Fixed OWG logic to apply logic in correct world

This commit is contained in:
codemann8
2022-11-28 14:37:04 -06:00
parent 16862b4afd
commit 5316885d46

View File

@@ -316,6 +316,9 @@ class World(object):
def is_tile_swapped(self, owid, player):
return (self.mode[player] == 'inverted') != (owid in self.owswaps[player][0] and self.owMixed[player])
def is_tile_lw_like(self, owid, player):
return (owid >= 0x40 and owid < 0x80) == self.is_tile_swapped(owid, player)
def is_atgt_swapped(self, player):
return self.is_tile_swapped(0x03, player) and self.is_tile_swapped(0x1b, player)