Fixed logic with mirror in west dark world

This commit is contained in:
aerinon
2023-06-16 09:15:06 -06:00
parent 0ab54def8b
commit 5da0836d9f
5 changed files with 9 additions and 2 deletions

View File

@@ -85,7 +85,8 @@ def create_regions(world, player):
create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
'West Dark World Teleporter', 'WDW Flute']),
'West Dark World Teleporter', 'WDW Flute', 'Dark Graveyard Bush (South)']),
create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),