fix: all cross-dungeon modes should add the mc_rule
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@@ -150,6 +150,7 @@ These are now independent of retro mode and have three options: None, Random, an
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* Customizer: Fixed an issue with starting with `Ocarina` and flute_mode is active
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* Customizer: Fixed an issue with starting with `Ocarina` and flute_mode is active
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* Fix: HC Big Key drop doesn't count on Basic Doors
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* Fix: HC Big Key drop doesn't count on Basic Doors
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* Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
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* Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
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* Fix: All cross-dungeon modes with restrict boss items should require map/compass for the boss
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* Fixed a small bug with traversal algorithm
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* Fixed a small bug with traversal algorithm
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* 1.4.1.11u
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* 1.4.1.11u
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* New Feature: Several spoiler levels added: None, Settings-only, Semi, Full, Debug
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* New Feature: Several spoiler levels added: None, Settings-only, Semi, Full, Debug
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2
Rules.py
2
Rules.py
@@ -819,7 +819,7 @@ def global_rules(world, player):
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d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
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d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
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for loc in [info.prize, f'{d_name} - Boss']:
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for loc in [info.prize, f'{d_name} - Boss']:
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add_mc_rule(loc)
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add_mc_rule(loc)
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if world.doorShuffle[player] == 'crossed':
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if world.doorShuffle[player] not in ['vanilla', 'basic']:
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add_mc_rule('Agahnim 1')
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add_mc_rule('Agahnim 1')
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add_mc_rule('Agahnim 2')
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add_mc_rule('Agahnim 2')
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