v30 updates
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22
Regions.py
22
Regions.py
@@ -299,6 +299,10 @@ def create_regions(world):
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for index, (item, price) in enumerate(default_shop_contents[region_name]):
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shop.add_inventory(index, item, price)
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region = world.get_region('Capacity Upgrade')
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shop = Shop(region, 0x0115, ShopType.UpgradeShop, 0x04, True)
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shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7)
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shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7)
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world.intialize_regions()
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def create_lw_region(name, locations=None, exits=None):
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@@ -358,15 +362,15 @@ def mark_light_world_regions(world):
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# (room_id, shopkeeper, replaceable)
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shop_table = {
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'Cave Shop (Dark Death Mountain)': (0x0112, 0x51, True),
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'Red Shield Shop': (0x0110, 0x51, True),
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'Dark Lake Hylia Shop': (0x010F, 0x51, True),
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'Dark World Lumberjack Shop': (0x010F, 0x51, True),
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'Village of Outcasts Shop': (0x010F, 0x51, True),
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'Dark World Potion Shop': (0x010F, 0x51, True),
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'Light World Death Mountain Shop': (0x00FF, 0x51, True),
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'Kakariko Shop': (0x011F, 0x51, True),
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'Cave Shop (Lake Hylia)': (0x0112, 0x51, True),
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'Cave Shop (Dark Death Mountain)': (0x0112, 0xC1, True),
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'Red Shield Shop': (0x0110, 0xC1, True),
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'Dark Lake Hylia Shop': (0x010F, 0xC1, True),
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'Dark World Lumberjack Shop': (0x010F, 0xC1, True),
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'Village of Outcasts Shop': (0x010F, 0xC1, True),
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'Dark World Potion Shop': (0x010F, 0xC1, True),
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'Light World Death Mountain Shop': (0x00FF, 0xA0, True),
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'Kakariko Shop': (0x011F, 0xA0, True),
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'Cave Shop (Lake Hylia)': (0x0112, 0xA0, True),
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'Potion Shop': (0x0109, 0xFF, False),
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# Bomb Shop not currently modeled as a shop, due to special nature of items
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}
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