fix: all cross-dungeon modes should add the mc_rule
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2
Rules.py
2
Rules.py
@@ -819,7 +819,7 @@ def global_rules(world, player):
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d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
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for loc in [info.prize, f'{d_name} - Boss']:
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add_mc_rule(loc)
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if world.doorShuffle[player] == 'crossed':
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if world.doorShuffle[player] not in ['vanilla', 'basic']:
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add_mc_rule('Agahnim 1')
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add_mc_rule('Agahnim 2')
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