Merge in unstable changes

This commit is contained in:
aerinon
2021-08-12 13:50:34 -06:00
5 changed files with 32 additions and 5 deletions

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@@ -375,6 +375,28 @@ flexible_starts = {
'Skull Woods': ['Skull Left Drop', 'Skull Pinball'] 'Skull Woods': ['Skull Left Drop', 'Skull Pinball']
} }
default_key_counts = {
'Hyrule Castle': 1, 'Eastern Palace': 0, 'Desert Palace': 1,
'Tower of Hera': 1, 'Agahnims Tower': 2, 'Palace of Darkness': 6,
'Swamp Palace': 1, 'Skull Woods': 3, 'Thieves Town': 1,
'Ice Palace': 2, 'Misery Mire': 3, 'Turtle Rock': 4, 'Ganons Tower': 4
}
dungeon_keys = {
'Hyrule Castle': 'Small Key (Escape)',
'Eastern Palace': 'Small Key (Eastern Palace)',
'Desert Palace': 'Small Key (Desert Palace)',
'Tower of Hera': 'Small Key (Tower of Hera)',
'Agahnims Tower': 'Small Key (Agahnims Tower)',
'Palace of Darkness': 'Small Key (Palace of Darkness)',
'Swamp Palace': 'Small Key (Swamp Palace)',
'Skull Woods': 'Small Key (Skull Woods)',
'Thieves Town': 'Small Key (Thieves Town)',
'Ice Palace': 'Small Key (Ice Palace)',
'Misery Mire': 'Small Key (Misery Mire)',
'Turtle Rock': 'Small Key (Turtle Rock)',
'Ganons Tower': 'Small Key (Ganons Tower)'
}
dungeon_bigs = { dungeon_bigs = {
'Hyrule Castle': 'Big Key (Escape)', 'Hyrule Castle': 'Big Key (Escape)',

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@@ -4,7 +4,7 @@ from collections import defaultdict, deque
from BaseClasses import DoorType, dungeon_keys, KeyRuleType, RegionType from BaseClasses import DoorType, dungeon_keys, KeyRuleType, RegionType
from Regions import dungeon_events from Regions import dungeon_events
from Dungeons import dungeon_bigs, dungeon_prize from Dungeons import dungeon_keys, dungeon_bigs, dungeon_prize, default_key_counts
from DungeonGenerator import ExplorationState, special_big_key_doors from DungeonGenerator import ExplorationState, special_big_key_doors
@@ -1516,9 +1516,10 @@ def create_key_counters(key_layout, world, player):
flat_proposal = key_layout.flat_prop flat_proposal = key_layout.flat_prop
state = ExplorationState(dungeon=key_layout.sector.name) state = ExplorationState(dungeon=key_layout.sector.name)
if world.doorShuffle[player] == 'vanilla': if world.doorShuffle[player] == 'vanilla':
state.key_locations = len(world.get_dungeon(key_layout.sector.name, player).small_keys) state.key_locations = default_key_counts[key_layout.sector.name]
else: else:
state.key_locations = world.dungeon_layouts[player][key_layout.sector.name].key_doors_num builder = world.dungeon_layouts[player][key_layout.sector.name]
state.key_locations = builder.key_doors_num - builder.key_drop_cnt
state.big_key_special = False state.big_key_special = False
for region in key_layout.sector.regions: for region in key_layout.sector.regions:
for location in region.locations: for location in region.locations:

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@@ -846,7 +846,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
new_locations.append(Regions.lookup_name_to_id[location]) new_locations.append(Regions.lookup_name_to_id[location])
try: try:
if roomid in location_shop_ids: if ctx.shop_mode or ctx.retro_mode:
misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN) misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN)
for cnt, b in enumerate(misc_data): for cnt, b in enumerate(misc_data):
my_check = Regions.shop_table_by_location_id[0x400000 + cnt] my_check = Regions.shop_table_by_location_id[0x400000 + cnt]

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@@ -236,7 +236,7 @@ def roll_settings(weights):
ret.heartbeep = get_choice('heartbeep', romweights) ret.heartbeep = get_choice('heartbeep', romweights)
ret.ow_palettes = get_choice('ow_palettes', romweights) ret.ow_palettes = get_choice('ow_palettes', romweights)
ret.uw_palettes = get_choice('uw_palettes', romweights) ret.uw_palettes = get_choice('uw_palettes', romweights)
ret.uw_palettes = get_choice('shuffle_sfx', romweights) == 'on' ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on'
return ret return ret

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@@ -15,6 +15,10 @@ CLI: ```--bomblogic```
# Bug Fixes and Notes. # Bug Fixes and Notes.
* 0.5.0.3
* Fixed a bug in retro+vanilla and big key placement
* Fixed a problem with shops not registering in the Multiclient until you visit one
* Fixed a bug in the Mystery code with sfx
* 0.5.0.2 * 0.5.0.2
* --shuffle_sfx option added * --shuffle_sfx option added
* 0.5.0.1 * 0.5.0.1