Potential fix for duped HC/AT Maps/Compasses
This commit is contained in:
@@ -797,15 +797,18 @@ def main_dungeon_pool(dungeon_pool, world, player):
|
|||||||
hc = world.get_dungeon('Hyrule Castle', player)
|
hc = world.get_dungeon('Hyrule Castle', player)
|
||||||
hc_compass = ItemFactory('Compass (Escape)', player)
|
hc_compass = ItemFactory('Compass (Escape)', player)
|
||||||
hc_compass.advancement = world.restrict_boss_items[player] != 'none'
|
hc_compass.advancement = world.restrict_boss_items[player] != 'none'
|
||||||
hc.dungeon_items.append(hc_compass)
|
if hc.dungeon_items.count(hc_compass) < 1:
|
||||||
|
hc.dungeon_items.append(hc_compass)
|
||||||
if 'Agahnims Tower' in pool:
|
if 'Agahnims Tower' in pool:
|
||||||
at = world.get_dungeon('Agahnims Tower', player)
|
at = world.get_dungeon('Agahnims Tower', player)
|
||||||
at_compass = ItemFactory('Compass (Agahnims Tower)', player)
|
at_compass = ItemFactory('Compass (Agahnims Tower)', player)
|
||||||
at_compass.advancement = world.restrict_boss_items[player] != 'none'
|
at_compass.advancement = world.restrict_boss_items[player] != 'none'
|
||||||
at.dungeon_items.append(at_compass)
|
if at.dungeon_items.count(at_compass) < 1:
|
||||||
|
at.dungeon_items.append(at_compass)
|
||||||
at_map = ItemFactory('Map (Agahnims Tower)', player)
|
at_map = ItemFactory('Map (Agahnims Tower)', player)
|
||||||
at_map.advancement = world.restrict_boss_items[player] != 'none'
|
at_map.advancement = world.restrict_boss_items[player] != 'none'
|
||||||
at.dungeon_items.append(at_map)
|
if at.dungeon_items.count(at_map) < 1:
|
||||||
|
at.dungeon_items.append(at_map)
|
||||||
sector_pool = convert_to_sectors(region_list, world, player)
|
sector_pool = convert_to_sectors(region_list, world, player)
|
||||||
merge_sectors(sector_pool, world, player)
|
merge_sectors(sector_pool, world, player)
|
||||||
# todo: which dungeon to create
|
# todo: which dungeon to create
|
||||||
@@ -1237,10 +1240,13 @@ def cross_dungeon(world, player):
|
|||||||
if world.restrict_boss_items[player] != 'none':
|
if world.restrict_boss_items[player] != 'none':
|
||||||
hc_compass.advancement = at_compass.advancement = at_map.advancement = True
|
hc_compass.advancement = at_compass.advancement = at_map.advancement = True
|
||||||
hc = world.get_dungeon('Hyrule Castle', player)
|
hc = world.get_dungeon('Hyrule Castle', player)
|
||||||
hc.dungeon_items.append(hc_compass)
|
if hc.dungeon_items.count(hc_compass) < 1:
|
||||||
|
hc.dungeon_items.append(hc_compass)
|
||||||
at = world.get_dungeon('Agahnims Tower', player)
|
at = world.get_dungeon('Agahnims Tower', player)
|
||||||
at.dungeon_items.append(at_compass)
|
if at.dungeon_items.count(at_compass) < 1:
|
||||||
at.dungeon_items.append(at_map)
|
at.dungeon_items.append(at_compass)
|
||||||
|
if at.dungeon_items.count(at_map) < 1:
|
||||||
|
at.dungeon_items.append(at_map)
|
||||||
|
|
||||||
setup_custom_door_types(world, player)
|
setup_custom_door_types(world, player)
|
||||||
assign_cross_keys(dungeon_builders, world, player)
|
assign_cross_keys(dungeon_builders, world, player)
|
||||||
|
|||||||
Reference in New Issue
Block a user