Speed Torch'),

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@@ -1000,9 +1000,12 @@ def create_doors(world, player):
create_door(player, 'TR Eye Bridge NW', Nrml).dir(No, 0xd5, Left, High).pos(1), create_door(player, 'TR Eye Bridge NW', Nrml).dir(No, 0xd5, Left, High).pos(1),
create_door(player, 'TR Eye Bridge SW', Nrml).dir(So, 0xd5, Left, High).pos(0).portal(Z, 0x02), create_door(player, 'TR Eye Bridge SW', Nrml).dir(So, 0xd5, Left, High).pos(0).portal(Z, 0x02),
create_door(player, 'TR Crystal Maze ES', Nrml).dir(Ea, 0xc4, Bot, High).small_key().pos(0), create_door(player, 'TR Crystal Maze ES', Nrml).dir(Ea, 0xc4, Bot, High).small_key().pos(0),
create_door(player, 'TR Crystal Maze Forwards Path', Lgcl), create_door(player, 'TR Crystal Maze Start to Interior Barrier - Blue', Lgcl),
create_door(player, 'TR Crystal Maze Blue Path', Lgcl), create_door(player, 'TR Crystal Maze Interior to Start Barrier - Blue', Lgcl),
create_door(player, 'TR Crystal Maze Cane Path', Lgcl), create_door(player, 'TR Crystal Maze Interior to End Barrier - Blue', Lgcl),
create_door(player, 'TR Crystal Maze End to Interior Barrier - Blue', Lgcl),
create_door(player, 'TR Crystal Maze End to Ranged Crystal', Lgcl),
create_door(player, 'TR Crystal Maze End Ranged Crystal Exit', Lgcl),
create_door(player, 'TR Crystal Maze North Stairs', StrS).dir(No, 0xc4, Mid, High), create_door(player, 'TR Crystal Maze North Stairs', StrS).dir(No, 0xc4, Mid, High),
create_door(player, 'TR Final Abyss South Stairs', StrS).dir(So, 0xb4, Mid, High), create_door(player, 'TR Final Abyss South Stairs', StrS).dir(So, 0xb4, Mid, High),
create_door(player, 'TR Final Abyss NW', Nrml).dir(No, 0xb4, Left, High).big_key().pos(0), create_door(player, 'TR Final Abyss NW', Nrml).dir(No, 0xb4, Left, High).big_key().pos(0),
@@ -1342,9 +1345,11 @@ def create_doors(world, player):
world.get_door('TR Crystaroller Bottom Ranged Crystal Exit', player).c_switch() world.get_door('TR Crystaroller Bottom Ranged Crystal Exit', player).c_switch()
world.get_door('TR Crystaroller Down Stairs', player).c_switch() world.get_door('TR Crystaroller Down Stairs', player).c_switch()
world.get_door('TR Crystal Maze ES', player).c_switch() world.get_door('TR Crystal Maze ES', player).c_switch()
world.get_door('TR Crystal Maze Forwards Path', player).c_switch() world.get_door('TR Crystal Maze Start to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
world.get_door('TR Crystal Maze Cane Path', player).c_switch() world.get_door('TR Crystal Maze Interior to Start Barrier - Blue', player).barrier(CrystalBarrier.Blue)
world.get_door('TR Crystal Maze Blue Path', player).barrier(CrystalBarrier.Blue) world.get_door('TR Crystal Maze Interior to End Barrier - Blue', player).barrier(CrystalBarrier.Blue)
world.get_door('TR Crystal Maze End to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
world.get_door('TR Crystal Maze End Ranged Crystal Exit', player).c_switch()
world.get_door('GT Crystal Conveyor to Corner Barrier - Blue', player).barrier(CrystalBarrier.Blue) world.get_door('GT Crystal Conveyor to Corner Barrier - Blue', player).barrier(CrystalBarrier.Blue)
world.get_door('GT Crystal Conveyor Corner to Barrier - Blue', player).barrier(CrystalBarrier.Blue) world.get_door('GT Crystal Conveyor Corner to Barrier - Blue', player).barrier(CrystalBarrier.Blue)

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@@ -287,7 +287,7 @@ tr_regions = [
'TR Lava Island', 'TR Lava Escape', 'TR Pokey 2 Top', 'TR Pokey 2 Bottom', 'TR Pokey 2 Bottom - Ranged Crystal', 'TR Twin Pokeys', 'TR Hallway', 'TR Dodgers', 'TR Big View', 'TR Lava Island', 'TR Lava Escape', 'TR Pokey 2 Top', 'TR Pokey 2 Bottom', 'TR Pokey 2 Bottom - Ranged Crystal', 'TR Twin Pokeys', 'TR Hallway', 'TR Dodgers', 'TR Big View',
'TR Big Chest', 'TR Big Chest Entrance', 'TR Lazy Eyes', 'TR Dash Room', 'TR Tongue Pull', 'TR Rupees', 'TR Big Chest', 'TR Big Chest Entrance', 'TR Lazy Eyes', 'TR Dash Room', 'TR Tongue Pull', 'TR Rupees',
