Allow Zelda escape to use TT Maiden Cell as checkpoint
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8
Doors.py
8
Doors.py
@@ -1302,8 +1302,12 @@ def create_doors(world, player):
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world.get_door('Swamp Flooded Room Ladder', player).event('Swamp Drain')
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if world.mode[player] == 'standard' and 'Zelda Herself' not in [i.name for i in world.precollected_items if i.player == player]:
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world.get_door('Hyrule Castle Throne Room Tapestry', player).event('Zelda Pickup')
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world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup')
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if not world.shuffle_followers[player]:
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zelda_location = 'Zelda Pickup'
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else:
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zelda_location = 'Suspicious Maiden'
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world.get_door('Hyrule Castle Throne Room Tapestry', player).event(zelda_location)
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world.get_door('Hyrule Castle Tapestry Backwards', player).event(zelda_location)
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# crystal switches and barriers
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world.get_door('Hera Lobby Crystal Exit', player).c_switch()
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