Fixed logic with mirror in west dark world
This commit is contained in:
@@ -2169,6 +2169,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('West Dark World Gap', 'West Dark World'),
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('West Dark World Gap', 'West Dark World'),
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('Broken Bridge Pass (Top)', 'East Dark World'),
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('Broken Bridge Pass (Top)', 'East Dark World'),
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('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
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('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
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('Dark Graveyard Bush (South)', 'Dark Graveyard North'),
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('Dark Graveyard Bush (North)', 'West Dark World'),
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('Peg Area Rocks (Left)', 'Hammer Peg Area'),
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('Peg Area Rocks (Left)', 'Hammer Peg Area'),
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('Peg Area Rocks (Right)', 'West Dark World'),
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('Peg Area Rocks (Right)', 'West Dark World'),
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('Village of Outcasts Heavy Rock', 'West Dark World'),
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('Village of Outcasts Heavy Rock', 'West Dark World'),
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@@ -48,7 +48,7 @@ mirror_connections = {
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'East Dark Death Mountain (Bushes)': ['Fairy Ascension Plateau'],
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'East Dark Death Mountain (Bushes)': ['Fairy Ascension Plateau'],
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'East Dark Death Mountain (Bottom)': ['East Death Mountain (Bottom)'],
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'East Dark Death Mountain (Bottom)': ['East Death Mountain (Bottom)'],
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'West Dark World': ['Graveyard Ledge', 'Kings Grave Area'],
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'Dark Graveyard North': ['Graveyard Ledge', 'Kings Grave Area'],
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'Bumper Cave Ledge': ['Death Mountain Return Ledge'],
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'Bumper Cave Ledge': ['Death Mountain Return Ledge'],
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'Bumper Cave Entrance': ['Death Mountain Entrance'],
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'Bumper Cave Entrance': ['Death Mountain Entrance'],
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@@ -85,7 +85,8 @@ def create_regions(world, player):
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create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
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create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
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'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
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'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
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'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
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'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
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'West Dark World Teleporter', 'WDW Flute']),
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'West Dark World Teleporter', 'WDW Flute', 'Dark Graveyard Bush (South)']),
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create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
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create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
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2
Rules.py
2
Rules.py
@@ -965,6 +965,8 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
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add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Entrance Rock', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Entrance Rock', player), player)
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add_bunny_rule(world.get_entrance('Dark Graveyard Bush (South)', player), player)
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add_bunny_rule(world.get_entrance('Dark Graveyard Bush (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (South)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (South)', player), player)
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add_bunny_rule(world.get_entrance('Grassy Lawn Pegs (Bottom)', player), player)
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add_bunny_rule(world.get_entrance('Grassy Lawn Pegs (Bottom)', player), player)
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@@ -1962,6 +1962,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Grassy Lawn Pegs (Top)', 'West Dark World'),
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('Grassy Lawn Pegs (Top)', 'West Dark World'),
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('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'),
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('Grassy Lawn Pegs (Bottom)', 'Dark Grassy Lawn'),
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('West Dark World Gap', 'West Dark World'),
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('West Dark World Gap', 'West Dark World'),
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('Dark Graveyard Bush (South)', 'Dark Graveyard North'),
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('Dark Graveyard Bush (North)', 'West Dark World'),
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('Broken Bridge Pass (Top)', 'East Dark World'),
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('Broken Bridge Pass (Top)', 'East Dark World'),
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('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
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('Broken Bridge Pass (Bottom)', 'Northeast Dark World'),
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('Peg Area Rocks (Left)', 'Hammer Peg Area'),
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('Peg Area Rocks (Left)', 'Hammer Peg Area'),
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