Implemented OWR reachability guarantee
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@@ -1033,6 +1033,10 @@ def validate_layout(world, player):
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start_region = 'Bomb Shop Area'
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start_region = 'Bomb Shop Area'
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explore_region(start_region)
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explore_region(start_region)
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lite', 'lean'] and world.mode == 'inverted':
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start_region = 'Dark Chapel Area'
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explore_region(start_region)
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if not world.is_tile_swapped(0x30, player):
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if not world.is_tile_swapped(0x30, player):
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start_region = 'Desert Palace Teleporter Ledge'
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start_region = 'Desert Palace Teleporter Ledge'
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else:
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else:
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