Ice Doors
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6
Doors.py
6
Doors.py
@@ -601,8 +601,8 @@ def create_doors(world, player):
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create_door(player, 'Ice Lobby WS', Intr).dir(We, 0x0e, Bot, High).pos(1),
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create_door(player, 'Ice Jelly Key ES', Intr).dir(Ea, 0x0e, Bot, High).pos(1),
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create_door(player, 'Ice Jelly Key Down Stairs', Sprl).dir(Dn, 0x0e, 0, HTH).ss(X, 0x11, 0x80, True, True).small_key().pos(0),
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create_door(player, 'Ice Floor Switch Up Stairs', Sprl).dir(Up, 0x1e, 0, HTH).ss(X, 0x1a, 0x6c, True, True),
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create_door(player, 'Ice Jelly Key Down Stairs', Sprl).dir(Dn, 0x0e, 0, HTH).ss(Z, 0x11, 0x80, True, True).small_key().pos(0),
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create_door(player, 'Ice Floor Switch Up Stairs', Sprl).dir(Up, 0x1e, 0, HTH).ss(Z, 0x1a, 0x6c, True, True),
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create_door(player, 'Ice Floor Switch ES', Intr).dir(Ea, 0x1e, Bot, High).pos(1),
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create_door(player, 'Ice Cross Left WS', Intr).dir(We, 0x1e, Bot, High).pos(1),
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create_door(player, 'Ice Cross Top NE', Intr).dir(No, 0x1e, Right, High).pos(2),
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@@ -664,7 +664,7 @@ def create_doors(world, player):
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create_door(player, 'Ice Spikeball NW', Intr).dir(No, 0x7f, Left, High).pos(1),
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create_door(player, 'Ice Spikeball Up Stairs', Sprl).dir(Up, 0x7f, 0, HTH).ss(Z, 0x1a, 0x34, True, True),
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create_door(player, 'Ice Lonely Freezor NE', Nrml).dir(No, 0x8e, Right, High).small_key().pos(0),
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create_door(player, 'Ice Lonely Freezor Down Stairs', Sprl).dir(Up, 0x8e, 0, HTH).ss(S, 0x11, 0x50, True, True),
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create_door(player, 'Ice Lonely Freezor Down Stairs', Sprl).dir(Dn, 0x8e, 0, HTH).ss(S, 0x11, 0x50, True, True),
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create_door(player, 'Iced T EN', Nrml).dir(Ea, 0xae, Top, High).pos(0),
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create_door(player, 'Iced T Up Stairs', Sprl).dir(Up, 0xae, 0, HTH).ss(S, 0x1a, 0x3c, True, True),
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create_door(player, 'Ice Catwalk WN', Nrml).dir(We, 0xaf, Top, High).pos(1),
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