Mire Falling Bridge logic refinement for possible trap door movement

This commit is contained in:
aerinon
2022-08-23 15:27:22 -06:00
parent 3e7dfaf856
commit 5b8b0cb7f8
5 changed files with 33 additions and 13 deletions

View File

@@ -3593,6 +3593,8 @@ logical_connections = [
('Mire Hub Top Blue Barrier', 'Mire Hub Switch'),
('Mire Hub Switch Blue Barrier N', 'Mire Hub Top'),
('Mire Hub Switch Blue Barrier S', 'Mire Hub'),
('Mire Falling Bridge Hook Path', 'Mire Falling Bridge - Chest'),
('Mire Falling Bridge Hook Only Path', 'Mire Falling Bridge - Chest'),
('Mire Map Spike Side Drop Down', 'Mire Lone Shooter'),
('Mire Map Spike Side Blue Barrier', 'Mire Crystal Dead End'),
('Mire Map Spot Blue Barrier', 'Mire Crystal Dead End'),
@@ -3725,6 +3727,8 @@ vanilla_logical_connections = [
('Ice Cross Right Push Block Bottom', 'Ice Compass Room'),
('Ice Cross Bottom Push Block Right', 'Ice Pengator Switch'),
('Ice Cross Top Push Block Right', 'Ice Pengator Switch'),
('Mire Falling Bridge Primary Path', 'Mire Lone Shooter'),
('Mire Falling Bridge Failure Path', 'Mire Failure Bridge'),
]
spiral_staircases = [