Mire Falling Bridge logic refinement for possible trap door movement
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@@ -3593,6 +3593,8 @@ logical_connections = [
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('Mire Hub Top Blue Barrier', 'Mire Hub Switch'),
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('Mire Hub Switch Blue Barrier N', 'Mire Hub Top'),
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('Mire Hub Switch Blue Barrier S', 'Mire Hub'),
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('Mire Falling Bridge Hook Path', 'Mire Falling Bridge - Chest'),
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('Mire Falling Bridge Hook Only Path', 'Mire Falling Bridge - Chest'),
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('Mire Map Spike Side Drop Down', 'Mire Lone Shooter'),
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('Mire Map Spike Side Blue Barrier', 'Mire Crystal Dead End'),
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('Mire Map Spot Blue Barrier', 'Mire Crystal Dead End'),
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@@ -3725,6 +3727,8 @@ vanilla_logical_connections = [
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('Ice Cross Right Push Block Bottom', 'Ice Compass Room'),
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('Ice Cross Bottom Push Block Right', 'Ice Pengator Switch'),
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('Ice Cross Top Push Block Right', 'Ice Pengator Switch'),
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('Mire Falling Bridge Primary Path', 'Mire Lone Shooter'),
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('Mire Falling Bridge Failure Path', 'Mire Failure Bridge'),
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]
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spiral_staircases = [
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