add kings grave area, waterwalk regions
This commit is contained in:
5
Rules.py
5
Rules.py
@@ -954,11 +954,6 @@ def add_conditional_lamps(world, player):
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add_lamp_requirement(world.get_entrance('Throne Room', player), player)
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def overworld_glitches_rules(world, player):
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# @TODO: Waterfall fairy and Zora ledge could use some logic to determine
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# if we can water walk and/or stored water walk in; currently it's omitted
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# in case no interiors provide a water walk, but one could be kicking
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# around. We could detect a path to determine if one can be stored.
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# Spots that are immediately accessible.
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for entrance in OWGSets.get_immediately_accessible_entrances(world, player):
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set_rule(world.get_entrance(entrance, player), lambda state: True)
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