Mire Falling Bridge logic refinement for possible trap door movement
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@@ -636,7 +636,12 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Mire Hub Switch', 'Misery Mire', ['Misery Mire - Main Lobby'], ['Mire Hub Switch Blue Barrier N', 'Mire Hub Switch Blue Barrier S']),
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create_dungeon_region(player, 'Mire Lone Shooter', 'Misery Mire', None, ['Mire Lone Shooter WS', 'Mire Lone Shooter ES']),
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create_dungeon_region(player, 'Mire Failure Bridge', 'Misery Mire', None, ['Mire Failure Bridge W', 'Mire Failure Bridge E']),
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create_dungeon_region(player, 'Mire Falling Bridge', 'Misery Mire', ['Misery Mire - Big Chest'], ['Mire Falling Bridge WS', 'Mire Falling Bridge W', 'Mire Falling Bridge WN']),
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create_dungeon_region(player, 'Mire Falling Bridge - Failure', 'Misery Mire', None,
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['Mire Falling Bridge W', 'Mire Falling Bridge Hook Only Path', 'Mire Falling Bridge Primary Path']),
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create_dungeon_region(player, 'Mire Falling Bridge - Primary', 'Misery Mire', None,
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['Mire Falling Bridge WS', 'Mire Falling Bridge Hook Path', 'Mire Falling Bridge Failure Path']),
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create_dungeon_region(player, 'Mire Falling Bridge - Chest', 'Misery Mire', ['Misery Mire - Big Chest'],
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['Mire Falling Bridge WN']),
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create_dungeon_region(player, 'Mire Map Spike Side', 'Misery Mire', None, ['Mire Map Spike Side EN', 'Mire Map Spike Side Drop Down', 'Mire Map Spike Side Blue Barrier']),
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create_dungeon_region(player, 'Mire Map Spot', 'Misery Mire', ['Misery Mire - Map Chest'], ['Mire Map Spot WN', 'Mire Map Spot Blue Barrier']),
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create_dungeon_region(player, 'Mire Crystal Dead End', 'Misery Mire', None, ['Mire Crystal Dead End Left Barrier', 'Mire Crystal Dead End Right Barrier', 'Mire Crystal Dead End NW']),
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