Fixed logic with mirror in west dark world
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@@ -85,7 +85,8 @@ def create_regions(world, player):
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create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
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'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
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'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
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'West Dark World Teleporter', 'WDW Flute']),
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'West Dark World Teleporter', 'WDW Flute', 'Dark Graveyard Bush (South)']),
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create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
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