From 5c0d34a65d9335b0da57d94374fa5243a474fbfd Mon Sep 17 00:00:00 2001 From: compiling <8335770+compiling@users.noreply.github.com> Date: Sun, 15 Mar 2020 11:04:08 +1100 Subject: [PATCH] Require a weapon for Castle Tower. --- Rules.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Rules.py b/Rules.py index a038da13..c6bbcadc 100644 --- a/Rules.py +++ b/Rules.py @@ -170,7 +170,8 @@ def global_rules(world, player): set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('Agahnim 1', player), lambda state: state.has_sword(player) and state.has_key('Small Key (Agahnims Tower)', player, 2)) set_defeat_dungeon_boss_rule(world.get_location('Agahnim 1', player)) - set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.has_key('Small Key (Agahnims Tower)', player)) + set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: state.can_kill_most_things(player, 8)) + set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.can_kill_most_things(player, 8) and state.has_key('Small Key (Agahnims Tower)', player)) set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player)) set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player))