Allow Zelda escape to use TT Maiden Cell as checkpoint
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@@ -76,6 +76,7 @@ class World(object):
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self.can_take_damage = True
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self.hints = hints.copy()
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self.prizes = {}
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self.default_zelda_region = {}
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self.dynamic_regions = []
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self.dynamic_locations = []
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self.spoiler_mode = spoiler_mode
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@@ -185,6 +186,7 @@ class World(object):
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set_player_attr('standardize_palettes', 'standardize')
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set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False})
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set_player_attr('prizes', {'dig;': [], 'pull': [0, 0, 0], 'crab': [0, 0], 'stun': 0, 'fish': 0, 'enemies': []})
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set_player_attr('default_zelda_region', 'Hyrule Dungeon Cellblock')
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set_player_attr('exp_cache', defaultdict(dict))
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set_player_attr('enabled_entrances', {})
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