Credit collection rate refactor

Music fixes and moving hooks
This commit is contained in:
aerinon
2021-07-23 09:45:12 -07:00
parent 23846dc475
commit 5b39494edf
5 changed files with 21 additions and 9 deletions

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@@ -24,7 +24,8 @@ For accessibility, you now get a C or P indicator to the left of the magic bar o
* 0.4.0.12
* ER Inverted fix for HC Ledge
* Credits again
* Credits again - hopefully for good
* Incorporated music fixes for now (may revisit later)
* 0.4.0.11
* Some minor base rom fixes
* Improved distribution of bombable/dashable doors

14
Rom.py
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@@ -30,7 +30,7 @@ from EntranceShuffle import door_addresses, exit_ids
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '25dd18672e1234c85900f5b2155e7e4f'
RANDOMIZERBASEHASH = '9c2878d1035bb3889784906a55a92a26'
class JsonRom(object):
@@ -807,17 +807,17 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
write_int16(rom, 0x187010, credits_total) # dynamic credits
if credits_total != 216:
# collection rate address:
cr_address = 0x2391F0
# collection rate address (hi):
cr_address = 0x238057
cr_pc = cr_address - 0x120000 # convert to pc
mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
last_top, last_bot = credits_digit(credits_total % 10)
# top half
rom.write_byte(cr_pc+0x1c, mid_top)
rom.write_byte(cr_pc+0x1d, last_top)
rom.write_byte(cr_pc+0x1, mid_top)
rom.write_byte(cr_pc+0x2, last_top)
# bottom half
rom.write_byte(cr_pc+0x3a, mid_bot)
rom.write_byte(cr_pc+0x3b, last_bot)
rom.write_byte(cr_pc+0x1f, mid_bot)
rom.write_byte(cr_pc+0x20, last_bot)
# patch medallion requirements
if world.required_medallions[player][0] == 'Bombos':

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@@ -179,6 +179,17 @@ JSL BlindsAtticHint : NOP #2
org $1cfd69
Main_ShowTextMessage:
; Conditionally disable UW music changes in Door Rando
org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
JSL.l Underworld_DoorDown_Entry : CPX #$10
db $B0, $21 ; BCS $028B04
BRA + : NOP #6 : +
org $02C3F2 ; <- Bank02.asm:10521 Unused call
Underworld_DoorDown_Call:
org $02C3F3
dw $8AD9 ; address of Bank02.asm:2085
; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds

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@@ -398,7 +398,7 @@ StraightStairsTrapDoor:
.animateTraps
lda #$05 : sta $11
inc $0468 : stz $068e : stz $0690
++ rtl
++ JSL Underworld_DoorDown_Call : rtl
+ JML Dungeon_ApproachFixedColor ; what we wrote over
}

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