Allow Zelda escape to use TT Maiden Cell as checkpoint

This commit is contained in:
codemann8
2025-09-03 02:50:20 -05:00
parent 808daf224d
commit 5fc3924b8a
10 changed files with 60 additions and 21 deletions

View File

@@ -76,6 +76,7 @@ class World(object):
self.can_take_damage = True
self.hints = hints.copy()
self.prizes = {}
self.default_zelda_region = {}
self.dynamic_regions = []
self.dynamic_locations = []
self.spoiler_mode = spoiler_mode
@@ -185,6 +186,7 @@ class World(object):
set_player_attr('standardize_palettes', 'standardize')
set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False})
set_player_attr('prizes', {'dig;': [], 'pull': [0, 0, 0], 'crab': [0, 0], 'stun': 0, 'fish': 0, 'enemies': []})
set_player_attr('default_zelda_region', 'Hyrule Dungeon Cellblock')
set_player_attr('exp_cache', defaultdict(dict))
set_player_attr('enabled_entrances', {})