Aga Tower preliminary check in
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36
Doors.py
36
Doors.py
@@ -213,6 +213,42 @@ def create_doors(world, player):
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create_spiral_stairs(player, 'Hera Boss Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x07, 0, HTH, S, 0x61, 0xb0),
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create_door(player, 'Hera Boss Outer Hole', DoorType.Hole),
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create_door(player, 'Hera Boss Inner Hole', DoorType.Hole),
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# Castle Tower
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create_dir_door(player, 'Tower Lobby NW', DoorType.Interior, Direction.North, 0xe0, Left, High),
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create_dir_door(player, 'Tower Gold Knights SW', DoorType.Interior, Direction.South, 0xe0, Left, High),
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create_dir_door(player, 'Tower Gold Knights EN', DoorType.Interior, Direction.East, 0xe0, Top, High),
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create_dir_door(player, 'Tower Room 03 WN', DoorType.Interior, Direction.West, 0xe0, Bot, High),
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small_key(create_spiral_stairs(player, 'Tower Room 03 Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xe0, 0, HTH, S, 0x1a, 0x6c)),
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create_spiral_stairs(player, 'Tower Lone Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xd0, 0, HTH, S, 0x11, 0x80),
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create_dir_door(player, 'Tower Lone Statue WN', DoorType.Interior, Direction.West, 0xd0, Top, High),
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create_dir_door(player, 'Tower Dark Maze EN', DoorType.Interior, Direction.East, 0xd0, Top, High),
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small_key(create_dir_door(player, 'Tower Dark Maze ES', DoorType.Interior, Direction.East, 0xd0, Bot, High)),
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small_key(create_dir_door(player, 'Tower Dark Chargers WS', DoorType.Interior, Direction.West, 0xd0, Bot, High)),
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create_spiral_stairs(player, 'Tower Dark Chargers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xd0, 0, HTH, X, 0x1b, 0x8c),
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create_spiral_stairs(player, 'Tower Dual Statues Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xc0, 0, HTH, X, 0x12, 0xa0),
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create_dir_door(player, 'Tower Dual Statues WS', DoorType.Interior, Direction.West, 0xc0, Bot, High),
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create_dir_door(player, 'Tower Dark Pits ES', DoorType.Interior, Direction.East, 0xc0, Bot, High),
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create_dir_door(player, 'Tower Dark Pits EN', DoorType.Interior, Direction.East, 0xc0, Top, High),
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create_dir_door(player, 'Tower Dark Archers WS', DoorType.Interior, Direction.West, 0xc0, Top, High),
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small_key(create_spiral_stairs(player, 'Tower Dark Archers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xc0, 0, HTH, S, 0x1b, 0x6c)),
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create_spiral_stairs(player, 'Tower Red Spears Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xb0, 0, HTH, S, 0x12, 0x80),
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create_dir_door(player, 'Tower Red Spears WN', DoorType.Interior, Direction.West, 0xb0, Top, High),
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create_dir_door(player, 'Tower Red Guards EN', DoorType.Interior, Direction.East, 0xb0, Top, High),
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create_dir_door(player, 'Tower Red Guards SW', DoorType.Interior, Direction.South, 0xb0, Left, High),
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create_dir_door(player, 'Tower Circle of Pots NW', DoorType.Interior, Direction.North, 0xb0, Left, High),
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small_key(create_dir_door(player, 'Tower Circle of Pots WS', DoorType.Interior, Direction.West, 0xb0, Bot, High)),
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small_key(create_dir_door(player, 'Tower Pacifist Run ES', DoorType.Interior, Direction.East, 0xb0, Bot, High)),
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create_spiral_stairs(player, 'Tower Pacifist Run Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xb0, 0, LTH, S, 0x33, 0x8c),
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create_spiral_stairs(player, 'Tower Push Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x40, 0, HTL, X, 0x12, 0xa0),
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create_dir_door(player, 'Tower Push Statue WS', DoorType.Interior, Direction.West, 0x40, Bot, Low),
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create_dir_door(player, 'Tower Catwalk ES', DoorType.Interior, Direction.East, 0x40, Bot, Low),
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create_dir_door(player, 'Tower Catwalk North Stairs', DoorType.StraightStairs, Direction.North, 0x40, Left, High),
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create_dir_door(player, 'Tower Antechamber South Stairs', DoorType.StraightStairs, Direction.South, 0x30, Left, High),
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create_dir_door(player, 'Tower Antechamber NW', DoorType.Interior, Direction.North, 0x30, Left, High),
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create_dir_door(player, 'Tower Altar SW', DoorType.Interior, Direction.South, 0x30, Left, High),
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create_dir_door(player, 'Tower Altar NW', DoorType.Normal, Direction.North, 0x30, Left, High),
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trap(blocked(create_dir_door(player, 'Tower Agahnim 1 SW', DoorType.Normal, Direction.South, 0x20, Left, High)), 0x2),
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]
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