Undo map check behavior in Trinity
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@@ -2995,7 +2995,8 @@ class Spoiler(object):
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if self.metadata['shuffle'][player] != 'vanilla':
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outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['shuffleganon'][player] else 'No'))
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outfile.write('Shuffle Links:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['shufflelinks'][player] else 'No'))
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outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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if self.metadata['goal'][player] != 'trinity':
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outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
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if self.metadata['door_shuffle'][player] != 'vanilla':
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outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
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