From 5c2592cfe07cbac942b4773c815c67d191ced302 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Mon, 8 Nov 2021 04:47:07 -0600 Subject: [PATCH] Fixed flute exits to be LW tiles only --- OverworldShuffle.py | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/OverworldShuffle.py b/OverworldShuffle.py index cad95825..778601dd 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -723,9 +723,7 @@ def reorganize_groups(world, groups, player): def create_flute_exits(world, player): for region in (r for r in world.regions if r.player == player and r.terrain == Terrain.Land and r.name not in ['Zoras Domain', 'Master Sword Meadow', 'Hobo Bridge']): - if (not world.owMixed[player] and region.type == RegionType.LightWorld) \ - or (world.owMixed[player] and region.type in [RegionType.LightWorld, RegionType.DarkWorld] \ - and (region.name not in world.owswaps[player][1] or region.name in world.owswaps[player][2])): + if region.type == (RegionType.LightWorld if world.mode != 'inverted' else RegionType.DarkWorld): exitname = 'Flute From ' + region.name exit = Entrance(region.player, exitname, region) exit.spot_type = 'Flute'