Marking OWEdge exits separately from Entrances
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2
Main.py
2
Main.py
@@ -128,10 +128,10 @@ def main(args, seed=None, fish=None):
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world.push_precollected(item)
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create_regions(world, player)
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create_dungeon_regions(world, player)
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create_owedges(world, player)
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if world.logic[player] in ('owglitches', 'nologic'):
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create_owg_connections(world, player)
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create_dungeon_regions(world, player)
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create_shops(world, player)
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create_doors(world, player)
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create_rooms(world, player)
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