'TR Crystaroller Bottom', 'TR Crystaroller Middle', 'TR Crystaroller Top', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal', 'TR Crystaroller Bottom', 'TR Crystaroller Middle', 'TR Crystaroller Top', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal',
'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze', 'TR Crystal Maze End', 'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze Start', 'TR Crystal Maze Interior', 'TR Crystal Maze End', 'TR Crystal Maze End - Ranged Crystal',
'TR Final Abyss', 'TR Boss', 'Turtle Rock Main Portal', 'Turtle Rock Lazy Eyes Portal', 'Turtle Rock Chest Portal', 'TR Final Abyss', 'TR Boss', 'Turtle Rock Main Portal', 'Turtle Rock Lazy Eyes Portal', 'Turtle Rock Chest Portal',
'Turtle Rock Eye Bridge Portal' 'Turtle Rock Eye Bridge Portal'
] ]

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@@ -211,8 +211,8 @@ vanilla_pots = {
Pot(48, 28, PotItem.SmallMagic, 'Ice Refill')], Pot(48, 28, PotItem.SmallMagic, 'Ice Refill')],
192: [Pot(48, 10, PotItem.Bomb, 'Tower Dark Pits'), Pot(12, 14, PotItem.FiveRupees, 'Tower Dark Pits'), Pot(12, 26, PotItem.Heart, 'Tower Dark Pits'), Pot(28, 27, PotItem.OneRupee, 'Tower Dark Pits')], 192: [Pot(48, 10, PotItem.Bomb, 'Tower Dark Pits'), Pot(12, 14, PotItem.FiveRupees, 'Tower Dark Pits'), Pot(12, 26, PotItem.Heart, 'Tower Dark Pits'), Pot(28, 27, PotItem.OneRupee, 'Tower Dark Pits')],
194: [Pot(180, 7, PotItem.Switch, 'Mire Hub Switch'), Pot(100, 46, PotItem.SmallMagic, 'Mire Hub Right'), Pot(68, 48, PotItem.OneRupee, 'Mire Hub'), Pot(64, 52, PotItem.FiveArrows, 'Mire Hub')], 194: [Pot(180, 7, PotItem.Switch, 'Mire Hub Switch'), Pot(100, 46, PotItem.SmallMagic, 'Mire Hub Right'), Pot(68, 48, PotItem.OneRupee, 'Mire Hub'), Pot(64, 52, PotItem.FiveArrows, 'Mire Hub')],
196: [Pot(84, 9, PotItem.Bomb, 'TR Crystal Maze'), Pot(24, 14, PotItem.Heart, 'TR Crystal Maze'), Pot(56, 17, PotItem.FiveRupees, 'TR Crystal Maze'), Pot(84, 17, PotItem.Bomb, 'TR Crystal Maze'), 196: [Pot(84, 9, PotItem.Bomb, 'TR Crystal Maze Interior'), Pot(24, 14, PotItem.Heart, 'TR Crystal Maze Interior'), Pot(56, 17, PotItem.FiveRupees, 'TR Crystal Maze Interior'), Pot(84, 17, PotItem.Bomb, 'TR Crystal Maze Interior'),
Pot(12, 21, PotItem.FiveArrows, 'TR Crystal Maze'), Pot(76, 23, PotItem.OneRupee, 'TR Crystal Maze'), Pot(48, 25, PotItem.SmallMagic, 'TR Crystal Maze'), Pot(12, 26, PotItem.Heart, 'TR Crystal Maze')], Pot(12, 21, PotItem.FiveArrows, 'TR Crystal Maze Interior'), Pot(76, 23, PotItem.OneRupee, 'TR Crystal Maze Interior'), Pot(48, 25, PotItem.SmallMagic, 'TR Crystal Maze Interior'), Pot(12, 26, PotItem.Heart, 'TR Crystal Maze Interior')],
198: [Pot(12, 7, PotItem.BigMagic, 'TR Hub'), Pot(12, 25, PotItem.Heart, 'TR Hub')], 198: [Pot(12, 7, PotItem.BigMagic, 'TR Hub'), Pot(12, 25, PotItem.Heart, 'TR Hub')],
199: [Pot(12, 10, PotItem.Heart, 'TR Torches'), Pot(12, 11, PotItem.BigMagic, 'TR Torches'), Pot(12, 22, PotItem.SmallMagic, 'TR Torches Ledge'), Pot(12, 28, PotItem.FiveArrows, 'TR Torches Ledge')], 199: [Pot(12, 10, PotItem.Heart, 'TR Torches'), Pot(12, 11, PotItem.BigMagic, 'TR Torches'), Pot(12, 22, PotItem.SmallMagic, 'TR Torches Ledge'), Pot(12, 28, PotItem.FiveArrows, 'TR Torches Ledge')],
201: [Pot(30, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(94, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(60, 22, PotItem.Switch, 'Eastern Lobby')], 201: [Pot(30, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(94, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(60, 22, PotItem.Switch, 'Eastern Lobby')],

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@@ -699,8 +699,13 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right', create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'], 'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
['TR Eye Bridge SW', 'TR Eye Bridge NW']), ['TR Eye Bridge SW', 'TR Eye Bridge NW']),
create_dungeon_region(player, 'TR Crystal Maze', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Forwards Path']),
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path', 'TR Crystal Maze North Stairs']), create_dungeon_region(player, 'TR Crystal Maze Start', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Start to Interior Barrier - Blue']),
