From 5d419210afeb1ef9bb5e24743b24ff1be9e32c74 Mon Sep 17 00:00:00 2001 From: aerinon Date: Wed, 24 Aug 2022 13:18:01 -0600 Subject: [PATCH] Fix a bank conflict with OWR Release notes and version bump --- Main.py | 2 +- RELEASENOTES.md | 5 +++++ Rom.py | 4 ++-- 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/Main.py b/Main.py index bb2593be..d47fbc46 100644 --- a/Main.py +++ b/Main.py @@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config from source.tools.BPS import create_bps_from_data -__version__ = '1.0.1.1-u' +__version__ = '1.0.1.2-u' from source.classes.BabelFish import BabelFish diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 56ecca32..0603d95e 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -183,6 +183,11 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o #### Unstable +* 1.0.1.2 + * Fixed an issue with small key bias rework + * Fixed an issue where trinity goal would open pyramid unexpectedly. (No longer does so if ER mdoe is shuffling holes). Crystals goal updated to match that behavior. + * Fixed a playthrough issue that was not respecting pot rules + * Fixed an issue that was conflicting with downstream OWR project * 1.0.1.1 * Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be * Certain pot items no longer reload when reloading the supertile (matches original pot behavior better) diff --git a/Rom.py b/Rom.py index 58a144ad..4af847ad 100644 --- a/Rom.py +++ b/Rom.py @@ -1534,9 +1534,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): rom.write_bytes(room.address(), room.rom_data()) if world.pottery[player] not in ['none']: - rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2A8000)) + rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2B8000)) # make hammer pegs use different tiles - Room0127.write_to_rom(snes_to_pc(0x2A8000), rom) + Room0127.write_to_rom(snes_to_pc(0x2B8000), rom) if world.pot_contents[player]: colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']