Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1267,7 +1267,7 @@ class Door(object):
|
||||
self.passage = True
|
||||
self.dungeonLink = None
|
||||
self.bk_shuffle_req = False
|
||||
self.standard_restrict = False # flag if portal is not allowed in HC in standard
|
||||
self.standard_restricted = False # flag if portal is not allowed in HC in standard
|
||||
# self.incognitoPos = -1
|
||||
# self.sectorLink = False
|
||||
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
# Changelog
|
||||
|
||||
### 0.1.2.1
|
||||
- Made possible fix for Standard
|
||||
- Merged DR v0.3.1.10 - Fixed Standard generation
|
||||
|
||||
### 0.1.2.0
|
||||
- Added 'Parallel Worlds' toggle option
|
||||
- Updated shuffle algorithm
|
||||
|
||||
@@ -1266,7 +1266,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
|
||||
reverse_d_map[sector] = key
|
||||
if world.mode[player] == 'standard':
|
||||
current_dungeon = dungeon_map['Hyrule Castle']
|
||||
standard_stair_check(world, dungeon_map, current_dungeon, candidate_sectors, global_pole)
|
||||
standard_stair_check(dungeon_map, current_dungeon, candidate_sectors, global_pole)
|
||||
|
||||
complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0}
|
||||
[dungeon_map.pop(key) for key in complete_dungeons.keys()]
|
||||
|
||||
2
Main.py
2
Main.py
@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
|
||||
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
|
||||
from Utils import output_path, parse_player_names
|
||||
|
||||
__version__ = '0.3.1.8-u'
|
||||
__version__ = '0.3.1.10u'
|
||||
|
||||
|
||||
class EnemizerError(RuntimeError):
|
||||
|
||||
@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, Direction, Terrain
|
||||
from Utils import bidict
|
||||
from OWEdges import OWEdgeGroups, IsParallel
|
||||
|
||||
__version__ = '0.1.2.0-u'
|
||||
__version__ = '0.1.2.1u'
|
||||
|
||||
def link_overworld(world, player):
|
||||
# setup mandatory connections
|
||||
|
||||
@@ -14,7 +14,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is
|
||||
### If you want to playtest this, know these things:
|
||||
- Big Red Bomb may require bomb duping as ledge drops may be in the way of your path to the Pyramid Fairy crack
|
||||
- Do NOT grab the Frogsmith until you have seen the Blacksmith location. Doing so may prevent you from continuing in your save file.
|
||||
- Inverted/Standard regions/rules/logic is NOT implemented yet. Generation should fail 100%.
|
||||
- Inverted regions/rules/logic is NOT implemented yet. Generation should fail 100%.
|
||||
- If you fake flipper, beware of transitioning south. You could end up at the top of the waterfall in the southeast of either world. If you mistakenly drop down, it is important to NOT make any other movements and S+Q immediately or there will be a hardlock. Falling from the waterfall is avoidable but it is super easy to do as it is super close to the transition.
|
||||
|
||||
### Known bugs:
|
||||
|
||||
@@ -150,6 +150,8 @@ New item counter modified to show total
|
||||
|
||||
# Bug Fixes and Notes.
|
||||
|
||||
* 0.3.1.10u
|
||||
* Standard generation fixes
|
||||
* 0.3.1.9-u
|
||||
* Generation improvements for standard
|
||||
* Removed link sprite from repo
|
||||
|
||||
15
Rules.py
15
Rules.py
@@ -1045,11 +1045,13 @@ def standard_rules(world, player):
|
||||
rule_list, debug_path = find_rules_for_zelda_delivery(world, player)
|
||||
set_rule(world.get_location('Zelda Drop Off', player), lambda state: state.has('Zelda Herself', player) and check_rule_list(state, rule_list))
|
||||
|
||||
for location in ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest', 'Maze Race']:
|
||||
add_rule(world.get_location(location, player), lambda state: state.has('Zelda Delivered', player))
|
||||
# for location in ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'King Zora', 'Zora\'s Ledge',
|
||||
# 'Purple Chest', 'Maze Race', 'Hobo', 'Desert Ledge', 'Bombos Tablet', 'Lake Hylia Island',
|
||||
# 'Old Man', 'Ether Tablet', 'Spectacle Rock', 'Floating Island']:
|
||||
# add_rule(world.get_location(location, player), lambda state: state.has('Zelda Delivered', player))
|
||||
|
||||
# Bonk Fairy (Light) is a notable omission in ER shuffles/Retro
|
||||
# for entrance in ['Blinds Hideout', 'King Zora', 'Zora\'s Ledge', 'Kings Grave Outer Rocks', 'Dam', 'Tavern North',
|
||||
# for entrance in ['Blinds Hideout', 'Kings Grave Outer Rocks', 'Dam', 'Tavern North',
|
||||
# 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut', 'Kakariko Well Drop', 'Kakariko Well Cave',
|
||||
# 'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge',
|
||||
# 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lumberjack Tree Tree',
|
||||
@@ -1068,8 +1070,11 @@ def standard_rules(world, player):
|
||||
# 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game', 'Top of Pyramid', 'Top of Pyramid (Inner)']:
|
||||
# add_rule(world.get_entrance(entrance, player), lambda state: state.has('Zelda Delivered', player))
|
||||
|
||||
add_rule(world.get_entrance('Sanctuary WS', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Sanctuary EC', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Links House SC', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Links House ES', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Central Bonk Rocks SW', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Hyrule Castle WN', player), lambda state: state.has('Zelda Delivered', player))
|
||||
add_rule(world.get_entrance('Hyrule Castle ES', player), lambda state: state.has('Zelda Delivered', player))
|
||||
|
||||
|
||||
def find_rules_for_zelda_delivery(world, player):
|
||||
|
||||
Reference in New Issue
Block a user