diff --git a/CHANGELOG.md b/CHANGELOG.md index b71abfd3..62d13649 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # Changelog +### 0.2.2.0 +- Delivering Big Red Bomb is now in logic +- Smith/Purple Chest have proper dynamic pathing to fix logical issues +- Fixed issue with bomb walls in OW not requiring moon pearl in DW + ### 0.2.1.3 - New fake flipper handling to allow S+Q rather than insta-kill - Fixed whirlpools in Crossed OW diff --git a/OverworldShuffle.py b/OverworldShuffle.py index be277b1a..cad95825 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel -__version__ = '0.2.1.3-u' +__version__ = '0.2.2.0-u' def link_overworld(world, player): # setup mandatory connections