create_dungeon_region(player, 'TR Crystal Maze Interior', 'Turtle Rock', None, ['TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze Interior to Start Barrier - Blue']),
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze North Stairs', 'TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze End to Ranged Crystal']),
create_dungeon_region(player, 'TR Crystal Maze End - Ranged Crystal', 'Turtle Rock', None, ['TR Crystal Maze End Ranged Crystal Exit']),
create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']), create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']),
create_dungeon_region(player, 'TR Boss', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize'], ['TR Boss SW']), create_dungeon_region(player, 'TR Boss', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize'], ['TR Boss SW']),
@@ -845,7 +850,9 @@ def create_dungeon_regions(world, player):
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
world.get_region('TR Crystal Maze', player).crystal_switch = True world.get_region('TR Crystal Maze Start', player).crystal_switch = True
world.get_region('TR Crystal Maze Interior', player).crystal_switch = True
world.get_region('TR Crystal Maze End - Ranged Crystal', player).crystal_switch = True
world.get_region('GT Crystal Conveyor - Ranged Crystal', player).crystal_switch = True world.get_region('GT Crystal Conveyor - Ranged Crystal', player).crystal_switch = True
world.get_region('GT Crystal Conveyor Corner - Ranged Crystal', player).crystal_switch = True world.get_region('GT Crystal Conveyor Corner - Ranged Crystal', player).crystal_switch = True
world.get_region('GT Crystal Conveyor Left - Ranged Crystal', player).crystal_switch = True world.get_region('GT Crystal Conveyor Left - Ranged Crystal', player).crystal_switch = True

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@@ -290,7 +290,6 @@ def global_rules(world, player):
set_rule(world.get_entrance('TR Big Chest Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has_Boots(player)) set_rule(world.get_entrance('TR Big Chest Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has_Boots(player))
set_rule(world.get_entrance('TR Dark Ride Up Stairs', player), lambda state: state.has('Cane of Somaria', player)) set_rule(world.get_entrance('TR Dark Ride Up Stairs', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Dark Ride SW', player), lambda state: state.has('Cane of Somaria', player)) set_rule(world.get_entrance('TR Dark Ride SW', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Crystal Maze Cane Path', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Final Abyss South Stairs', player), lambda state: state.has('Cane of Somaria', player)) set_rule(world.get_entrance('TR Final Abyss South Stairs', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Final Abyss NW', player), lambda state: state.has('Cane of Somaria', player)) set_rule(world.get_entrance('TR Final Abyss NW', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player)) set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
@@ -427,7 +426,12 @@ def global_rules(world, player):
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player)) set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player)) set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player)) set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
set_rule(world.get_entrance('TR Crystal Maze Blue Path', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
set_rule(world.get_entrance('TR Crystal Maze Start to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Start', player), player))
set_rule(world.get_entrance('TR Crystal Maze Interior to End Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
set_rule(world.get_entrance('TR Crystal Maze Interior to Start Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
set_rule(world.get_entrance('TR Crystal Maze End to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player)) set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player))
