Added Turtle Rock.
Fixed clock -> process_time for Python 3.8 Fixed interior blocked doors Vanilla logical connections for Ice Cross (Push block) Dungeon entrance enhancement for TR, Skull, HC (Standard) Kill on invalid dungeons during key door shuffle Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet) Key door candidate now accounts for "overworld" dungeon traversal Path checking added some Crystal Logic (Blind's Cell to Boss mostly) Kill on dungeon gen if taking too long
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@@ -1054,7 +1054,6 @@ class Sector(object):
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self.regions = []
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self.outstanding_doors = []
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self.name = None
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# todo: make these lazy init? - when do you invalidate them
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def polarity(self):
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pol = Polarity()
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