Merge branch 'DoorDev' into StonewallFix

This commit is contained in:
aerinon
2020-01-22 08:32:52 -07:00
57 changed files with 4670 additions and 2494 deletions

View File

@@ -31,6 +31,25 @@ class GraphPiece:
self.possible_bk_locations = set()
# Turtle Rock shouldn't be generated until the Big Chest entrance is reachable
def validate_tr(name, available_sectors, entrance_region_names, world, player):
entrance_regions = convert_regions(entrance_region_names, world, player)
proposed_map = {}
doors_to_connect = {}
all_regions = set()
bk_needed = False
bk_special = False
for sector in available_sectors:
for door in sector.outstanding_doors:
doors_to_connect[door.name] = door
all_regions.update(sector.regions)
bk_needed = bk_needed or determine_if_bk_needed(sector, False, world, player)
bk_special = bk_special or check_for_special(sector)
dungeon, hangers, hooks = gen_dungeon_info(name, available_sectors, entrance_regions, proposed_map,
doors_to_connect, bk_needed, bk_special, world, player)
return check_valid(dungeon, hangers, hooks, proposed_map, doors_to_connect, all_regions, bk_needed, False)
def generate_dungeon(name, available_sectors, entrance_region_names, split_dungeon, world, player):
logger = logging.getLogger('')
entrance_regions = convert_regions(entrance_region_names, world, player)
@@ -52,8 +71,7 @@ def generate_dungeon(name, available_sectors, entrance_region_names, split_dunge
itr = 0
finished = False
# flag if standard and this is hyrule castle
# std_flag = world.mode[player] == 'standard' and bk_special # todo: multi
std_flag = world.mode == 'standard' and bk_special
std_flag = world.mode[player] == 'standard' and bk_special
while not finished:
# what are my choices?
itr += 1
@@ -1040,7 +1058,7 @@ def create_dungeon_builders(all_sectors, world, player, dungeon_entrances=None):
current_dungeon = dungeon_map[key]
for r_name in dungeon_boss_sectors[key]:
assign_sector(find_sector(r_name, candidate_sectors), current_dungeon, candidate_sectors)
if key == 'Hyrule Castle' and world.mode == 'standard':
if key == 'Hyrule Castle' and world.mode[player] == 'standard':
for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary']: # need to deliver zelda
assign_sector(find_sector(r_name, candidate_sectors), current_dungeon, candidate_sectors)
for key in dungeon_entrances.keys():