Undo map check behavior in Trinity

This commit is contained in:
codemann8
2022-01-02 16:00:08 -06:00
parent 9f7d62a081
commit 5d6cef773f
2 changed files with 7 additions and 6 deletions

View File

@@ -2995,7 +2995,8 @@ class Spoiler(object):
if self.metadata['shuffle'][player] != 'vanilla':
outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['shuffleganon'][player] else 'No'))
outfile.write('Shuffle Links:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['shufflelinks'][player] else 'No'))
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
if self.metadata['goal'][player] != 'trinity':
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])