Fill in standard mode shuffle

A bit ugly for now, but it basically works. Still needs logic.
This commit is contained in:
tolmar
2019-08-26 21:37:31 -07:00
parent 1e495de31c
commit 5a891c68d1
3 changed files with 104 additions and 3 deletions

View File

@@ -324,8 +324,8 @@ def create_regions(world, player):
create_dungeon_region(player, 'Eastern Courtyard Ledge', 'A dungeon', None, ['Eastern Courtyard Ledge S', 'Eastern Courtyard Ledge W', 'Eastern Courtyard Ledge E']),
create_dungeon_region(player, 'Eastern Map Area', 'A dungeon', ['Eastern Palace - Map Chest'], ['Eastern Map Area W']),
create_dungeon_region(player, 'Eastern Compass Area', 'A dungeon', ['Eastern Palace - Compass Chest'], ['Eastern Compass Area E', 'Eastern Compass Area EN', 'Eastern Compass Area SW']),
create_dungeon_region(player, 'Eastern Courtyard', 'A dungeon', ['Eastern Palace - Big Chest'], ['Eastern Courtyard WN', 'Eastern Courtyard EN', 'Eastern Courtyard N', 'Eastern Courtyard Potholes']),
create_dungeon_region(player, 'Eastern Fairies', 'A dungeon', None, ['Eastern Fairies\' Warp']),
create_dungeon_region(player, 'Eastern Courtyard', 'A dungeon', ['Eastern Palace - Big Chest'], ['Eastern Courtyard WN', 'Eastern Courtyard EN', 'Eastern Courtyard N', 'Eastern Courtyard Potholes', 'Eastern Courtyard Warp End']),
create_dungeon_region(player, 'Eastern Fairies', 'A dungeon', None, ['Eastern Fairies\' Warp', 'Eastern Fairy Landing']),
create_dungeon_region(player, 'Eastern Map Valley', 'A dungeon', None, ['Eastern Map Valley WN', 'Eastern Map Valley SW']),
create_dungeon_region(player, 'Eastern Dark Square', 'A dungeon', None, ['Eastern Dark Square NW', 'Eastern Dark Square Key Door WN']),
create_dungeon_region(player, 'Eastern Big Key', 'A dungeon', ['Eastern Palace - Big Key Chest'], ['Eastern Big Key EN', 'Eastern Big Key NE']),