Overworld enemizer work

This commit is contained in:
aerinon
2022-10-25 09:14:19 -06:00
parent 1529ec9473
commit 57c479e1c2
11 changed files with 1494 additions and 61 deletions

View File

@@ -1,19 +1,33 @@
from collections import defaultdict
from Utils import snes_to_pc, int24_as_bytes, int16_as_bytes
from source.dungeon.EnemyList import EnemyTable, init_vanilla_sprites, vanilla_sprites, init_enemy_stats
from source.dungeon.RoomHeader import init_room_headers
from source.dungeon.RoomList import Room0127
from source.enemizer.OwEnemyList import init_vanilla_sprites_ow, vanilla_sprites_ow
from source.enemizer.SpriteSheets import init_sprite_sheets, init_sprite_requirements
def convert_area_id_to_offset(area_id):
if area_id < 0x40:
return area_id
if 0x40 <= area_id < 0x80:
return area_id + 0x40
if 0x90 <= area_id < 0xCF:
return area_id - 0x50
raise Exception(f'{hex(area_id)} is not a valid area id for offset math')
class DataTables:
def __init__(self):
self.room_headers = None
self.room_list = None
self.sprite_sheets = None
self.uw_enemy_table = None
self.ow_enemy_table = None # todo : data migration
self.ow_enemy_table = None
self.pot_secret_table = None
self.overworld_sprite_sheets = None
# associated data
self.sprite_requirements = None
@@ -33,7 +47,6 @@ class DataTables:
door_start, bytes_written = room.write_to_rom(snes_to_pc(room_start_address), rom)
rom.write_bytes(snes_to_pc(0x1F83C0 + room_id * 3), int24_as_bytes(room_start_address + door_start))
room_start_address += bytes_written
# todo: room data doors pointers at 1F83C0
if room_start_address > 0x380000:
raise Exception('Room list exceeded bank size')
# size notes: bank 03 uses 140E bytes
@@ -45,7 +58,19 @@ class DataTables:
if self.uw_enemy_table.size() > 0x2800:
raise Exception('Sprite table is too big for current area')
self.uw_enemy_table.write_sprite_data_to_rom(rom)
# todo: write ow enemy table
for area_id, sheet_number in self.overworld_sprite_sheets.items():
if area_id in [0x80, 0x81]:
offset = area_id - 0x80 # 02E575 for special areas?
rom.write_byte(snes_to_pc(0x02E576+offset), sheet_number)
else:
offset = convert_area_id_to_offset(area_id)
rom.write_byte(snes_to_pc(0x00FA81+offset), sheet_number)
# _00FA81 is LW normal
# _00FAC1 is LW post-aga
# _00FB01 is DW
for area, sprite_list in vanilla_sprites_ow.items():
for sprite in sprite_list:
rom.write_bytes(snes_to_pc(sprite.original_address), sprite.sprite_data_ow())
def init_data_tables(world, player):
@@ -62,4 +87,10 @@ def init_data_tables(world, player):
for room, sprite_list in vanilla_sprites.items():
for sprite in sprite_list:
uw_table.room_map[room].append(sprite.copy())
data_tables.overworld_sprite_sheets = {}
data_tables.ow_enemy_table = defaultdict(list)
init_vanilla_sprites_ow()
for area, sprite_list in vanilla_sprites_ow.items():
for sprite in sprite_list:
data_tables.ow_enemy_table[area].append(sprite.copy())
return data_tables