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player)) set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
@@ -1668,7 +1672,7 @@ bunny_impassible_doors = {
'PoD Turtle Party ES', 'PoD Turtle Party NW', 'PoD Callback Warp', 'Swamp Lobby Moat', 'Swamp Entrance Moat', 'PoD Turtle Party ES', 'PoD Turtle Party NW', 'PoD Callback Warp', 'Swamp Lobby Moat', 'Swamp Entrance Moat',
'Swamp Trench 1 Approach Swim Depart', 'Swamp Trench 1 Approach Key', 'Swamp Trench 1 Key Approach', 'Swamp Trench 1 Approach Swim Depart', 'Swamp Trench 1 Approach Key', 'Swamp Trench 1 Key Approach',
'Swamp Trench 1 Key Ledge Depart', 'Swamp Trench 1 Departure Approach', 'Swamp Trench 1 Departure Key', 'Swamp Trench 1 Key Ledge Depart', 'Swamp Trench 1 Departure Approach', 'Swamp Trench 1 Departure Key',
'Swamp Hub Hook Path', 'Swamp Compass Donut Push Block', 'Swamp Shortcut Blue Barrier', 'Swamp Trench 2 Pots Blue Barrier', 'Swamp Hub Hook Path', 'Swamp Shortcut Blue Barrier', 'Swamp Trench 2 Pots Blue Barrier',
'Swamp Trench 2 Pots Wet', 'Swamp Trench 2 Departure Wet', 'Swamp West Ledge Hook Path', 'Swamp Barrier Ledge Hook Path', 'Swamp Trench 2 Pots Wet', 'Swamp Trench 2 Departure Wet', 'Swamp West Ledge Hook Path', 'Swamp Barrier Ledge Hook Path',
'Swamp Attic Left Pit', 'Swamp Attic Right Pit', 'Swamp Push Statue NW', 'Swamp Push Statue NE', 'Swamp Attic Left Pit', 'Swamp Attic Right Pit', 'Swamp Push Statue NW', 'Swamp Push Statue NE',
'Swamp Drain Right Switch', 'Swamp Waterway NE', 'Swamp Waterway N', 'Swamp Waterway NW', 'Swamp Drain Right Switch', 'Swamp Waterway NE', 'Swamp Waterway N', 'Swamp Waterway NW',
@@ -1694,7 +1698,7 @@ bunny_impassible_doors = {
'TR Lobby Ledge Gap', 'TR Hub SW', 'TR Hub SE', 'TR Hub ES', 'TR Hub EN', 'TR Hub NW', 'TR Hub NE', 'TR Torches NW', 'TR Lobby Ledge Gap', 'TR Hub SW', 'TR Hub SE', 'TR Hub ES', 'TR Hub EN', 'TR Hub NW', 'TR Hub NE', 'TR Torches NW',
'TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Top to Bottom Barrier - Blue', 'TR Twin Pokeys SW', 'TR Twin Pokeys EN', 'TR Big Chest Gap', 'TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Top to Bottom Barrier - Blue', 'TR Twin Pokeys SW', 'TR Twin Pokeys EN', 'TR Big Chest Gap',
'TR Big Chest Entrance Gap', 'TR Lazy Eyes ES', 'TR Tongue Pull WS', 'TR Tongue Pull NE', 'TR Dark Ride Up Stairs', 'TR Big Chest Entrance Gap', 'TR Lazy Eyes ES', 'TR Tongue Pull WS', 'TR Tongue Pull NE', 'TR Dark Ride Up Stairs',
'TR Dark Ride SW', 'TR Crystal Maze Forwards Path', 'TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path', 'TR Dark Ride SW', 'TR Crystal Maze Start to Interior Barrier - Blue', 'TR Crystal Maze End to Interior Barrier - Blue',
'TR Final Abyss South Stairs', 'TR Final Abyss NW', 'GT Hope Room EN', 'GT Blocked Stairs Block Path', 'TR Final Abyss South Stairs', 'TR Final Abyss NW', 'GT Hope Room EN', 'GT Blocked Stairs Block Path',
'GT Bob\'s Room Hole', 'GT Speed Torch SE', 'GT Speed Torch South Path', 'GT Speed Torch North Path', 'GT Bob\'s Room Hole', 'GT Speed Torch SE', 'GT Speed Torch South Path', 'GT Speed Torch North Path',
'GT Crystal Conveyor NE', 'GT Crystal Conveyor WN', 'GT Conveyor Cross EN', 'GT Conveyor Cross WN', 'GT Crystal Conveyor NE', 'GT Crystal Conveyor WN', 'GT Conveyor Cross EN', 'GT Conveyor Cross WN',

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@@ -111,10 +111,10 @@ if __name__ == "__main__":
cpu_threads = args.cpu_threads cpu_threads = args.cpu_threads
# for dr in [['vanilla', args.count if args.count else 2, 1], for dr in [['vanilla', args.count if args.count else 2, 1],
# ['basic', args.count if args.count else 5, 3], ['basic', args.count if args.count else 5, 3],
# ['crossed', args.count if args.count else 10, 3]]: ['crossed', args.count if args.count else 10, 3]]:
for dr in [['crossed', args.count if args.count else 10, 3]]: # for dr in [['crossed', args.count if args.count else 10, 3]]:
for tense in range(1, dr[2] + 1): for tense in range(1, dr[2] + 1):
args = argparse.Namespace() args = argparse.Namespace()