add kings grave area, waterwalk regions

This commit is contained in:
qadan
2020-02-26 15:11:24 -04:00
parent 45f8ec51b2
commit 5b03cb82ba
4 changed files with 7 additions and 7 deletions

View File

@@ -954,11 +954,6 @@ def add_conditional_lamps(world, player):
add_lamp_requirement(world.get_entrance('Throne Room', player), player)
def overworld_glitches_rules(world, player):
# @TODO: Waterfall fairy and Zora ledge could use some logic to determine
# if we can water walk and/or stored water walk in; currently it's omitted
# in case no interiors provide a water walk, but one could be kicking
# around. We could detect a path to determine if one can be stored.
# Spots that are immediately accessible.
for entrance in OWGSets.get_immediately_accessible_entrances(world, player):
set_rule(world.get_entrance(entrance, player), lambda state: True)