Update find_accessible_entrances to work with lobby shuffle
This commit is contained in:
@@ -12,7 +12,7 @@ from Dungeons import dungeon_regions, region_starts, standard_starts, split_regi
|
||||
from Dungeons import dungeon_bigs, dungeon_keys, dungeon_hints
|
||||
from Items import ItemFactory
|
||||
from RoomData import DoorKind, PairedDoor
|
||||
from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon, pre_validate, determine_required_paths
|
||||
from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon, pre_validate, determine_required_paths, drop_entrances
|
||||
from DungeonGenerator import create_dungeon_builders, split_dungeon_builder, simple_dungeon_builder, default_dungeon_entrances
|
||||
from DungeonGenerator import dungeon_portals, dungeon_drops
|
||||
from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic, build_key_layout, validate_key_layout
|
||||
@@ -1570,12 +1570,12 @@ def find_inaccessible_regions(world, player):
|
||||
|
||||
|
||||
def find_accessible_entrances(world, player, builder):
|
||||
# todo: lobby shuffle
|
||||
if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle':
|
||||
return ['Hyrule Castle Lobby']
|
||||
entrances = default_dungeon_entrances[builder.name]
|
||||
entrances = [region.name for region in (portal.door.entrance.parent_region for portal in world.dungeon_portals[player]) if region.dungeon.name == builder.name]
|
||||
entrances.extend(drop_entrances[builder.name])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle':
|
||||
start_regions = ['Hyrule Castle Courtyard']
|
||||
elif world.mode[player] != 'inverted':
|
||||
start_regions = ['Links House', 'Sanctuary']
|
||||
else:
|
||||
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
|
||||
|
||||
Reference in New Issue
Block a user