Creating a separate copy_world_limited for OWR/ER purposes

This commit is contained in:
codemann8
2022-08-23 18:39:05 -05:00
parent 34c9972c74
commit 56072e6094
2 changed files with 17 additions and 15 deletions

17
Main.py
View File

@@ -627,6 +627,7 @@ def copy_world_limited(world):
create_dungeon_regions(ret, player)
create_owedges(ret, player)
create_shops(ret, player)
create_doors(ret, player)
create_rooms(ret, player)
create_dungeons(ret, player)
@@ -658,13 +659,15 @@ def copy_world_limited(world):
copiededge = ret.check_for_owedge(edge.name, edge.player)
if copiededge is not None:
copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
# for door in world.doors:
# entrance = ret.check_for_entrance(door.name, door.player)
# if entrance is not None:
# destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
# entrance.door = destdoor
# if destdoor is not None:
# destdoor.entrance = entrance
for door in world.doors:
entrance = ret.check_for_entrance(door.name, door.player)
if entrance is not None:
destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
entrance.door = destdoor
if destdoor is not None:
destdoor.entrance = entrance
ret.key_logic = world.key_logic.copy()
from OverworldShuffle import categorize_world_regions