Fixed issue with 2 extra SP keys in pool for HMG (codemann)

This commit is contained in:
Kris Davie
2025-01-08 19:18:40 +01:00
committed by aerinon
parent 7da70470fa
commit 6268a7e503
2 changed files with 31 additions and 10 deletions

31
Fill.py
View File

@@ -57,6 +57,37 @@ def fill_dungeons_restrictive(world, shuffled_locations):
fill_restrictive(world, base_state, shuffled_locations, items, key_pool, True)
all_state_base = world.get_all_state()
for player in range(1, world.players + 1):
if world.logic[player] == 'hybridglitches' and world.keyshuffle[i.player] in ['none', 'nearby'] \
and world.pottery[player] not in ['none', 'cave']:
# remove 2 keys from main pool
count_to_remove = 2
to_remove = []
for wix, wi in enumerate(smalls):
if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
to_remove.append(wix)
if count_to_remove == len(to_remove):
break
for wix in reversed(to_remove):
del smalls[wix]
# remove 2 swamp locations from pool
hybrid_locations = []
to_remove = []
for i, loc in enumerate(shuffled_locations):
if loc.name in ['Swamp Palace - Trench 1 Pot Key', 'Swamp Palace - Pot Row Pot Key'] and loc.player == player:
to_remove.append(i)
hybrid_locations.append(loc)
if count_to_remove == len(to_remove):
break
for i in reversed(to_remove):
shuffled_locations.pop(i)
# place 2 HMG keys
hybrid_state_base = all_state_base.copy()
for x in bigs + smalls + prizes + others:
hybrid_state_base.collect(x, True)
hybrid_smalls = [ItemFactory('Small Key (Swamp Palace)', player)] * 2
fill(hybrid_state_base, hybrid_smalls, hybrid_locations, unplaced_smalls)
big_state_base = all_state_base.copy()
for x in smalls + others:
big_state_base.collect(x, True)