Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision Force groupings updated to be smarter about it - needs to apply elsewhere
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2
Doors.py
2
Doors.py
@@ -333,7 +333,7 @@ def create_doors(world, player):
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create_door(player, 'PoD Basement Ledge Drop Down', Lgcl),
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create_door(player, 'PoD Stalfos Basement Warp', Warp),
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create_door(player, 'PoD Arena Main SW', Nrml).dir(So, 0x2a, Left, High).pos(4),
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create_door(player, 'PoD Arena Bridge SE', Nrml).dir(So, 0x2a, Right, High).pos(5).kill(),
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create_door(player, 'PoD Arena Bridge SE', Nrml).dir(So, 0x2a, Right, High).pos(5),
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create_door(player, 'PoD Arena Main NW', Nrml).dir(No, 0x2a, Left, High).small_key().pos(1),
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create_door(player, 'PoD Arena Main NE', Nrml).dir(No, 0x2a, Right, High).no_exit().trap(0x4).pos(0),
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create_door(player, 'PoD Arena Main Crystal Path', Lgcl),
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